1093 lines
67 KiB
Plaintext
1093 lines
67 KiB
Plaintext
hlsl.gatherRGBA.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 'txval00' (temp 4-component vector of float)
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0:33 textureGather (global 4-component vector of float)
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0:33 Construct combined texture-sampler (temp sampler2DArray)
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0:33 'g_tTex2df4a' (uniform texture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:33 Constant:
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0:33 2 (const uint)
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of int)
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0:34 'txval01' (temp 4-component vector of int)
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0:34 textureGather (global 4-component vector of int)
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0:34 Construct combined texture-sampler (temp isampler2DArray)
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0:34 'g_tTex2di4a' (uniform itexture2DArray)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:34 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:34 Constant:
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0:34 2 (const uint)
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0:34 Constant:
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0:34 0 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of uint)
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0:35 'txval02' (temp 4-component vector of uint)
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0:35 textureGather (global 4-component vector of uint)
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0:35 Construct combined texture-sampler (temp usampler2DArray)
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0:35 'g_tTex2du4a' (uniform utexture2DArray)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:35 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:35 Constant:
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0:35 2 (const uint)
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0:35 Constant:
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0:35 0 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of float)
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0:37 'txval10' (temp 4-component vector of float)
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0:37 textureGather (global 4-component vector of float)
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0:37 Construct combined texture-sampler (temp sampler2DArray)
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0:37 'g_tTex2df4a' (uniform texture2DArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:37 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:37 Constant:
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0:37 2 (const uint)
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0:37 Constant:
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0:37 1 (const int)
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0:38 Sequence
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0:38 move second child to first child (temp 4-component vector of int)
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0:38 'txval11' (temp 4-component vector of int)
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0:38 textureGather (global 4-component vector of int)
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0:38 Construct combined texture-sampler (temp isampler2DArray)
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0:38 'g_tTex2di4a' (uniform itexture2DArray)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:38 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:38 Constant:
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0:38 2 (const uint)
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0:38 Constant:
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0:38 1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of uint)
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0:39 'txval12' (temp 4-component vector of uint)
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0:39 textureGather (global 4-component vector of uint)
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0:39 Construct combined texture-sampler (temp usampler2DArray)
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0:39 'g_tTex2du4a' (uniform utexture2DArray)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:39 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:39 Constant:
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0:39 2 (const uint)
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0:39 Constant:
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0:39 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of float)
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0:41 'txval20' (temp 4-component vector of float)
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0:41 textureGather (global 4-component vector of float)
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0:41 Construct combined texture-sampler (temp sampler2DArray)
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0:41 'g_tTex2df4a' (uniform texture2DArray)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:41 Constant:
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0:41 2 (const uint)
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0:41 Constant:
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0:41 2 (const int)
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of int)
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0:42 'txval21' (temp 4-component vector of int)
