16 lines
		
	
	
		
			356 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			356 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| #extension GL_NV_fragment_shader_barycentric : require
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| 
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| layout(location = 0) pervertexNV in vertices {
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|     float attrib;
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|     } v[];   
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|       
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| layout(location = 1) out float value;
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|       
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| void main () {
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|     value = (gl_BaryCoordNV.x * v[0].attrib +
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|              gl_BaryCoordNV.y * v[1].attrib +
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|              gl_BaryCoordNV.z * v[2].attrib);
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| 
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| }
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