16 lines
		
	
	
		
			410 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			410 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 460
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#extension GL_EXT_shader_tile_image : require
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precision mediump int;
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precision highp float;
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layout(location=0) tileImageEXT highp attachmentEXT in_color[2];
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layout(location=1) tileImageEXT highp attachmentEXT in_color_1;
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layout(location=1) out highp vec4 out_color;
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void main(void)
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{
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     out_color = colorAttachmentReadEXT(in_color[0]);
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     out_color += colorAttachmentReadEXT(in_color_1);
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}
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