1766 lines
164 KiB
Plaintext
1766 lines
164 KiB
Plaintext
hlsl.gatherRGBA.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:39 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:39 Function Parameters:
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0:? Sequence
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0:46 Sequence
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0:46 move second child to first child (temp 4-component vector of float)
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0:46 'txval001' (temp 4-component vector of float)
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0:46 textureGatherOffset (global 4-component vector of float)
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0:46 Construct combined texture-sampler (temp sampler2D)
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0:46 'g_tTex2df4' (uniform texture2D)
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0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 1 (const uint)
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0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 5 (const uint)
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0:46 Constant:
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0:46 0 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp 4-component vector of int)
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0:47 'txval011' (temp 4-component vector of int)
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0:47 textureGatherOffset (global 4-component vector of int)
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0:47 Construct combined texture-sampler (temp isampler2D)
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0:47 'g_tTex2di4' (uniform itexture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:47 Constant:
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0:47 1 (const uint)
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0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:47 Constant:
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0:47 5 (const uint)
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0:47 Constant:
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0:47 0 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp 4-component vector of uint)
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0:48 'txval021' (temp 4-component vector of uint)
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0:48 textureGatherOffset (global 4-component vector of uint)
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0:48 Construct combined texture-sampler (temp usampler2D)
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0:48 'g_tTex2du4' (uniform utexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:48 Constant:
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0:48 1 (const uint)
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0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:48 Constant:
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0:48 5 (const uint)
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0:48 Constant:
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0:48 0 (const int)
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0:50 Sequence
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0:50 move second child to first child (temp 4-component vector of float)
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0:50 'txval004' (temp 4-component vector of float)
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0:50 textureGatherOffsets (global 4-component vector of float)
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0:50 Construct combined texture-sampler (temp sampler2D)
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0:50 'g_tTex2df4' (uniform texture2D)
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0:50 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 1 (const uint)
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0:50 Construct ivec2 (temp 4-element array of 2-component vector of int)
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0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 5 (const uint)
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0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 5 (const uint)
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0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 5 (const uint)
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0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 5 (const uint)
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0:50 Constant:
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0:50 0 (const int)
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0:51 Sequence
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0:51 move second child to first child (temp 4-component vector of int)
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0:51 'txval014' (temp 4-component vector of int)
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0:51 textureGatherOffsets (global 4-component vector of int)
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0:51 Construct combined texture-sampler (temp isampler2D)
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0:51 'g_tTex2di4' (uniform itexture2D)
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0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Construct ivec2 (temp 4-element array of 2-component vector of int)
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0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 5 (const uint)
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0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 5 (const uint)
