15 lines
		
	
	
		
			173 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			173 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| void foo(float f)
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| {
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| 	if (f < 1.0)
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| 		discard;
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| }
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| 
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| void PixelShaderFunction(float4 input) : COLOR0
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| {
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|     foo(input.z);
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| 	if (input.x)
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| 		discard;
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| 	float f = input.x;
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| 	discard;
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| }
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