 bd0747d6f0
			
		
	
	
		bd0747d6f0
		
	
	
	
	
		
			
			This includes - doing prescan of shader to know version/profile before parsing it - putting precision qualifiers on built-in ES symbols - getting most built-in state correct for core/compatibility/missing profile - adding gl_VertexID and gl_InstanceID, among other ES 300 built-in symbols - adding the ES 300 gl_Max/Min constants - accepting shaders that contain nothing but whitespace without generating an error git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20627 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			13 lines
		
	
	
		
			164 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			164 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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| // escape nothing \o oeu
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| still in a comment
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