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0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 5 (const uint)
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0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 5 (const uint)
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0:51 Constant:
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0:51 0 (const int)
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0:52 Sequence
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0:52 move second child to first child (temp 4-component vector of uint)
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0:52 'txval024' (temp 4-component vector of uint)
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0:52 textureGatherOffsets (global 4-component vector of uint)
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0:52 Construct combined texture-sampler (temp usampler2D)
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0:52 'g_tTex2du4' (uniform utexture2D)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Construct ivec2 (temp 4-element array of 2-component vector of int)
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0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 5 (const uint)
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0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 5 (const uint)
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0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 5 (const uint)
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0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 5 (const uint)
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0:52 Constant:
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0:52 0 (const int)
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0:62 Sequence
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0:62 move second child to first child (temp 4-component vector of float)
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0:62 'txval101' (temp 4-component vector of float)
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0:62 textureGatherOffset (global 4-component vector of float)
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0:62 Construct combined texture-sampler (temp sampler2D)
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0:62 'g_tTex2df4' (uniform texture2D)
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0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:62 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 1 (const uint)
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0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 5 (const uint)
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0:62 Constant:
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0:62 1 (const int)
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0:63 Sequence
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0:63 move second child to first child (temp 4-component vector of int)
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0:63 'txval111' (temp 4-component vector of int)
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0:63 textureGatherOffset (global 4-component vector of int)
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0:63 Construct combined texture-sampler (temp isampler2D)
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0:63 'g_tTex2di4' (uniform itexture2D)
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0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:63 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 1 (const uint)
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0:63 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 5 (const uint)
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0:63 Constant:
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0:63 1 (const int)
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0:64 Sequence
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0:64 move second child to first child (temp 4-component vector of uint)
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0:64 'txval121' (temp 4-component vector of uint)
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0:64 textureGatherOffset (global 4-component vector of uint)
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0:64 Construct combined texture-sampler (temp usampler2D)
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0:64 'g_tTex2du4' (uniform utexture2D)
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0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:64 Constant:
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0:64 1 (const uint)
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0:64 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:64 Constant:
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0:64 5 (const uint)
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0:64 Constant:
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0:64 1 (const int)
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0:66 Sequence
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0:66 move second child to first child (temp 4-component vector of float)
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0:66 'txval104' (temp 4-component vector of float)
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0:66 textureGatherOffsets (global 4-component vector of float)
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0:66 Construct combined texture-sampler (temp sampler2D)
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0:66 'g_tTex2df4' (uniform texture2D)
