16 lines
		
	
	
		
			150 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			150 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 460
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| 
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| float f;
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| float a1;
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| 
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| float foo();
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| 
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| out float cout;
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| 
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| void main()
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| {
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|     f = 10;
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|     float g = foo();
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|     f += g;
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|     f += gl_FragCoord.y;
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| } | 
