708 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			708 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplecmp.array.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r10' ( temp float)
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| 0:42          texture ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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| 0:42              'g_tTex1df4a' ( uniform texture1DArray)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r12' ( temp float)
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| 0:43          texture ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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| 0:43              'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r14' ( temp float)
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| 0:44          texture ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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| 0:44              'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r30' ( temp float)
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| 0:47          texture ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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| 0:47              'g_tTex2df4a' ( uniform texture2DArray)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r32' ( temp float)
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| 0:48          texture ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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| 0:48              'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r34' ( temp float)
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| 0:49          texture ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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| 0:49              'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:52      Sequence
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| 0:52        move second child to first child ( temp float)
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| 0:52          'r60' ( temp float)
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| 0:52          texture ( temp float)
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| 0:52            Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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| 0:52              'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:52              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:52            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:?                 0.400000
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| 0:52            Constant:
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| 0:52              0.750000
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| 0:53      Sequence
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| 0:53        move second child to first child ( temp float)
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| 0:53          'r62' ( temp float)
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| 0:53          texture ( temp float)
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| 0:53            Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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| 0:53              'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:53            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:?                 0.400000
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| 0:53            Constant:
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| 0:53              0.750000
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| 0:54      Sequence
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| 0:54        move second child to first child ( temp float)
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| 0:54          'r64' ( temp float)
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| 0:54          texture ( temp float)
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| 0:54            Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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| 0:54              'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:54            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:?                 0.400000
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| 0:54            Constant:
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| 0:54              0.750000
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| 0:56      move second child to first child ( temp 4-component vector of float)
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| 0:56        Color: direct index for structure ( temp 4-component vector of float)
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| 0:56          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:56          Constant:
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| 0:56            0 (const int)
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| 0:56        Constant:
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| 0:56          1.000000
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| 0:56          1.000000
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| 0:56          1.000000
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| 0:56          1.000000
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| 0:57      move second child to first child ( temp float)
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| 0:57        Depth: direct index for structure ( temp float)
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| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:57          Constant:
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| 0:57            1 (const int)
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| 0:57        Constant:
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| 0:57          1.000000
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| 0:59      Branch: Return with expression
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| 0:59        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r10' ( temp float)
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| 0:42          texture ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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| 0:42              'g_tTex1df4a' ( uniform texture1DArray)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r12' ( temp float)
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| 0:43          texture ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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| 0:43              'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r14' ( temp float)
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| 0:44          texture ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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| 0:44              'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r30' ( temp float)
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| 0:47          texture ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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| 0:47              'g_tTex2df4a' ( uniform texture2DArray)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r32' ( temp float)