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0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:66 Constant:
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0:66 1 (const uint)
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0:66 Construct ivec2 (temp 4-element array of 2-component vector of int)
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0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 5 (const uint)
|
|
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 5 (const uint)
|
|
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 5 (const uint)
|
|
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 5 (const uint)
|
|
0:66 Constant:
|
|
0:66 1 (const int)
|
|
0:67 Sequence
|
|
0:67 move second child to first child (temp 4-component vector of int)
|
|
0:67 'txval114' (temp 4-component vector of int)
|
|
0:67 textureGatherOffsets (global 4-component vector of int)
|
|
0:67 Construct combined texture-sampler (temp isampler2D)
|
|
0:67 'g_tTex2di4' (uniform itexture2D)
|
|
0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:67 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 1 (const uint)
|
|
0:67 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 5 (const uint)
|
|
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 5 (const uint)
|
|
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 5 (const uint)
|
|
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 5 (const uint)
|
|
0:67 Constant:
|
|
0:67 1 (const int)
|
|
0:68 Sequence
|
|
0:68 move second child to first child (temp 4-component vector of uint)
|
|
0:68 'txval124' (temp 4-component vector of uint)
|
|
0:68 textureGatherOffsets (global 4-component vector of uint)
|
|
0:68 Construct combined texture-sampler (temp usampler2D)
|
|
0:68 'g_tTex2du4' (uniform utexture2D)
|
|
0:68 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:68 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 1 (const uint)
|
|
0:68 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 Constant:
|
|
0:68 1 (const int)
|
|
0:78 Sequence
|
|
0:78 move second child to first child (temp 4-component vector of float)
|
|
0:78 'txval201' (temp 4-component vector of float)
|
|
0:78 textureGatherOffset (global 4-component vector of float)
|
|
0:78 Construct combined texture-sampler (temp sampler2D)
|
|
0:78 'g_tTex2df4' (uniform texture2D)
|
|
0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:78 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 1 (const uint)
|
|
0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 Constant:
|
|
0:78 2 (const int)
|
|
0:79 Sequence
|
|
0:79 move second child to first child (temp 4-component vector of int)
|
|
0:79 'txval211' (temp 4-component vector of int)
|
|
0:79 textureGatherOffset (global 4-component vector of int)
|
|
0:79 Construct combined texture-sampler (temp isampler2D)
|
|
0:79 'g_tTex2di4' (uniform itexture2D)
|
|
0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:79 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:79 Constant:
|
|
0:79 1 (const uint)
|
|
0:79 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:79 Constant:
|
|
0:79 5 (const uint)
|
|
0:79 Constant:
|
|
0:79 2 (const int)
|
|
0:80 Sequence
|
|
0:80 move second child to first child (temp 4-component vector of uint)
|
|
0:80 'txval221' (temp 4-component vector of uint)
|
|
0:80 textureGatherOffset (global 4-component vector of uint)
|
|
0:80 Construct combined texture-sampler (temp usampler2D)
|
|
0:80 'g_tTex2du4' (uniform utexture2D)
|
|
0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:80 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:80 Constant:
|
|
0:80 1 (const uint)
|
|
0:80 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:80 Constant:
|
|
0:80 5 (const uint)
|
|
0:80 Constant:
|
|
0:80 2 (const int)
|
|
0:82 Sequence
|
|
0:82 move second child to first child (temp 4-component vector of float)
|
|
0:82 'txval204' (temp 4-component vector of float)
|
|
0:82 textureGatherOffsets (global 4-component vector of float)
|
|
0:82 Construct combined texture-sampler (temp sampler2D)
|
|
0:82 'g_tTex2df4' (uniform texture2D)
|
|
0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:82 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 1 (const uint)
|
|
0:82 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 Constant:
|
|
0:82 2 (const int)
|
|
0:83 Sequence
|
|
0:83 move second child to first child (temp 4-component vector of int)
|
|
0:83 'txval214' (temp 4-component vector of int)
|
|
0:83 textureGatherOffsets (global 4-component vector of int)
|
|
0:83 Construct combined texture-sampler (temp isampler2D)
|
|
0:83 'g_tTex2di4' (uniform itexture2D)
|
|
0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:83 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 1 (const uint)
|
|
0:83 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 Constant:
|
|
0:83 2 (const int)
|
|
0:84 Sequence
|
|
0:84 move second child to first child (temp 4-component vector of uint)
|
|
0:84 'txval224' (temp 4-component vector of uint)
|
|
0:84 textureGatherOffsets (global 4-component vector of uint)
|
|
0:84 Construct combined texture-sampler (temp usampler2D)
|
|
0:84 'g_tTex2du4' (uniform utexture2D)
|
|
0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:84 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 1 (const uint)
|
|
0:84 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 Constant:
|
|
0:84 2 (const int)
|
|
0:94 Sequence
|
|
0:94 move second child to first child (temp 4-component vector of float)
|
|
0:94 'txval301' (temp 4-component vector of float)
|
|
0:94 textureGatherOffset (global 4-component vector of float)
|
|