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0:42 textureGather (global 4-component vector of int)
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0:42 Construct combined texture-sampler (temp isampler2DArray)
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0:42 'g_tTex2di4a' (uniform itexture2DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:42 Constant:
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0:42 2 (const uint)
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of uint)
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0:43 'txval22' (temp 4-component vector of uint)
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0:43 textureGather (global 4-component vector of uint)
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0:43 Construct combined texture-sampler (temp usampler2DArray)
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0:43 'g_tTex2du4a' (uniform utexture2DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:43 Constant:
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0:43 2 (const uint)
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0:43 Constant:
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0:43 2 (const int)
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 'txval30' (temp 4-component vector of float)
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0:45 textureGather (global 4-component vector of float)
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0:45 Construct combined texture-sampler (temp sampler2DArray)
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0:45 'g_tTex2df4a' (uniform texture2DArray)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:45 Constant:
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0:45 2 (const uint)
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0:45 Constant:
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0:45 3 (const int)
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0:46 Sequence
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0:46 move second child to first child (temp 4-component vector of int)
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0:46 'txval31' (temp 4-component vector of int)
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0:46 textureGather (global 4-component vector of int)
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0:46 Construct combined texture-sampler (temp isampler2DArray)
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0:46 'g_tTex2di4a' (uniform itexture2DArray)
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0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:46 Constant:
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0:46 2 (const uint)
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0:46 Constant:
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0:46 3 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp 4-component vector of uint)
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0:47 'txval32' (temp 4-component vector of uint)
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0:47 textureGather (global 4-component vector of uint)
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0:47 Construct combined texture-sampler (temp usampler2DArray)
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0:47 'g_tTex2du4a' (uniform utexture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:47 Constant:
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0:47 2 (const uint)
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0:47 Constant:
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0:47 3 (const int)
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0:51 Sequence
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0:51 move second child to first child (temp 4-component vector of float)
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0:51 'txval40' (temp 4-component vector of float)
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0:51 textureGather (global 4-component vector of float)
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0:51 Construct combined texture-sampler (temp samplerCubeArray)
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0:51 'g_tTexcdf4a' (uniform textureCubeArray)
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0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:51 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:51 Constant:
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0:51 3 (const uint)
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0:51 Constant:
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0:51 0 (const int)
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0:52 Sequence
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0:52 move second child to first child (temp 4-component vector of int)
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0:52 'txval41' (temp 4-component vector of int)
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0:52 textureGather (global 4-component vector of int)
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0:52 Construct combined texture-sampler (temp isamplerCubeArray)
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0:52 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:52 Constant:
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0:52 3 (const uint)
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0:52 Constant:
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0:52 0 (const int)
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0:53 Sequence
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0:53 move second child to first child (temp 4-component vector of uint)
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0:53 'txval42' (temp 4-component vector of uint)