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| 0:48          texture ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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| 0:48              'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r34' ( temp float)
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| 0:49          texture ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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| 0:49              'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:52      Sequence
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| 0:52        move second child to first child ( temp float)
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| 0:52          'r60' ( temp float)
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| 0:52          texture ( temp float)
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| 0:52            Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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| 0:52              'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:52              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:52            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:?                 0.400000
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| 0:52            Constant:
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| 0:52              0.750000
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| 0:53      Sequence
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| 0:53        move second child to first child ( temp float)
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| 0:53          'r62' ( temp float)
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| 0:53          texture ( temp float)
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| 0:53            Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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| 0:53              'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:53            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:?                 0.400000
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| 0:53            Constant:
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| 0:53              0.750000
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| 0:54      Sequence
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| 0:54        move second child to first child ( temp float)
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| 0:54          'r64' ( temp float)
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| 0:54          texture ( temp float)
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| 0:54            Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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| 0:54              'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:54            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:?                 0.400000
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| 0:54            Constant:
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| 0:54              0.750000
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| 0:56      move second child to first child ( temp 4-component vector of float)
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| 0:56        Color: direct index for structure ( temp 4-component vector of float)
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| 0:56          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:56          Constant:
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| 0:56            0 (const int)
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| 0:56        Constant:
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| 0:56          1.000000
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| 0:56          1.000000
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| 0:56          1.000000
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| 0:56          1.000000
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| 0:57      move second child to first child ( temp float)
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| 0:57        Depth: direct index for structure ( temp float)
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| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:57          Constant:
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| 0:57            1 (const int)
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| 0:57        Constant:
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| 0:57          1.000000
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| 0:59      Branch: Return with expression
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| 0:59        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 218
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 175 179
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "r10"
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|                               Name 16  "g_tTex1df4a"
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|                               Name 20  "g_sSamp"
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|                               Name 36  "r12"
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|                               Name 40  "g_tTex1di4a"
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|                               Name 51  "r14"
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|                               Name 55  "g_tTex1du4a"
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|                               Name 66  "r30"
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|                               Name 69  "g_tTex2df4a"
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|                               Name 83  "r32"
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|                               Name 86  "g_tTex2di4a"
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|                               Name 98  "r34"
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|                               Name 101  "g_tTex2du4a"
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|                               Name 113  "r60"
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|                               Name 116  "g_tTexcdf4a"
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|                               Name 130  "r62"
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|                               Name 133  "g_tTexcdi4a"
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|                               Name 145  "r64"
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|                               Name 148  "g_tTexcdu4a"
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|                               Name 161  "psout"
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|                               Name 172  "flattenTemp"
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|                               Name 175  "Color"
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|                               Name 179  "Depth"