0:94 Construct combined texture-sampler (temp sampler2D)
|
|
0:94 'g_tTex2df4' (uniform texture2D)
|
|
0:94 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:94 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 1 (const uint)
|
|
0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 Constant:
|
|
0:94 3 (const int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child (temp 4-component vector of int)
|
|
0:95 'txval311' (temp 4-component vector of int)
|
|
0:95 textureGatherOffset (global 4-component vector of int)
|
|
0:95 Construct combined texture-sampler (temp isampler2D)
|
|
0:95 'g_tTex2di4' (uniform itexture2D)
|
|
0:95 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:95 Constant:
|
|
0:95 5 (const uint)
|
|
0:95 Constant:
|
|
0:95 3 (const int)
|
|
0:96 Sequence
|
|
0:96 move second child to first child (temp 4-component vector of uint)
|
|
0:96 'txval321' (temp 4-component vector of uint)
|
|
0:96 textureGatherOffset (global 4-component vector of uint)
|
|
0:96 Construct combined texture-sampler (temp usampler2D)
|
|
0:96 'g_tTex2du4' (uniform utexture2D)
|
|
0:96 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:96 Constant:
|
|
0:96 5 (const uint)
|
|
0:96 Constant:
|
|
0:96 3 (const int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child (temp 4-component vector of float)
|
|
0:98 'txval304' (temp 4-component vector of float)
|
|
0:98 textureGatherOffsets (global 4-component vector of float)
|
|
0:98 Construct combined texture-sampler (temp sampler2D)
|
|
0:98 'g_tTex2df4' (uniform texture2D)
|
|
0:98 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 Constant:
|
|
0:98 3 (const int)
|
|
0:99 Sequence
|
|
0:99 move second child to first child (temp 4-component vector of int)
|
|
0:99 'txval314' (temp 4-component vector of int)
|
|
0:99 textureGatherOffsets (global 4-component vector of int)
|
|
0:99 Construct combined texture-sampler (temp isampler2D)
|
|
0:99 'g_tTex2di4' (uniform itexture2D)
|
|
0:99 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:99 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 1 (const uint)
|
|
0:99 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 Constant:
|
|
0:99 3 (const int)
|
|
0:100 Sequence
|
|
0:100 move second child to first child (temp 4-component vector of uint)
|
|
0:100 'txval324' (temp 4-component vector of uint)
|
|
0:100 textureGatherOffsets (global 4-component vector of uint)
|
|
0:100 Construct combined texture-sampler (temp usampler2D)
|
|
0:100 'g_tTex2du4' (uniform utexture2D)
|
|
0:100 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:100 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 1 (const uint)
|
|
0:100 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 Constant:
|
|
0:100 3 (const int)
|
|
0:112 move second child to first child (temp 4-component vector of float)
|
|
0:112 Color: direct index for structure (temp 4-component vector of float)
|
|
0:112 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:112 Constant:
|
|
0:112 0 (const int)
|
|
0:112 Constant:
|
|
0:112 1.000000
|
|
0:112 1.000000
|
|
0:112 1.000000
|
|
0:112 1.000000
|
|
0:113 move second child to first child (temp float)
|
|
0:113 Depth: direct index for structure (temp float)
|
|
0:113 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:113 Constant:
|
|
0:113 1 (const int)
|
|
0:113 Constant:
|
|
0:113 1.000000
|
|
0:? Sequence
|
|
0:? Sequence
|
|
0:115 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:115 Color: direct index for structure (temp 4-component vector of float)
|
|
0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:115 Constant:
|
|
0:115 0 (const int)
|
|
0:115 move second child to first child (temp float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:115 Depth: direct index for structure (temp float)
|
|
0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:115 Constant:
|
|
0:115 1 (const int)
|
|
0:115 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_sSamp2d' (uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
|
|
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
|
0:? 'g_tTex1di4' (uniform itexture1D)
|
|
0:? 'g_tTex1du4' (uniform utexture1D)
|
|
0:? 'g_tTex2df4' (uniform texture2D)
|
|
0:? 'g_tTex2di4' (uniform itexture2D)
|
|
0:? 'g_tTex2du4' (uniform utexture2D)
|
|
0:? 'g_tTex3df4' (uniform texture3D)
|
|
0:? 'g_tTex3di4' (uniform itexture3D)
|
|
0:? 'g_tTex3du4' (uniform utexture3D)
|
|
0:? 'g_tTexcdf4' (uniform textureCube)
|
|
0:? 'g_tTexcdi4' (uniform itextureCube)
|
|
0:? 'g_tTexcdu4' (uniform utextureCube)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:39 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Function Parameters:
|
|
0:? Sequence
|
|
0:46 Sequence
|
|
0:46 move second child to first child (temp 4-component vector of float)
|
|
0:46 'txval001' (temp 4-component vector of float)
|
|
0:46 textureGatherOffset (global 4-component vector of float)
|
|
0:46 Construct combined texture-sampler (temp sampler2D)
|
|
0:46 'g_tTex2df4' (uniform texture2D)
|
|
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 1 (const uint)
|
|
0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 5 (const uint)
|
|
0:46 Constant:
|
|
0:46 0 (const int)
|
|
0:47 Sequence
|
|
0:47 move second child to first child (temp 4-component vector of int)
|
|
0:47 'txval011' (temp 4-component vector of int)
|
|
0:47 textureGatherOffset (global 4-component vector of int)
|
|
0:47 Construct combined texture-sampler (temp isampler2D)
|
|
0:47 'g_tTex2di4' (uniform itexture2D)
|
|
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:47 Constant:
|
|
0:47 1 (const uint)
|
|
0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:47 Constant:
|
|
0:47 5 (const uint)
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:48 Sequence
|
|
0:48 move second child to first child (temp 4-component vector of uint)
|
|
0:48 'txval021' (temp 4-component vector of uint)
|
|
0:48 textureGatherOffset (global 4-component vector of uint)
|
|
0:48 Construct combined texture-sampler (temp usampler2D)
|
|
0:48 'g_tTex2du4' (uniform utexture2D)
|
|
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:48 Constant:
|
|
0:48 1 (const uint)
|
|
0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:48 Constant:
|
|
0:48 5 (const uint)
|
|
0:48 Constant:
|
|
0:48 0 (const int)
|
|
0:50 Sequence
|
|
0:50 move second child to first child (temp 4-component vector of float)
|
|
0:50 'txval004' (temp 4-component vector of float)
|
|
0:50 textureGatherOffsets (global 4-component vector of float)
|
|
0:50 Construct combined texture-sampler (temp sampler2D)
|
|
0:50 'g_tTex2df4' (uniform texture2D)
|
|
0:50 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:50 Constant:
|
|
0:50 1 (const uint)
|
|
0:50 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:50 Constant:
|
|
0:50 5 (const uint)
|
|
0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:50 Constant:
|
|
0:50 5 (const uint)
|
|
0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:50 Constant:
|
|
0:50 5 (const uint)
|
|
0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:50 Constant:
|
|
0:50 5 (const uint)
|
|
0:50 Constant:
|
|
0:50 0 (const int)
|
|
0:51 Sequence
|
|
0:51 move second child to first child (temp 4-component vector of int)
|
|
0:51 'txval014' (temp 4-component vector of int)
|
|
0:51 textureGatherOffsets (global 4-component vector of int)
|
|
0:51 Construct combined texture-sampler (temp isampler2D)
|
|
0:51 'g_tTex2di4' (uniform itexture2D)
|
|
0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:51 Constant:
|
|
0:51 1 (const uint)
|
|
0:51 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:51 Constant:
|
|
0:51 5 (const uint)
|
|
0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:51 Constant:
|
|
0:51 5 (const uint)
|
|
0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:51 Constant:
|
|
0:51 5 (const uint)
|
|
0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:51 Constant:
|
|
0:51 5 (const uint)
|
|
0:51 Constant:
|
|
0:51 0 (const int)
|
|
0:52 Sequence
|
|
0:52 move second child to first child (temp 4-component vector of uint)
|
|
0:52 'txval024' (temp 4-component vector of uint)
|
|
0:52 textureGatherOffsets (global 4-component vector of uint)
|
|
0:52 Construct combined texture-sampler (temp usampler2D)
|
|
0:52 'g_tTex2du4' (uniform utexture2D)
|
|
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:52 Constant:
|
|
0:52 1 (const uint)
|
|
0:52 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:52 Constant:
|
|
0:52 5 (const uint)
|
|
0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:52 Constant:
|
|
0:52 5 (const uint)
|
|
0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:52 Constant:
|
|
0:52 5 (const uint)
|
|
0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:52 Constant:
|
|
0:52 5 (const uint)
|
|
0:52 Constant:
|
|
0:52 0 (const int)
|
|
0:62 Sequence
|
|
0:62 move second child to first child (temp 4-component vector of float)
|
|
0:62 'txval101' (temp 4-component vector of float)
|
|
0:62 textureGatherOffset (global 4-component vector of float)
|
|
0:62 Construct combined texture-sampler (temp sampler2D)
|
|
0:62 'g_tTex2df4' (uniform texture2D)
|
|
0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:62 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 1 (const uint)
|
|
0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 Constant:
|
|
0:62 1 (const int)
|
|
0:63 Sequence
|
|
0:63 move second child to first child (temp 4-component vector of int)
|
|
0:63 'txval111' (temp 4-component vector of int)
|
|
0:63 textureGatherOffset (global 4-component vector of int)
|
|
0:63 Construct combined texture-sampler (temp isampler2D)
|
|
0:63 'g_tTex2di4' (uniform itexture2D)
|
|
0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:63 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:63 Constant:
|
|
0:63 1 (const uint)
|
|
0:63 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:63 Constant:
|
|
0:63 5 (const uint)
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:64 Sequence
|
|
0:64 move second child to first child (temp 4-component vector of uint)
|
|
0:64 'txval121' (temp 4-component vector of uint)
|
|
0:64 textureGatherOffset (global 4-component vector of uint)
|
|
0:64 Construct combined texture-sampler (temp usampler2D)
|
|
0:64 'g_tTex2du4' (uniform utexture2D)
|
|
0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:64 Constant:
|
|
0:64 1 (const uint)
|
|
0:64 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:64 Constant:
|
|
0:64 5 (const uint)
|
|
0:64 Constant:
|
|
0:64 1 (const int)
|
|
0:66 Sequence
|
|
0:66 move second child to first child (temp 4-component vector of float)
|
|
0:66 'txval104' (temp 4-component vector of float)
|
|
0:66 textureGatherOffsets (global 4-component vector of float)
|
|
0:66 Construct combined texture-sampler (temp sampler2D)
|
|
0:66 'g_tTex2df4' (uniform texture2D)
|
|
0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 1 (const uint)
|
|
0:66 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 5 (const uint)
|
|
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 5 (const uint)
|
|
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 5 (const uint)
|
|
0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 5 (const uint)
|
|
0:66 Constant:
|
|
0:66 1 (const int)
|
|
0:67 Sequence
|
|
