50 lines
		
	
	
		
			804 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			804 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 430
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// OK: different instance names is allowed in other unit
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layout (std140, binding = 0) uniform MatrixBlock
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{
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	mat4 uProj;
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	mat4 uWorld;
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} uM;
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// OK: other unit has it as anonymous, but that is allowed
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out Vertex
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{
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	vec4 v1;
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	vec4 v2;
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} oV;
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// OK: different instance names is allowed in other unit
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layout (std140, binding = 1) uniform ColorBlock
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{
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	vec4 color1;
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	bool b;
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	vec4 color2;
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	vec4 color3;
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} uC;
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// OK: different instance names is allowed in other unit
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layout (std430, binding = 1) buffer BufferBlock
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{
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	mat4 p;
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} uBuf;
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layout (std430, binding = 0) buffer SecondaryColorBlock
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{
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	vec4 c;
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} uColorBuf;
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vec4 getWorld();
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vec4 getColor2();
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out vec4 oColor;
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void
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main()
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{
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	oColor = uC.color1 * getColor2() * uColorBuf.c;
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	oV.v1 = uC.color1;
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	gl_Position = uM.uProj * getWorld();
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}
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