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|                               Name 184  "g_tTex1df4"
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|                               Name 187  "g_tTex1di4"
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|                               Name 190  "g_tTex1du4"
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|                               Name 193  "g_tTex2df4"
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|                               Name 196  "g_tTex2di4"
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|                               Name 199  "g_tTex2du4"
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|                               Name 202  "g_tTex3df4"
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|                               Name 205  "g_tTex3di4"
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|                               Name 208  "g_tTex3du4"
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|                               Name 211  "g_tTexcdf4"
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|                               Name 214  "g_tTexcdi4"
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|                               Name 217  "g_tTexcdu4"
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|                               Decorate 16(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 40(g_tTex1di4a) DescriptorSet 0
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|                               Decorate 55(g_tTex1du4a) DescriptorSet 0
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|                               Decorate 69(g_tTex2df4a) DescriptorSet 0
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|                               Decorate 86(g_tTex2di4a) DescriptorSet 0
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|                               Decorate 101(g_tTex2du4a) DescriptorSet 0
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|                               Decorate 116(g_tTexcdf4a) DescriptorSet 0
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|                               Decorate 133(g_tTexcdi4a) DescriptorSet 0
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|                               Decorate 148(g_tTexcdu4a) DescriptorSet 0
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|                               Decorate 175(Color) Location 0
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|                               Decorate 179(Depth) BuiltIn FragDepth
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|                               Decorate 184(g_tTex1df4) DescriptorSet 0
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|                               Decorate 184(g_tTex1df4) Binding 0
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|                               Decorate 187(g_tTex1di4) DescriptorSet 0
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|                               Decorate 190(g_tTex1du4) DescriptorSet 0
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|                               Decorate 193(g_tTex2df4) DescriptorSet 0
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|                               Decorate 196(g_tTex2di4) DescriptorSet 0
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|                               Decorate 199(g_tTex2du4) DescriptorSet 0
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|                               Decorate 202(g_tTex3df4) DescriptorSet 0
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|                               Decorate 205(g_tTex3di4) DescriptorSet 0
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|                               Decorate 208(g_tTex3du4) DescriptorSet 0
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|                               Decorate 211(g_tTexcdf4) DescriptorSet 0
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|                               Decorate 214(g_tTexcdi4) DescriptorSet 0
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|                               Decorate 217(g_tTexcdu4) DescriptorSet 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypePointer Function 6(float)
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|               14:             TypeImage 6(float) 1D array sampled format:Unknown
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|               15:             TypePointer UniformConstant 14
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|  16(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
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|               19:             TypePointer UniformConstant 18
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|      20(g_sSamp):     19(ptr) Variable UniformConstant
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|               22:             TypeImage 6(float) 1D depth array sampled format:Unknown
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|               23:             TypeSampledImage 22
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|               25:             TypeVector 6(float) 2
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|               26:    6(float) Constant 1036831949
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|               27:    6(float) Constant 1045220557
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|               28:   25(fvec2) ConstantComposite 26 27
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|               29:    6(float) Constant 1061158912
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|               30:             TypeVector 6(float) 3
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|               37:             TypeInt 32 1
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|               38:             TypeImage 37(int) 1D array sampled format:Unknown
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|               39:             TypePointer UniformConstant 38
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|  40(g_tTex1di4a):     39(ptr) Variable UniformConstant
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|               43:             TypeImage 37(int) 1D depth array sampled format:Unknown
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|               44:             TypeSampledImage 43
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|               52:             TypeInt 32 0
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|               53:             TypeImage 52(int) 1D array sampled format:Unknown
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|               54:             TypePointer UniformConstant 53
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|  55(g_tTex1du4a):     54(ptr) Variable UniformConstant
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|               58:             TypeImage 52(int) 1D depth array sampled format:Unknown
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|               59:             TypeSampledImage 58
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|               67:             TypeImage 6(float) 2D array sampled format:Unknown
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|               68:             TypePointer UniformConstant 67