0:67 move second child to first child (temp 4-component vector of int)
|
|
0:67 'txval114' (temp 4-component vector of int)
|
|
0:67 textureGatherOffsets (global 4-component vector of int)
|
|
0:67 Construct combined texture-sampler (temp isampler2D)
|
|
0:67 'g_tTex2di4' (uniform itexture2D)
|
|
0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:67 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 1 (const uint)
|
|
0:67 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 5 (const uint)
|
|
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 5 (const uint)
|
|
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 5 (const uint)
|
|
0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 5 (const uint)
|
|
0:67 Constant:
|
|
0:67 1 (const int)
|
|
0:68 Sequence
|
|
0:68 move second child to first child (temp 4-component vector of uint)
|
|
0:68 'txval124' (temp 4-component vector of uint)
|
|
0:68 textureGatherOffsets (global 4-component vector of uint)
|
|
0:68 Construct combined texture-sampler (temp usampler2D)
|
|
0:68 'g_tTex2du4' (uniform utexture2D)
|
|
0:68 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:68 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 1 (const uint)
|
|
0:68 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 Constant:
|
|
0:68 1 (const int)
|
|
0:78 Sequence
|
|
0:78 move second child to first child (temp 4-component vector of float)
|
|
0:78 'txval201' (temp 4-component vector of float)
|
|
0:78 textureGatherOffset (global 4-component vector of float)
|
|
0:78 Construct combined texture-sampler (temp sampler2D)
|
|
0:78 'g_tTex2df4' (uniform texture2D)
|
|
0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:78 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 1 (const uint)
|
|
0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 Constant:
|
|
0:78 2 (const int)
|
|
0:79 Sequence
|
|
0:79 move second child to first child (temp 4-component vector of int)
|
|
0:79 'txval211' (temp 4-component vector of int)
|
|
0:79 textureGatherOffset (global 4-component vector of int)
|
|
0:79 Construct combined texture-sampler (temp isampler2D)
|
|
0:79 'g_tTex2di4' (uniform itexture2D)
|
|
0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:79 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:79 Constant:
|
|
0:79 1 (const uint)
|
|
0:79 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:79 Constant:
|
|
0:79 5 (const uint)
|
|
0:79 Constant:
|
|
0:79 2 (const int)
|
|
0:80 Sequence
|
|
0:80 move second child to first child (temp 4-component vector of uint)
|
|
0:80 'txval221' (temp 4-component vector of uint)
|
|
0:80 textureGatherOffset (global 4-component vector of uint)
|
|
0:80 Construct combined texture-sampler (temp usampler2D)
|
|
0:80 'g_tTex2du4' (uniform utexture2D)
|
|
0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:80 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:80 Constant:
|
|
0:80 1 (const uint)
|
|
0:80 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:80 Constant:
|
|
0:80 5 (const uint)
|
|
0:80 Constant:
|
|
0:80 2 (const int)
|
|
0:82 Sequence
|
|
0:82 move second child to first child (temp 4-component vector of float)
|
|
0:82 'txval204' (temp 4-component vector of float)
|
|
0:82 textureGatherOffsets (global 4-component vector of float)
|
|
0:82 Construct combined texture-sampler (temp sampler2D)
|
|
0:82 'g_tTex2df4' (uniform texture2D)
|
|
0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:82 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 1 (const uint)
|
|
0:82 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 Constant:
|
|
0:82 2 (const int)
|
|
0:83 Sequence
|
|
0:83 move second child to first child (temp 4-component vector of int)
|
|
0:83 'txval214' (temp 4-component vector of int)
|
|
0:83 textureGatherOffsets (global 4-component vector of int)
|
|
0:83 Construct combined texture-sampler (temp isampler2D)
|
|
0:83 'g_tTex2di4' (uniform itexture2D)
|
|
0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:83 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 1 (const uint)
|
|
0:83 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 Constant:
|
|
0:83 2 (const int)
|
|
0:84 Sequence
|
|
0:84 move second child to first child (temp 4-component vector of uint)
|
|
0:84 'txval224' (temp 4-component vector of uint)
|
|
0:84 textureGatherOffsets (global 4-component vector of uint)
|
|
0:84 Construct combined texture-sampler (temp usampler2D)
|
|
0:84 'g_tTex2du4' (uniform utexture2D)
|
|
0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:84 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 1 (const uint)
|
|
0:84 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 Constant:
|
|
0:84 2 (const int)
|
|
0:94 Sequence
|
|
0:94 move second child to first child (temp 4-component vector of float)
|
|
0:94 'txval301' (temp 4-component vector of float)
|
|
0:94 textureGatherOffset (global 4-component vector of float)
|
|
0:94 Construct combined texture-sampler (temp sampler2D)
|
|
0:94 'g_tTex2df4' (uniform texture2D)
|
|
0:94 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:94 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 1 (const uint)
|
|
0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 Constant:
|
|
0:94 3 (const int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child (temp 4-component vector of int)
|
|
0:95 'txval311' (temp 4-component vector of int)
|
|
0:95 textureGatherOffset (global 4-component vector of int)
|
|
0:95 Construct combined texture-sampler (temp isampler2D)
|
|
0:95 'g_tTex2di4' (uniform itexture2D)
|
|
0:95 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:95 Constant:
|
|
0:95 5 (const uint)
|
|
0:95 Constant:
|
|
