* We add an option to reflect inputs from other stages than vertex, if only a later subset of the stages is linked into the program.
		
			
				
	
	
		
			9 lines
		
	
	
		
			81 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			81 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 440 core
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in float inval;
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void main()
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{
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    float f = inval;
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}
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