git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31212 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			52 lines
		
	
	
		
			785 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			785 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 130
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uniform sampler2D sampler;
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varying mediump vec2 coord;
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varying vec4 u, w;
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struct s1 {
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    int i;
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    float f;
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};
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struct s2 {
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    int i;
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    float f;
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	s1 s1_1;
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};
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uniform s1 foo1;
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uniform s2 foo2a;
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uniform s2 foo2b;
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void main()
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{
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    vec4 v;
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    s1 a[3], b[3];
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    a = s1[3](s1(int(u.x), u.y), s1(int(u.z), u.w), s1(14, 14.0));
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    b = s1[3](s1(17, 17.0), s1(int(w.x), w.y), s1(int(w.z), w.w));
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    if (foo2a == foo2b)
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        v = texture2D(sampler, coord);
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    else
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        v = texture2D(sampler, 2.0*coord);
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    if (u == v)
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        v *= 3.0;
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    if (u != v)
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        v *= 4.0;
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    if (coord == v.yw)
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        v *= 5.0;
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    if (a == b)
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        v *= 6.0;
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    if (a != b)
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        v *= 7.0;
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	gl_FragColor =  v;
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}
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