0:95 3 (const int)
|
|
0:96 Sequence
|
|
0:96 move second child to first child (temp 4-component vector of uint)
|
|
0:96 'txval321' (temp 4-component vector of uint)
|
|
0:96 textureGatherOffset (global 4-component vector of uint)
|
|
0:96 Construct combined texture-sampler (temp usampler2D)
|
|
0:96 'g_tTex2du4' (uniform utexture2D)
|
|
0:96 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:96 Constant:
|
|
0:96 5 (const uint)
|
|
0:96 Constant:
|
|
0:96 3 (const int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child (temp 4-component vector of float)
|
|
0:98 'txval304' (temp 4-component vector of float)
|
|
0:98 textureGatherOffsets (global 4-component vector of float)
|
|
0:98 Construct combined texture-sampler (temp sampler2D)
|
|
0:98 'g_tTex2df4' (uniform texture2D)
|
|
0:98 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 Constant:
|
|
0:98 3 (const int)
|
|
0:99 Sequence
|
|
0:99 move second child to first child (temp 4-component vector of int)
|
|
0:99 'txval314' (temp 4-component vector of int)
|
|
0:99 textureGatherOffsets (global 4-component vector of int)
|
|
0:99 Construct combined texture-sampler (temp isampler2D)
|
|
0:99 'g_tTex2di4' (uniform itexture2D)
|
|
0:99 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:99 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 1 (const uint)
|
|
0:99 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 Constant:
|
|
0:99 3 (const int)
|
|
0:100 Sequence
|
|
0:100 move second child to first child (temp 4-component vector of uint)
|
|
0:100 'txval324' (temp 4-component vector of uint)
|
|
0:100 textureGatherOffsets (global 4-component vector of uint)
|
|
0:100 Construct combined texture-sampler (temp usampler2D)
|
|
0:100 'g_tTex2du4' (uniform utexture2D)
|
|
0:100 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:100 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 1 (const uint)
|
|
0:100 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 Constant:
|
|
0:100 3 (const int)
|
|
0:112 move second child to first child (temp 4-component vector of float)
|
|
0:112 Color: direct index for structure (temp 4-component vector of float)
|
|
0:112 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:112 Constant:
|
|
0:112 0 (const int)
|
|
0:112 Constant:
|
|
0:112 1.000000
|
|
0:112 1.000000
|
|
0:112 1.000000
|
|
0:112 1.000000
|
|
0:113 move second child to first child (temp float)
|
|
0:113 Depth: direct index for structure (temp float)
|
|
0:113 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:113 Constant:
|
|
0:113 1 (const int)
|
|
0:113 Constant:
|
|
0:113 1.000000
|
|
0:? Sequence
|
|
0:? Sequence
|
|
0:115 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:115 Color: direct index for structure (temp 4-component vector of float)
|
|
0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:115 Constant:
|
|
0:115 0 (const int)
|
|
0:115 move second child to first child (temp float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:115 Depth: direct index for structure (temp float)
|
|
0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:115 Constant:
|
|
0:115 1 (const int)
|
|
0:115 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_sSamp2d' (uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
|
|
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
|
0:? 'g_tTex1di4' (uniform itexture1D)
|
|
0:? 'g_tTex1du4' (uniform utexture1D)
|
|
0:? 'g_tTex2df4' (uniform texture2D)
|
|
0:? 'g_tTex2di4' (uniform itexture2D)
|
|
0:? 'g_tTex2du4' (uniform utexture2D)
|
|
0:? 'g_tTex3df4' (uniform texture3D)
|
|
0:? 'g_tTex3di4' (uniform itexture3D)
|
|
0:? 'g_tTex3du4' (uniform utexture3D)
|
|
0:? 'g_tTexcdf4' (uniform textureCube)
|
|
0:? 'g_tTexcdi4' (uniform itextureCube)
|
|
0:? 'g_tTexcdu4' (uniform utextureCube)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 392
|
|
|
|
Capability Shader
|
|
Capability ImageGatherExtended
|
|
Capability Sampled1D
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 355 359
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 9 "txval001"
|
|
Name 12 "g_tTex2df4"
|
|
Name 16 "g_sSamp"
|
|
Name 26 "$Global"
|
|
MemberName 26($Global) 0 "c1"
|
|
MemberName 26($Global) 1 "c2"
|
|
MemberName 26($Global) 2 "c3"
|
|
MemberName 26($Global) 3 "c4"
|
|
MemberName 26($Global) 4 "o1"
|
|
MemberName 26($Global) 5 "o2"
|
|
MemberName 26($Global) 6 "o3"
|
|
MemberName 26($Global) 7 "o4"
|
|
Name 28 ""
|
|
Name 40 "txval011"
|
|
Name 43 "g_tTex2di4"
|
|
Name 56 "txval021"
|
|
Name 59 "g_tTex2du4"
|
|
Name 69 "txval004"
|
|
Name 87 "txval014"
|
|
Name 103 "txval024"
|
|
Name 119 "txval101"
|
|
Name 128 "txval111"
|
|
Name 137 "txval121"
|
|
Name 146 "txval104"
|
|
Name 162 "txval114"
|
|
Name 178 "txval124"
|
|
Name 194 "txval201"
|
|
Name 204 "txval211"
|
|
Name 213 "txval221"
|
|
Name 222 "txval204"
|
|
Name 238 "txval214"
|
|
Name 254 "txval224"
|
|
Name 270 "txval301"
|
|
Name 280 "txval311"
|
|
Name 289 "txval321"
|
|
Name 298 "txval304"
|
|
Name 314 "txval314"
|
|
Name 330 "txval324"
|
|
Name 346 "PS_OUTPUT"
|
|
MemberName 346(PS_OUTPUT) 0 "Color"
|
|
MemberName 346(PS_OUTPUT) 1 "Depth"
|
|
Name 348 "psout"
|
|
Name 355 "Color"
|
|
Name 359 "Depth"
|
|
Name 363 "g_sSamp2d"
|
|
Name 366 "g_tTex1df4a"
|
|
Name 367 "g_tTex1df4"
|
|
Name 370 "g_tTex1di4"
|
|
Name 373 "g_tTex1du4"
|
|
Name 376 "g_tTex3df4"
|
|
Name 379 "g_tTex3di4"
|
|
Name 382 "g_tTex3du4"
|
|
Name 385 "g_tTexcdf4"
|
|
Name 388 "g_tTexcdi4"
|
|
Name 391 "g_tTexcdu4"
|
|
Decorate 12(g_tTex2df4) DescriptorSet 0
|
|
Decorate 16(g_sSamp) DescriptorSet 0
|
|
Decorate 16(g_sSamp) Binding 0
|
|
MemberDecorate 26($Global) 0 Offset 0
|
|
MemberDecorate 26($Global) 1 Offset 8
|