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0:53 textureGather (global 4-component vector of uint)
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0:53 Construct combined texture-sampler (temp usamplerCubeArray)
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0:53 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:53 Constant:
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0:53 3 (const uint)
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0:53 Constant:
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0:53 0 (const int)
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0:55 Sequence
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0:55 move second child to first child (temp 4-component vector of float)
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0:55 'txval50' (temp 4-component vector of float)
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0:55 textureGather (global 4-component vector of float)
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0:55 Construct combined texture-sampler (temp samplerCubeArray)
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0:55 'g_tTexcdf4a' (uniform textureCubeArray)
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0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:55 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
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0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:55 Constant:
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0:55 3 (const uint)
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0:55 Constant:
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0:55 1 (const int)
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0:56 Sequence
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0:56 move second child to first child (temp 4-component vector of int)
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0:56 'txval51' (temp 4-component vector of int)
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0:56 textureGather (global 4-component vector of int)
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0:56 Construct combined texture-sampler (temp isamplerCubeArray)
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0:56 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:56 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:56 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
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0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:56 Constant:
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0:56 3 (const uint)
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0:56 Constant:
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0:56 1 (const int)
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0:57 Sequence
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0:57 move second child to first child (temp 4-component vector of uint)
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0:57 'txval52' (temp 4-component vector of uint)
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0:57 textureGather (global 4-component vector of uint)
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0:57 Construct combined texture-sampler (temp usamplerCubeArray)
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0:57 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:57 Constant:
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0:57 3 (const uint)
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0:57 Constant:
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0:57 1 (const int)
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0:59 Sequence
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0:59 move second child to first child (temp 4-component vector of float)
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0:59 'txval60' (temp 4-component vector of float)
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0:59 textureGather (global 4-component vector of float)
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0:59 Construct combined texture-sampler (temp samplerCubeArray)
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0:59 'g_tTexcdf4a' (uniform textureCubeArray)
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0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:59 Constant:
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0:59 3 (const uint)
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0:59 Constant:
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0:59 2 (const int)
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0:60 Sequence
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0:60 move second child to first child (temp 4-component vector of int)
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0:60 'txval61' (temp 4-component vector of int)
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0:60 textureGather (global 4-component vector of int)
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0:60 Construct combined texture-sampler (temp isamplerCubeArray)
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0:60 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:60 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:60 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
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0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:60 Constant:
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0:60 3 (const uint)
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0:60 Constant:
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0:60 2 (const int)
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0:61 Sequence