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|  69(g_tTex2df4a):     68(ptr) Variable UniformConstant
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|               72:             TypeImage 6(float) 2D depth array sampled format:Unknown
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|               73:             TypeSampledImage 72
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|               75:    6(float) Constant 1050253722
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|               76:   30(fvec3) ConstantComposite 26 27 75
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|               84:             TypeImage 37(int) 2D array sampled format:Unknown
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|               85:             TypePointer UniformConstant 84
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|  86(g_tTex2di4a):     85(ptr) Variable UniformConstant
 | |
|               89:             TypeImage 37(int) 2D depth array sampled format:Unknown
 | |
|               90:             TypeSampledImage 89
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|               99:             TypeImage 52(int) 2D array sampled format:Unknown
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|              100:             TypePointer UniformConstant 99
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| 101(g_tTex2du4a):    100(ptr) Variable UniformConstant
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|              104:             TypeImage 52(int) 2D depth array sampled format:Unknown
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|              105:             TypeSampledImage 104
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|              114:             TypeImage 6(float) Cube array sampled format:Unknown
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|              115:             TypePointer UniformConstant 114
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| 116(g_tTexcdf4a):    115(ptr) Variable UniformConstant
 | |
|              119:             TypeImage 6(float) Cube depth array sampled format:Unknown
 | |
|              120:             TypeSampledImage 119
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|              122:    6(float) Constant 1053609165
 | |
|              123:    7(fvec4) ConstantComposite 26 27 75 122
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|              131:             TypeImage 37(int) Cube array sampled format:Unknown
 | |
|              132:             TypePointer UniformConstant 131
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| 133(g_tTexcdi4a):    132(ptr) Variable UniformConstant
 | |
|              136:             TypeImage 37(int) Cube depth array sampled format:Unknown
 | |
|              137:             TypeSampledImage 136
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|              146:             TypeImage 52(int) Cube array sampled format:Unknown
 | |
|              147:             TypePointer UniformConstant 146
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| 148(g_tTexcdu4a):    147(ptr) Variable UniformConstant
 | |
|              151:             TypeImage 52(int) Cube depth array sampled format:Unknown
 | |
|              152:             TypeSampledImage 151
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|              160:             TypePointer Function 8(PS_OUTPUT)
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|              162:     37(int) Constant 0
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|              163:    6(float) Constant 1065353216
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|              164:    7(fvec4) ConstantComposite 163 163 163 163
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|              165:             TypePointer Function 7(fvec4)
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|              167:     37(int) Constant 1
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|              174:             TypePointer Output 7(fvec4)
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|       175(Color):    174(ptr) Variable Output
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|              178:             TypePointer Output 6(float)
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|       179(Depth):    178(ptr) Variable Output
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|              182:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|              183:             TypePointer UniformConstant 182
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|  184(g_tTex1df4):    183(ptr) Variable UniformConstant
 | |
|              185:             TypeImage 37(int) 1D sampled format:Unknown
 | |
|              186:             TypePointer UniformConstant 185
 | |
|  187(g_tTex1di4):    186(ptr) Variable UniformConstant
 | |
|              188:             TypeImage 52(int) 1D sampled format:Unknown
 | |
|              189:             TypePointer UniformConstant 188
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|  190(g_tTex1du4):    189(ptr) Variable UniformConstant
 | |
|              191:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|              192:             TypePointer UniformConstant 191
 | |
|  193(g_tTex2df4):    192(ptr) Variable UniformConstant
 | |
|              194:             TypeImage 37(int) 2D sampled format:Unknown
 | |
|              195:             TypePointer UniformConstant 194
 | |
|  196(g_tTex2di4):    195(ptr) Variable UniformConstant
 | |
|              197:             TypeImage 52(int) 2D sampled format:Unknown
 | |
|              198:             TypePointer UniformConstant 197
 | |
|  199(g_tTex2du4):    198(ptr) Variable UniformConstant
 | |
|              200:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              201:             TypePointer UniformConstant 200
 | |
|  202(g_tTex3df4):    201(ptr) Variable UniformConstant
 | |
|              203:             TypeImage 37(int) 3D sampled format:Unknown
 | |
|              204:             TypePointer UniformConstant 203
 | |
|  205(g_tTex3di4):    204(ptr) Variable UniformConstant
 | |
|              206:             TypeImage 52(int) 3D sampled format:Unknown
 | |
|              207:             TypePointer UniformConstant 206
 | |
|  208(g_tTex3du4):    207(ptr) Variable UniformConstant
 | |
|              209:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              210:             TypePointer UniformConstant 209
 | |
|  211(g_tTexcdf4):    210(ptr) Variable UniformConstant
 | |
|              212:             TypeImage 37(int) Cube sampled format:Unknown
 | |
|              213:             TypePointer UniformConstant 212
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|  214(g_tTexcdi4):    213(ptr) Variable UniformConstant
 | |
|              215:             TypeImage 52(int) Cube sampled format:Unknown
 | |
|              216:             TypePointer UniformConstant 215
 | |
|  217(g_tTexcdu4):    216(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
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|                5:             Label
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| 172(flattenTemp):    160(ptr) Variable Function
 | |
