glslang/Test/reflection.options.vert

36 lines
736 B
GLSL

#version 440 core
struct VertexInfo {
float position[3];
float normal[3];
};
struct TriangleInfo {
VertexInfo v[3];
};
buffer VertexCollection {
TriangleInfo t[5];
};
buffer MultipleArrays {
TriangleInfo tri[5];
VertexInfo vert[5];
float f[5];
} multiarray;
out float outval;
void main()
{
float f;
f += t[0].v[0].position[0];
f += t[gl_InstanceID].v[gl_InstanceID].position[gl_InstanceID];
f += t[gl_InstanceID].v[gl_InstanceID].normal[gl_InstanceID];
f += multiarray.tri[gl_InstanceID].v[0].position[0];
f += multiarray.vert[gl_InstanceID].position[0];
f += multiarray.f[gl_InstanceID];
TriangleInfo tlocal[5] = t;
outval = f;
}