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0:61 move second child to first child (temp 4-component vector of uint)
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0:61 'txval62' (temp 4-component vector of uint)
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0:61 textureGather (global 4-component vector of uint)
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0:61 Construct combined texture-sampler (temp usamplerCubeArray)
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0:61 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
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0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:61 Constant:
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0:61 3 (const uint)
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0:61 Constant:
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0:61 2 (const int)
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0:63 Sequence
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 'txval70' (temp 4-component vector of float)
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0:63 textureGather (global 4-component vector of float)
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0:63 Construct combined texture-sampler (temp samplerCubeArray)
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0:63 'g_tTexcdf4a' (uniform textureCubeArray)
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0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
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0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:63 Constant:
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0:63 3 (const uint)
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0:63 Constant:
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0:63 3 (const int)
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0:64 Sequence
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0:64 move second child to first child (temp 4-component vector of int)
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0:64 'txval71' (temp 4-component vector of int)
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0:64 textureGather (global 4-component vector of int)
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0:64 Construct combined texture-sampler (temp isamplerCubeArray)
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0:64 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
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0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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0:64 Constant:
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0:64 3 (const uint)
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0:64 Constant:
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0:64 3 (const int)
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of uint)
|
|
0:65 'txval72' (temp 4-component vector of uint)
|
|
0:65 textureGather (global 4-component vector of uint)
|
|
0:65 Construct combined texture-sampler (temp usamplerCubeArray)
|
|
0:65 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:65 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
|
|
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:65 Constant:
|
|
0:65 3 (const uint)
|
|
0:65 Constant:
|
|
0:65 3 (const int)
|
|
0:67 move second child to first child (temp 4-component vector of float)
|
|
0:67 Color: direct index for structure (temp 4-component vector of float)
|
|
0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:67 Constant:
|
|
0:67 0 (const int)
|
|
0:67 Constant:
|
|
0:67 1.000000
|
|
0:67 1.000000
|
|
0:67 1.000000
|
|
0:67 1.000000
|
|
0:68 move second child to first child (temp float)
|
|
0:68 Depth: direct index for structure (temp float)
|
|
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:68 Constant:
|
|
0:68 1 (const int)
|
|
0:68 Constant:
|
|
0:68 1.000000
|
|
0:? Sequence
|
|
0:? Sequence
|
|
0:70 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:70 Color: direct index for structure (temp 4-component vector of float)
|
|
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:70 Constant:
|
|
0:70 0 (const int)
|
|
0:70 move second child to first child (temp float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:70 Depth: direct index for structure (temp float)
|
|
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:70 Constant:
|
|
0:70 1 (const int)
|
|
0:70 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_sSamp2d' (uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Function Parameters:
|
|
0:? Sequence
|
|
0:33 Sequence
|
|
0:33 move second child to first child (temp 4-component vector of float)
|
|
0:33 'txval00' (temp 4-component vector of float)
|
|
0:33 textureGather (global 4-component vector of float)
|
|
0:33 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:33 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:33 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:33 Constant:
|
|
0:33 2 (const uint)
|
|
0:33 Constant:
|
|
0:33 0 (const int)
|
|
0:34 Sequence
|
|
0:34 move second child to first child (temp 4-component vector of int)
|
|
0:34 'txval01' (temp 4-component vector of int)
|
|
0:34 textureGather (global 4-component vector of int)
|
|
0:34 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:34 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:34 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:34 Constant:
|
|
0:34 2 (const uint)
|
|
0:34 Constant:
|
|
0:34 0 (const int)
|
|
0:35 Sequence
|
|
0:35 move second child to first child (temp 4-component vector of uint)
|
|
0:35 'txval02' (temp 4-component vector of uint)
|
|
0:35 textureGather (global 4-component vector of uint)
|
|