|              173:8(PS_OUTPUT) FunctionCall 10(@main()
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|                               Store 172(flattenTemp) 173
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|              176:    165(ptr) AccessChain 172(flattenTemp) 162
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|              177:    7(fvec4) Load 176
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|                               Store 175(Color) 177
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|              180:     12(ptr) AccessChain 172(flattenTemp) 167
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|              181:    6(float) Load 180
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|                               Store 179(Depth) 181
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|                               Return
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|                               FunctionEnd
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|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
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|          13(r10):     12(ptr) Variable Function
 | |
|          36(r12):     12(ptr) Variable Function
 | |
|          51(r14):     12(ptr) Variable Function
 | |
|          66(r30):     12(ptr) Variable Function
 | |
|          83(r32):     12(ptr) Variable Function
 | |
|          98(r34):     12(ptr) Variable Function
 | |
|         113(r60):     12(ptr) Variable Function
 | |
|         130(r62):     12(ptr) Variable Function
 | |
|         145(r64):     12(ptr) Variable Function
 | |
|       161(psout):    160(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4a)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               24:          23 SampledImage 17 21
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|               31:    6(float) CompositeExtract 28 0
 | |
|               32:    6(float) CompositeExtract 28 1
 | |
|               33:   30(fvec3) CompositeConstruct 31 32 29
 | |
|               34:    6(float) CompositeExtract 33 2
 | |
|               35:    6(float) ImageSampleDrefImplicitLod 24 33 34
 | |
|                               Store 13(r10) 35
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|               41:          38 Load 40(g_tTex1di4a)
 | |
|               42:          18 Load 20(g_sSamp)
 | |
|               45:          44 SampledImage 41 42
 | |
|               46:    6(float) CompositeExtract 28 0
 | |
|               47:    6(float) CompositeExtract 28 1
 | |
|               48:   30(fvec3) CompositeConstruct 46 47 29
 | |
|               49:    6(float) CompositeExtract 48 2
 | |
|               50:    6(float) ImageSampleDrefImplicitLod 45 48 49
 | |
|                               Store 36(r12) 50
 | |
|               56:          53 Load 55(g_tTex1du4a)
 | |
|               57:          18 Load 20(g_sSamp)
 | |
|               60:          59 SampledImage 56 57
 | |
|               61:    6(float) CompositeExtract 28 0
 | |
|               62:    6(float) CompositeExtract 28 1
 | |
|               63:   30(fvec3) CompositeConstruct 61 62 29
 | |
|               64:    6(float) CompositeExtract 63 2
 | |
|               65:    6(float) ImageSampleDrefImplicitLod 60 63 64
 | |
|                               Store 51(r14) 65
 | |
|               70:          67 Load 69(g_tTex2df4a)
 | |
|               71:          18 Load 20(g_sSamp)
 | |
|               74:          73 SampledImage 70 71
 | |
|               77:    6(float) CompositeExtract 76 0
 | |
|               78:    6(float) CompositeExtract 76 1
 | |
|               79:    6(float) CompositeExtract 76 2
 | |
|               80:    7(fvec4) CompositeConstruct 77 78 79 29
 | |
|               81:    6(float) CompositeExtract 80 3
 | |
|               82:    6(float) ImageSampleDrefImplicitLod 74 80 81
 | |
|                               Store 66(r30) 82
 | |
|               87:          84 Load 86(g_tTex2di4a)
 | |
|               88:          18 Load 20(g_sSamp)
 | |
|               91:          90 SampledImage 87 88
 | |
|               92:    6(float) CompositeExtract 76 0
 | |
|               93:    6(float) CompositeExtract 76 1
 | |
|               94:    6(float) CompositeExtract 76 2
 | |
|               95:    7(fvec4) CompositeConstruct 92 93 94 29
 | |
|               96:    6(float) CompositeExtract 95 3
 | |
|               97:    6(float) ImageSampleDrefImplicitLod 91 95 96
 | |
|                               Store 83(r32) 97
 | |
|              102:          99 Load 101(g_tTex2du4a)
 | |
|              103:          18 Load 20(g_sSamp)
 | |
|              106:         105 SampledImage 102 103
 | |
|              107:    6(float) CompositeExtract 76 0
 | |
|              108:    6(float) CompositeExtract 76 1
 | |
|              109:    6(float) CompositeExtract 76 2
 | |
|              110:    7(fvec4) CompositeConstruct 107 108 109 29
 | |
|              111:    6(float) CompositeExtract 110 3
 | |
|              112:    6(float) ImageSampleDrefImplicitLod 106 110 111
 | |
|                               Store 98(r34) 112
 | |
|              117:         114 Load 116(g_tTexcdf4a)
 | |
|              118:          18 Load 20(g_sSamp)
 | |
|              121:         120 SampledImage 117 118
 | |
|              124:    6(float) CompositeExtract 123 0
 | |
|              125:    6(float) CompositeExtract 123 1
 | |
|              126:    6(float) CompositeExtract 123 2
 | |
|              127:    6(float) CompositeExtract 123 3
 | |
|              128:    7(fvec4) CompositeConstruct 124 125 126 127
 | |
|              129:    6(float) ImageSampleDrefImplicitLod 121 128 29
 | |
|                               Store 113(r60) 129
 | |
|              134:         131 Load 133(g_tTexcdi4a)
 | |
|              135:          18 Load 20(g_sSamp)
 | |
|              138:         137 SampledImage 134 135
 | |
|              139:    6(float) CompositeExtract 123 0
 | |
|              140:    6(float) CompositeExtract 123 1
 | |
|              141:    6(float) CompositeExtract 123 2
 | |
|              142:    6(float) CompositeExtract 123 3
 | |
|              143:    7(fvec4) CompositeConstruct 139 140 141 142
 | |
|              144:    6(float) ImageSampleDrefImplicitLod 138 143 29
 | |
|                               Store 130(r62) 144
 | |
|              149:         146 Load 148(g_tTexcdu4a)
 | |
|              150:          18 Load 20(g_sSamp)
 | |
|              153:         152 SampledImage 149 150
 | |
|              154:    6(float) CompositeExtract 123 0
 | |
|              155:    6(float) CompositeExtract 123 1
 | |
|              156:    6(float) CompositeExtract 123 2
 | |
|              157:    6(float) CompositeExtract 123 3
 | |
|              158:    7(fvec4) CompositeConstruct 154 155 156 157
 | |
|              159:    6(float) ImageSampleDrefImplicitLod 153 158 29
 | |
|                               Store 145(r64) 159
 | |
|              166:    165(ptr) AccessChain 161(psout) 162
 | |
|                               Store 166 164
 | |
|              168:     12(ptr) AccessChain 161(psout) 167
 | |
|                               Store 168 163
 | |
|              169:8(PS_OUTPUT) Load 161(psout)
 | |
|                               ReturnValue 169
 | |
|                               FunctionEnd
 | 
