 035cbbe3d0
			
		
	
	
		035cbbe3d0
		
	
	
	
	
		
			
			Apart from allowing redeclaration of gl_MeshPerVertexNV and gl_MeshPerPrimitiveNV blocks, this change also - - Resize clip/cull perview distances based on static index use - Error out use of both single-view and per-view builtins - Add new gtests with redeclared blocks and edit existing test output - Fix couple of typos
		
			
				
	
	
		
			54 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 450
 | |
| 
 | |
| #define MAX_VER  81
 | |
| #define MAX_PRIM 32
 | |
| #define MAX_VIEWS gl_MaxMeshViewCountNV
 | |
| 
 | |
| #define BARRIER() \
 | |
|     memoryBarrierShared(); \
 | |
|     barrier();
 | |
| 
 | |
| #extension GL_NV_mesh_shader : enable
 | |
| 
 | |
| layout(local_size_x = 32) in;
 | |
| 
 | |
| layout(max_vertices=MAX_VER) out;
 | |
| layout(max_primitives=MAX_PRIM) out;
 | |
| layout(triangles) out;
 | |
| 
 | |
| // test use of redeclared per-view builtin attributes
 | |
| 
 | |
| out gl_MeshPerVertexNV {
 | |
|     perviewNV vec4 gl_PositionPerViewNV[MAX_VIEWS];         // explicitly sized view dim
 | |
|     perviewNV float gl_ClipDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim
 | |
|     perviewNV float gl_CullDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim
 | |
| } gl_MeshVerticesNV[];
 | |
| 
 | |
| perprimitiveNV out gl_MeshPerPrimitiveNV {
 | |
|     perviewNV int gl_LayerPerViewNV[];                      // implicitly sized view dim
 | |
|     perviewNV int gl_ViewportMaskPerViewNV[][1];            // implicitly sized view dim
 | |
| } gl_MeshPrimitivesNV[];
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     uint iid = gl_LocalInvocationID.x;
 | |
|     uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
 | |
| 
 | |
|     gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID]          = vec4(1.0, 2.0, 3.0, 4.0);
 | |
|     gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2]   = 5.0;
 | |
|     gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3]   = 6.0;
 | |
|     gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID]           = 7;
 | |
|     gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8;
 | |
| 
 | |
|     BARRIER();
 | |
| 
 | |
|     gl_MeshVerticesNV[iid+1].gl_PositionPerViewNV[viewID]          = gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID];
 | |
|     gl_MeshVerticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2]   = gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2];
 | |
|     gl_MeshVerticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3]   = gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3];
 | |
|     gl_MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID]           = gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID];
 | |
|     gl_MeshPrimitivesNV[iid+1].gl_ViewportMaskPerViewNV[viewID][0] = gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0];
 | |
| 
 | |
|     BARRIER();
 | |
| }
 | |
| 
 |