0:35 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:35 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:35 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:35 Constant:
|
|
0:35 2 (const uint)
|
|
0:35 Constant:
|
|
0:35 0 (const int)
|
|
0:37 Sequence
|
|
0:37 move second child to first child (temp 4-component vector of float)
|
|
0:37 'txval10' (temp 4-component vector of float)
|
|
0:37 textureGather (global 4-component vector of float)
|
|
0:37 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:37 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:37 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:37 Constant:
|
|
0:37 2 (const uint)
|
|
0:37 Constant:
|
|
0:37 1 (const int)
|
|
0:38 Sequence
|
|
0:38 move second child to first child (temp 4-component vector of int)
|
|
0:38 'txval11' (temp 4-component vector of int)
|
|
0:38 textureGather (global 4-component vector of int)
|
|
0:38 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:38 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:38 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:38 Constant:
|
|
0:38 2 (const uint)
|
|
0:38 Constant:
|
|
0:38 1 (const int)
|
|
0:39 Sequence
|
|
0:39 move second child to first child (temp 4-component vector of uint)
|
|
0:39 'txval12' (temp 4-component vector of uint)
|
|
0:39 textureGather (global 4-component vector of uint)
|
|
0:39 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:39 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:39 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:39 Constant:
|
|
0:39 2 (const uint)
|
|
0:39 Constant:
|
|
0:39 1 (const int)
|
|
0:41 Sequence
|
|
0:41 move second child to first child (temp 4-component vector of float)
|
|
0:41 'txval20' (temp 4-component vector of float)
|
|
0:41 textureGather (global 4-component vector of float)
|
|
0:41 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:41 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:41 Constant:
|
|
0:41 2 (const uint)
|
|
0:41 Constant:
|
|
0:41 2 (const int)
|
|
0:42 Sequence
|
|
0:42 move second child to first child (temp 4-component vector of int)
|
|
0:42 'txval21' (temp 4-component vector of int)
|
|
0:42 textureGather (global 4-component vector of int)
|
|
0:42 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:42 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:42 Constant:
|
|
0:42 2 (const uint)
|
|
0:42 Constant:
|
|
0:42 2 (const int)
|
|
0:43 Sequence
|
|
0:43 move second child to first child (temp 4-component vector of uint)
|
|
0:43 'txval22' (temp 4-component vector of uint)
|
|
0:43 textureGather (global 4-component vector of uint)
|
|
0:43 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:43 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:43 Constant:
|
|
0:43 2 (const uint)
|
|
0:43 Constant:
|
|
0:43 2 (const int)
|
|
0:45 Sequence
|
|
0:45 move second child to first child (temp 4-component vector of float)
|
|
0:45 'txval30' (temp 4-component vector of float)
|
|
0:45 textureGather (global 4-component vector of float)
|
|
0:45 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:45 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:45 Constant:
|
|
0:45 2 (const uint)
|
|
0:45 Constant:
|
|
0:45 3 (const int)
|
|
0:46 Sequence
|
|
0:46 move second child to first child (temp 4-component vector of int)
|
|
0:46 'txval31' (temp 4-component vector of int)
|
|
0:46 textureGather (global 4-component vector of int)
|
|
0:46 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:46 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:46 Constant:
|
|
0:46 2 (const uint)
|
|
0:46 Constant:
|
|
0:46 3 (const int)
|
|
0:47 Sequence
|
|
0:47 move second child to first child (temp 4-component vector of uint)
|
|
0:47 'txval32' (temp 4-component vector of uint)
|
|
0:47 textureGather (global 4-component vector of uint)
|
|
0:47 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:47 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:47 Constant:
|
|
0:47 2 (const uint)
|
|
0:47 Constant:
|
|
0:47 3 (const int)
|
|
0:51 Sequence
|
|
0:51 move second child to first child (temp 4-component vector of float)
|
|
0:51 'txval40' (temp 4-component vector of float)
|
|
0:51 textureGather (global 4-component vector of float)
|
|
0:51 Construct combined texture-sampler (temp samplerCubeArray)
|
|
0:51 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:51 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
|
|
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:51 Constant:
|
|
0:51 3 (const uint)
|
|
0:51 Constant:
|
|
0:51 0 (const int)
|
|
0:52 Sequence
|
|
0:52 move second child to first child (temp 4-component vector of int)
|
|
0:52 'txval41' (temp 4-component vector of int)
|
|
0:52 textureGather (global 4-component vector of int)
|
|
0:52 Construct combined texture-sampler (temp isamplerCubeArray)
|
|
0:52 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:52 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
|
|
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:52 Constant:
|
|
0:52 3 (const uint)
|
|
0:52 Constant:
|
|
0:52 0 (const int)
|
|
0:53 Sequence
|
|
0:53 move second child to first child (temp 4-component vector of uint)
|
|
0:53 'txval42' (temp 4-component vector of uint)
|
|
0:53 textureGather (global 4-component vector of uint)
|
|
0:53 Construct combined texture-sampler (temp usamplerCubeArray)
|
|
0:53 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:53 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
|
|
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:53 Constant:
|
|
0:53 3 (const uint)
|
|
0:53 Constant:
|
|
0:53 0 (const int)
|
|
0:55 Sequence
|
|
0:55 move second child to first child (temp 4-component vector of float)
|
|
0:55 'txval50' (temp 4-component vector of float)
|
|
0:55 textureGather (global 4-component vector of float)
|
|
0:55 Construct combined texture-sampler (temp samplerCubeArray)
|
|
0:55 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:55 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
|
|
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:55 Constant:
|
|
0:55 3 (const uint)
|
|
0:55 Constant:
|
|
0:55 1 (const int)
|
|
0:56 Sequence
|
|
0:56 move second child to first child (temp 4-component vector of int)
|
|
0:56 'txval51' (temp 4-component vector of int)
|
|
0:56 textureGather (global 4-component vector of int)
|
|
0:56 Construct combined texture-sampler (temp isamplerCubeArray)
|
|
0:56 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:56 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:56 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
|
|
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:56 Constant:
|
|
0:56 3 (const uint)
|
|
0:56 Constant:
|
|
0:56 1 (const int)
|
|
0:57 Sequence
|
|
0:57 move second child to first child (temp 4-component vector of uint)
|
|
0:57 'txval52' (temp 4-component vector of uint)
|
|
0:57 textureGather (global 4-component vector of uint)
|
|
0:57 Construct combined texture-sampler (temp usamplerCubeArray)
|
|
0:57 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:57 Constant:
|
|
0:57 3 (const uint)
|
|
0:57 Constant:
|
|
0:57 1 (const int)
|
|
0:59 Sequence
|
|
0:59 move second child to first child (temp 4-component vector of float)
|
|
0:59 'txval60' (temp 4-component vector of float)
|
|
0:59 textureGather (global 4-component vector of float)
|
|
0:59 Construct combined texture-sampler (temp samplerCubeArray)
|
|
0:59 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
|
|
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:59 Constant:
|
|
0:59 3 (const uint)
|
|
0:59 Constant:
|
|
0:59 2 (const int)
|
|
0:60 Sequence
|
|
0:60 move second child to first child (temp 4-component vector of int)
|
|
0:60 'txval61' (temp 4-component vector of int)
|
|
0:60 textureGather (global 4-component vector of int)
|
|
0:60 Construct combined texture-sampler (temp isamplerCubeArray)
|
|
0:60 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:60 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:60 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:60 Constant:
|
|
0:60 3 (const uint)
|
|
0:60 Constant:
|
|
0:60 2 (const int)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp 4-component vector of uint)
|
|
0:61 'txval62' (temp 4-component vector of uint)
|
|
0:61 textureGather (global 4-component vector of uint)
|
|
0:61 Construct combined texture-sampler (temp usamplerCubeArray)
|
|
0:61 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:61 Constant:
|
|
0:61 3 (const uint)
|
|
0:61 Constant:
|
|
0:61 2 (const int)
|
|
0:63 Sequence
|
|
0:63 move second child to first child (temp 4-component vector of float)
|
|
0:63 'txval70' (temp 4-component vector of float)
|
|
0:63 textureGather (global 4-component vector of float)
|
|
0:63 Construct combined texture-sampler (temp samplerCubeArray)
|
|
0:63 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
|
|
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:63 Constant:
|
|
0:63 3 (const uint)
|
|
0:63 Constant:
|
|
0:63 3 (const int)
|
|
0:64 Sequence
|
|
0:64 move second child to first child (temp 4-component vector of int)
|
|
0:64 'txval71' (temp 4-component vector of int)
|
|
0:64 textureGather (global 4-component vector of int)
|
|
0:64 Construct combined texture-sampler (temp isamplerCubeArray)
|
|
0:64 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:64 Constant:
|
|
0:64 3 (const uint)
|
|
0:64 Constant:
|
|
0:64 3 (const int)
|
|
0:65 Sequence
|
|
0:65 move second child to first child (temp 4-component vector of uint)
|
|
0:65 'txval72' (temp 4-component vector of uint)
|
|
0:65 textureGather (global 4-component vector of uint)
|
|
0:65 Construct combined texture-sampler (temp usamplerCubeArray)
|
|
0:65 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:65 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float)
|
|
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
0:65 Constant:
|
|
0:65 3 (const uint)
|
|
0:65 Constant:
|
|
0:65 3 (const int)
|
|
0:67 move second child to first child (temp 4-component vector of float)
|
|
0:67 Color: direct index for structure (temp 4-component vector of float)
|
|
0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:67 Constant:
|
|
0:67 0 (const int)
|
|
0:67 Constant:
|
|
0:67 1.000000
|
|
0:67 1.000000
|
|
0:67 1.000000
|
|
0:67 1.000000
|
|
0:68 move second child to first child (temp float)
|
|
0:68 Depth: direct index for structure (temp float)
|
|
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:68 Constant:
|
|
0:68 1 (const int)
|
|
0:68 Constant:
|
|
0:68 1.000000
|
|
0:? Sequence
|
|
0:? Sequence
|
|
0:70 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:70 Color: direct index for structure (temp 4-component vector of float)
|
|
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:70 Constant:
|
|
0:70 0 (const int)
|
|
0:70 move second child to first child (temp float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:70 Depth: direct index for structure (temp float)
|
|
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:70 Constant:
|
|
0:70 1 (const int)
|
|
0:70 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_sSamp2d' (uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 248
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 230 234
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 9 "txval00"
|
|
Name 12 "g_tTex2df4a"
|
|
Name 16 "g_sSamp"
|
|
Name 22 "$Global"
|
|
MemberName 22($Global) 0 "c1"
|
|
MemberName 22($Global) 1 "c2"
|
|
MemberName 22($Global) 2 "c3"
|
|
MemberName 22($Global) 3 "c4"
|
|
Name 24 ""
|
|
Name 34 "txval01"
|
|
Name 37 "g_tTex2di4a"
|
|
Name 48 "txval02"
|
|
Name 51 "g_tTex2du4a"
|
|
Name 59 "txval10"
|
|
Name 67 "txval11"
|
|
Name 74 "txval12"
|
|
Name 81 "txval20"
|
|
Name 88 "txval21"
|
|
Name 95 "txval22"
|
|
Name 102 "txval30"
|
|
Name 110 "txval31"
|
|
Name 117 "txval32"
|
|
Name 124 "txval40"
|
|
Name 127 "g_tTexcdf4a"
|
|
Name 136 "txval41"
|
|
Name 139 "g_tTexcdi4a"
|
|
Name 147 "txval42"
|
|
Name 150 "g_tTexcdu4a"
|
|
Name 158 "txval50"
|
|
Name 165 "txval51"
|
|
Name 172 "txval52"
|
|
Name 179 "txval60"
|
|
Name 186 "txval61"
|
|
Name 193 "txval62"
|
|
Name 200 "txval70"
|
|
Name 207 "txval71"
|
|
Name 214 "txval72"
|
|
Name 221 "PS_OUTPUT"
|
|
MemberName 221(PS_OUTPUT) 0 "Color"
|
|
MemberName 221(PS_OUTPUT) 1 "Depth"
|
|
Name 223 "psout"
|
|
Name 230 "Color"
|
|
Name 234 "Depth"
|
|
Name 238 "g_sSamp2d"
|
|
Name 241 "g_tTex1df4a"
|
|
Name 244 "g_tTex1di4a"
|
|
Name 247 "g_tTex1du4a"
|
|
Decorate 12(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 16(g_sSamp) DescriptorSet 0
|
|
Decorate 16(g_sSamp) Binding 0
|
|
MemberDecorate 22($Global) 0 Offset 0
|
|
MemberDecorate 22($Global) 1 Offset 8
|
|
MemberDecorate 22($Global) 2 Offset 16
|
|
MemberDecorate 22($Global) 3 Offset 32
|
|
Decorate 22($Global) Block
|
|
Decorate 24 DescriptorSet 0
|
|
Decorate 37(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 51(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 127(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 139(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 150(g_tTexcdu4a) DescriptorSet 0
|
|
Decorate 230(Color) Location 0
|
|
Decorate 234(Depth) BuiltIn FragDepth
|
|
Decorate 238(g_sSamp2d) DescriptorSet 0
|
|
Decorate 241(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 241(g_tTex1df4a) Binding 0
|
|
Decorate 244(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 247(g_tTex1du4a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
10: TypeImage 6(float) 2D array sampled format:Unknown
|
|
11: TypePointer UniformConstant 10
|
|
12(g_tTex2df4a): 11(ptr) Variable UniformConstant
|
|
14: TypeSampler
|
|
15: TypePointer UniformConstant 14
|
|
16(g_sSamp): 15(ptr) Variable UniformConstant
|
|
18: TypeSampledImage 10
|
|
20: TypeVector 6(float) 2
|
|
21: TypeVector 6(float) 3
|
|
22($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4)
|
|
23: TypePointer Uniform 22($Global)
|
|
24: 23(ptr) Variable Uniform
|
|
25: TypeInt 32 1
|
|
26: 25(int) Constant 2
|
|
27: TypePointer Uniform 21(fvec3)
|
|
30: 25(int) Constant 0
|
|
32: TypeVector 25(int) 4
|
|
33: TypePointer Function 32(ivec4)
|
|
35: TypeImage 25(int) 2D array sampled format:Unknown
|
|
36: TypePointer UniformConstant 35
|
|
37(g_tTex2di4a): 36(ptr) Variable UniformConstant
|
|
40: TypeSampledImage 35
|
|
45: TypeInt 32 0
|
|
46: TypeVector 45(int) 4
|
|
47: TypePointer Function 46(ivec4)
|
|
49: TypeImage 45(int) 2D array sampled format:Unknown
|
|
50: TypePointer UniformConstant 49
|
|
51(g_tTex2du4a): 50(ptr) Variable UniformConstant
|
|
54: TypeSampledImage 49
|
|
65: 25(int) Constant 1
|
|
108: 25(int) Constant 3
|
|
125: TypeImage 6(float) Cube array sampled format:Unknown
|
|
126: TypePointer UniformConstant 125
|
|
127(g_tTexcdf4a): 126(ptr) Variable UniformConstant
|
|
130: TypeSampledImage 125
|
|
132: TypePointer Uniform 7(fvec4)
|
|
137: TypeImage 25(int) Cube array sampled format:Unknown
|
|
138: TypePointer UniformConstant 137
|
|
139(g_tTexcdi4a): 138(ptr) Variable UniformConstant
|
|
142: TypeSampledImage 137
|
|
148: TypeImage 45(int) Cube array sampled format:Unknown
|
|
149: TypePointer UniformConstant 148
|
|
150(g_tTexcdu4a): 149(ptr) Variable UniformConstant
|
|
153: TypeSampledImage 148
|
|
221(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
222: TypePointer Function 221(PS_OUTPUT)
|
|
224: 6(float) Constant 1065353216
|
|
225: 7(fvec4) ConstantComposite 224 224 224 224
|
|
227: TypePointer Function 6(float)
|
|
229: TypePointer Output 7(fvec4)
|
|
230(Color): 229(ptr) Variable Output
|
|
233: TypePointer Output 6(float)
|
|
234(Depth): 233(ptr) Variable Output
|
|
238(g_sSamp2d): 15(ptr) Variable UniformConstant
|
|
239: TypeImage 6(float) 1D array sampled format:Unknown
|
|
240: TypePointer UniformConstant 239
|
|
241(g_tTex1df4a): 240(ptr) Variable UniformConstant
|
|
242: TypeImage 25(int) 1D array sampled format:Unknown
|
|
243: TypePointer UniformConstant 242
|
|
244(g_tTex1di4a): 243(ptr) Variable UniformConstant
|
|
245: TypeImage 45(int) 1D array sampled format:Unknown
|
|
246: TypePointer UniformConstant 245
|
|
247(g_tTex1du4a): 246(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(txval00): 8(ptr) Variable Function
|
|
34(txval01): 33(ptr) Variable Function
|
|
48(txval02): 47(ptr) Variable Function
|
|
59(txval10): 8(ptr) Variable Function
|
|
67(txval11): 33(ptr) Variable Function
|
|
74(txval12): 47(ptr) Variable Function
|
|
81(txval20): 8(ptr) Variable Function
|
|
88(txval21): 33(ptr) Variable Function
|
|
95(txval22): 47(ptr) Variable Function
|
|
102(txval30): 8(ptr) Variable Function
|
|
110(txval31): 33(ptr) Variable Function
|
|
117(txval32): 47(ptr) Variable Function
|
|
124(txval40): 8(ptr) Variable Function
|
|
136(txval41): 33(ptr) Variable Function
|
|
147(txval42): 47(ptr) Variable Function
|
|
158(txval50): 8(ptr) Variable Function
|
|
165(txval51): 33(ptr) Variable Function
|
|
172(txval52): 47(ptr) Variable Function
|
|
179(txval60): 8(ptr) Variable Function
|
|
186(txval61): 33(ptr) Variable Function
|
|
193(txval62): 47(ptr) Variable Function
|
|
200(txval70): 8(ptr) Variable Function
|
|
207(txval71): 33(ptr) Variable Function
|
|
214(txval72): 47(ptr) Variable Function
|
|
223(psout): 222(ptr) Variable Function
|
|
13: 10 Load 12(g_tTex2df4a)
|
|
17: 14 Load 16(g_sSamp)
|
|
19: 18 SampledImage 13 17
|
|
28: 27(ptr) AccessChain 24 26
|
|
29: 21(fvec3) Load 28
|
|
31: 7(fvec4) ImageGather 19 29 30
|
|
Store 9(txval00) 31
|
|
38: 35 Load 37(g_tTex2di4a)
|
|
39: 14 Load 16(g_sSamp)
|
|
41: 40 SampledImage 38 39
|
|
42: 27(ptr) AccessChain 24 26
|
|
43: 21(fvec3) Load 42
|
|
44: 32(ivec4) ImageGather 41 43 30
|
|
Store 34(txval01) 44
|
|
52: 49 Load 51(g_tTex2du4a)
|
|
53: 14 Load 16(g_sSamp)
|
|
55: 54 SampledImage 52 53
|
|
56: 27(ptr) AccessChain 24 26
|
|
57: 21(fvec3) Load 56
|
|
58: 46(ivec4) ImageGather 55 57 30
|
|
Store 48(txval02) 58
|
|
60: 10 Load 12(g_tTex2df4a)
|
|
61: 14 Load 16(g_sSamp)
|
|
62: 18 SampledImage 60 61
|
|
63: 27(ptr) AccessChain 24 26
|
|
64: 21(fvec3) Load 63
|
|
66: 7(fvec4) ImageGather 62 64 65
|
|
Store 59(txval10) 66
|
|
68: 35 Load 37(g_tTex2di4a)
|
|
69: 14 Load 16(g_sSamp)
|
|
70: 40 SampledImage 68 69
|
|
71: 27(ptr) AccessChain 24 26
|
|
72: 21(fvec3) Load 71
|
|
73: 32(ivec4) ImageGather 70 72 65
|
|
Store 67(txval11) 73
|
|
75: 49 Load 51(g_tTex2du4a)
|
|
76: 14 Load 16(g_sSamp)
|
|
77: 54 SampledImage 75 76
|
|
78: 27(ptr) AccessChain 24 26
|
|
79: 21(fvec3) Load 78
|
|
80: 46(ivec4) ImageGather 77 79 65
|
|
Store 74(txval12) 80
|
|
82: 10 Load 12(g_tTex2df4a)
|
|
83: 14 Load 16(g_sSamp)
|
|
84: 18 SampledImage 82 83
|
|
85: 27(ptr) AccessChain 24 26
|
|
86: 21(fvec3) Load 85
|
|
87: 7(fvec4) ImageGather 84 86 26
|
|
Store 81(txval20) 87
|
|
89: 35 Load 37(g_tTex2di4a)
|
|
90: 14 Load 16(g_sSamp)
|
|
91: 40 SampledImage 89 90
|
|
92: 27(ptr) AccessChain 24 26
|
|
93: 21(fvec3) Load 92
|
|
94: 32(ivec4) ImageGather 91 93 26
|
|
Store 88(txval21) 94
|
|
96: 49 Load 51(g_tTex2du4a)
|
|
97: 14 Load 16(g_sSamp)
|
|
98: 54 SampledImage 96 97
|
|
99: 27(ptr) AccessChain 24 26
|
|
100: 21(fvec3) Load 99
|
|
101: 46(ivec4) ImageGather 98 100 26
|
|
Store 95(txval22) 101
|
|
103: 10 Load 12(g_tTex2df4a)
|
|
104: 14 Load 16(g_sSamp)
|
|
105: 18 SampledImage 103 104
|
|
106: 27(ptr) AccessChain 24 26
|
|
107: 21(fvec3) Load 106
|
|
109: 7(fvec4) ImageGather 105 107 108
|
|
Store 102(txval30) 109
|
|
111: 35 Load 37(g_tTex2di4a)
|
|
112: 14 Load 16(g_sSamp)
|
|
113: 40 SampledImage 111 112
|
|
114: 27(ptr) AccessChain 24 26
|
|
115: 21(fvec3) Load 114
|
|
116: 32(ivec4) ImageGather 113 115 108
|
|
Store 110(txval31) 116
|
|
118: 49 Load 51(g_tTex2du4a)
|
|
119: 14 Load 16(g_sSamp)
|
|
120: 54 SampledImage 118 119
|
|
121: 27(ptr) AccessChain 24 26
|
|
122: 21(fvec3) Load 121
|
|
123: 46(ivec4) ImageGather 120 122 108
|
|
Store 117(txval32) 123
|
|
128: 125 Load 127(g_tTexcdf4a)
|
|
129: 14 Load 16(g_sSamp)
|
|
131: 130 SampledImage 128 129
|
|
133: 132(ptr) AccessChain 24 108
|
|
134: 7(fvec4) Load 133
|
|
135: 7(fvec4) ImageGather 131 134 30
|
|
Store 124(txval40) 135
|
|
140: 137 Load 139(g_tTexcdi4a)
|
|
141: 14 Load 16(g_sSamp)
|
|
143: 142 SampledImage 140 141
|
|
144: 132(ptr) AccessChain 24 108
|
|
145: 7(fvec4) Load 144
|
|
146: 32(ivec4) ImageGather 143 145 30
|
|
Store 136(txval41) 146
|
|
151: 148 Load 150(g_tTexcdu4a)
|
|
152: 14 Load 16(g_sSamp)
|
|
154: 153 SampledImage 151 152
|
|
155: 132(ptr) AccessChain 24 108
|
|
156: 7(fvec4) Load 155
|
|
157: 46(ivec4) ImageGather 154 156 30
|
|
Store 147(txval42) 157
|
|
159: 125 Load 127(g_tTexcdf4a)
|
|
160: 14 Load 16(g_sSamp)
|
|
161: 130 SampledImage 159 160
|
|
162: 132(ptr) AccessChain 24 108
|
|
163: 7(fvec4) Load 162
|
|
164: 7(fvec4) ImageGather 161 163 65
|
|
Store 158(txval50) 164
|
|
166: 137 Load 139(g_tTexcdi4a)
|
|
167: 14 Load 16(g_sSamp)
|
|
168: 142 SampledImage 166 167
|
|
169: 132(ptr) AccessChain 24 108
|
|
170: 7(fvec4) Load 169
|
|
171: 32(ivec4) ImageGather 168 170 65
|
|
Store 165(txval51) 171
|
|
173: 148 Load 150(g_tTexcdu4a)
|
|
174: 14 Load 16(g_sSamp)
|
|
175: 153 SampledImage 173 174
|
|
176: 132(ptr) AccessChain 24 108
|
|
177: 7(fvec4) Load 176
|
|
178: 46(ivec4) ImageGather 175 177 65
|
|
Store 172(txval52) 178
|
|
180: 125 Load 127(g_tTexcdf4a)
|
|
181: 14 Load 16(g_sSamp)
|
|
182: 130 SampledImage 180 181
|
|
183: 132(ptr) AccessChain 24 108
|
|
184: 7(fvec4) Load 183
|
|
185: 7(fvec4) ImageGather 182 184 26
|
|
Store 179(txval60) 185
|
|
187: 137 Load 139(g_tTexcdi4a)
|
|
188: 14 Load 16(g_sSamp)
|
|
189: 142 SampledImage 187 188
|
|
190: 132(ptr) AccessChain 24 108
|
|
191: 7(fvec4) Load 190
|
|
192: 32(ivec4) ImageGather 189 191 26
|
|
Store 186(txval61) 192
|
|
194: 148 Load 150(g_tTexcdu4a)
|
|
195: 14 Load 16(g_sSamp)
|
|
196: 153 SampledImage 194 195
|
|
197: 132(ptr) AccessChain 24 108
|
|
198: 7(fvec4) Load 197
|
|
199: 46(ivec4) ImageGather 196 198 26
|
|
Store 193(txval62) 199
|
|
201: 125 Load 127(g_tTexcdf4a)
|
|
202: 14 Load 16(g_sSamp)
|
|
203: 130 SampledImage 201 202
|
|
204: 132(ptr) AccessChain 24 108
|
|
205: 7(fvec4) Load 204
|
|
206: 7(fvec4) ImageGather 203 205 108
|
|
Store 200(txval70) 206
|
|
208: 137 Load 139(g_tTexcdi4a)
|
|
209: 14 Load 16(g_sSamp)
|
|
210: 142 SampledImage 208 209
|
|
211: 132(ptr) AccessChain 24 108
|
|
212: 7(fvec4) Load 211
|
|
213: 32(ivec4) ImageGather 210 212 108
|
|
Store 207(txval71) 213
|
|
215: 148 Load 150(g_tTexcdu4a)
|
|
216: 14 Load 16(g_sSamp)
|
|
217: 153 SampledImage 215 216
|
|
218: 132(ptr) AccessChain 24 108
|
|
219: 7(fvec4) Load 218
|
|
220: 46(ivec4) ImageGather 217 219 108
|
|
Store 214(txval72) 220
|
|
226: 8(ptr) AccessChain 223(psout) 30
|
|
Store 226 225
|
|
228: 227(ptr) AccessChain 223(psout) 65
|
|
Store 228 224
|
|
231: 8(ptr) AccessChain 223(psout) 30
|
|
232: 7(fvec4) Load 231
|
|
Store 230(Color) 232
|
|
235: 227(ptr) AccessChain 223(psout) 65
|
|
236: 6(float) Load 235
|
|
Store 234(Depth) 236
|
|
Return
|
|
FunctionEnd
|