|
MemberDecorate 26($Global) 2 Offset 16
|
|
MemberDecorate 26($Global) 3 Offset 32
|
|
MemberDecorate 26($Global) 4 Offset 48
|
|
MemberDecorate 26($Global) 5 Offset 56
|
|
MemberDecorate 26($Global) 6 Offset 64
|
|
MemberDecorate 26($Global) 7 Offset 80
|
|
Decorate 26($Global) Block
|
|
Decorate 28 DescriptorSet 0
|
|
Decorate 43(g_tTex2di4) DescriptorSet 0
|
|
Decorate 59(g_tTex2du4) DescriptorSet 0
|
|
Decorate 355(Color) Location 0
|
|
Decorate 359(Depth) BuiltIn FragDepth
|
|
Decorate 363(g_sSamp2d) DescriptorSet 0
|
|
Decorate 366(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 366(g_tTex1df4a) Binding 1
|
|
Decorate 367(g_tTex1df4) DescriptorSet 0
|
|
Decorate 367(g_tTex1df4) Binding 0
|
|
Decorate 370(g_tTex1di4) DescriptorSet 0
|
|
Decorate 373(g_tTex1du4) DescriptorSet 0
|
|
Decorate 376(g_tTex3df4) DescriptorSet 0
|
|
Decorate 379(g_tTex3di4) DescriptorSet 0
|
|
Decorate 382(g_tTex3du4) DescriptorSet 0
|
|
Decorate 385(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 388(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 391(g_tTexcdu4) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
10: TypeImage 6(float) 2D sampled format:Unknown
|
|
11: TypePointer UniformConstant 10
|
|
12(g_tTex2df4): 11(ptr) Variable UniformConstant
|
|
14: TypeSampler
|
|
15: TypePointer UniformConstant 14
|
|
16(g_sSamp): 15(ptr) Variable UniformConstant
|
|
18: TypeSampledImage 10
|
|
20: TypeVector 6(float) 2
|
|
21: TypeVector 6(float) 3
|
|
22: TypeInt 32 1
|
|
23: TypeVector 22(int) 2
|
|
24: TypeVector 22(int) 3
|
|
25: TypeVector 22(int) 4
|
|
26($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) 22(int) 23(ivec2) 24(ivec3) 25(ivec4)
|
|
27: TypePointer Uniform 26($Global)
|
|
28: 27(ptr) Variable Uniform
|
|
29: 22(int) Constant 1
|
|
30: TypePointer Uniform 20(fvec2)
|
|
33: 22(int) Constant 5
|
|
34: TypePointer Uniform 23(ivec2)
|
|
37: 22(int) Constant 0
|
|
39: TypePointer Function 25(ivec4)
|
|
41: TypeImage 22(int) 2D sampled format:Unknown
|
|
42: TypePointer UniformConstant 41
|
|
43(g_tTex2di4): 42(ptr) Variable UniformConstant
|
|
46: TypeSampledImage 41
|
|
53: TypeInt 32 0
|
|
54: TypeVector 53(int) 4
|
|
55: TypePointer Function 54(ivec4)
|
|
57: TypeImage 53(int) 2D sampled format:Unknown
|
|
58: TypePointer UniformConstant 57
|
|
59(g_tTex2du4): 58(ptr) Variable UniformConstant
|
|
62: TypeSampledImage 57
|
|
83: 53(int) Constant 4
|
|
84: TypeArray 23(ivec2) 83
|
|
202: 22(int) Constant 2
|
|
278: 22(int) Constant 3
|
|
346(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
347: TypePointer Function 346(PS_OUTPUT)
|
|
349: 6(float) Constant 1065353216
|
|
350: 7(fvec4) ConstantComposite 349 349 349 349
|
|
352: TypePointer Function 6(float)
|
|
354: TypePointer Output 7(fvec4)
|
|
355(Color): 354(ptr) Variable Output
|
|
358: TypePointer Output 6(float)
|
|
359(Depth): 358(ptr) Variable Output
|
|
363(g_sSamp2d): 15(ptr) Variable UniformConstant
|
|
364: TypeImage 6(float) 1D sampled format:Unknown
|
|
365: TypePointer UniformConstant 364
|
|
366(g_tTex1df4a): 365(ptr) Variable UniformConstant
|
|
367(g_tTex1df4): 365(ptr) Variable UniformConstant
|
|
368: TypeImage 22(int) 1D sampled format:Unknown
|
|
369: TypePointer UniformConstant 368
|
|
370(g_tTex1di4): 369(ptr) Variable UniformConstant
|
|
371: TypeImage 53(int) 1D sampled format:Unknown
|
|
372: TypePointer UniformConstant 371
|
|
373(g_tTex1du4): 372(ptr) Variable UniformConstant
|
|
374: TypeImage 6(float) 3D sampled format:Unknown
|
|
375: TypePointer UniformConstant 374
|
|
376(g_tTex3df4): 375(ptr) Variable UniformConstant
|
|
377: TypeImage 22(int) 3D sampled format:Unknown
|
|
378: TypePointer UniformConstant 377
|
|
379(g_tTex3di4): 378(ptr) Variable UniformConstant
|
|
380: TypeImage 53(int) 3D sampled format:Unknown
|
|
381: TypePointer UniformConstant 380
|
|
382(g_tTex3du4): 381(ptr) Variable UniformConstant
|
|
383: TypeImage 6(float) Cube sampled format:Unknown
|
|
384: TypePointer UniformConstant 383
|
|
385(g_tTexcdf4): 384(ptr) Variable UniformConstant
|
|
386: TypeImage 22(int) Cube sampled format:Unknown
|
|
387: TypePointer UniformConstant 386
|
|
388(g_tTexcdi4): 387(ptr) Variable UniformConstant
|
|
389: TypeImage 53(int) Cube sampled format:Unknown
|
|
390: TypePointer UniformConstant 389
|
|
391(g_tTexcdu4): 390(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(txval001): 8(ptr) Variable Function
|
|
40(txval011): 39(ptr) Variable Function
|
|
56(txval021): 55(ptr) Variable Function
|
|
69(txval004): 8(ptr) Variable Function
|
|
87(txval014): 39(ptr) Variable Function
|
|
103(txval024): 55(ptr) Variable Function
|
|
119(txval101): 8(ptr) Variable Function
|
|
128(txval111): 39(ptr) Variable Function
|
|
137(txval121): 55(ptr) Variable Function
|
|
146(txval104): 8(ptr) Variable Function
|
|
162(txval114): 39(ptr) Variable Function
|
|
178(txval124): 55(ptr) Variable Function
|
|
194(txval201): 8(ptr) Variable Function
|
|
204(txval211): 39(ptr) Variable Function
|
|
213(txval221): 55(ptr) Variable Function
|
|
222(txval204): 8(ptr) Variable Function
|
|
238(txval214): 39(ptr) Variable Function
|
|
254(txval224): 55(ptr) Variable Function
|
|
270(txval301): 8(ptr) Variable Function
|
|
280(txval311): 39(ptr) Variable Function
|
|
289(txval321): 55(ptr) Variable Function
|
|
298(txval304): 8(ptr) Variable Function
|
|
314(txval314): 39(ptr) Variable Function
|
|
330(txval324): 55(ptr) Variable Function
|
|
348(psout): 347(ptr) Variable Function
|
|
13: 10 Load 12(g_tTex2df4)
|
|
17: 14 Load 16(g_sSamp)
|
|
19: 18 SampledImage 13 17
|
|
31: 30(ptr) AccessChain 28 29
|
|
32: 20(fvec2) Load 31
|
|
35: 34(ptr) AccessChain 28 33
|
|
36: 23(ivec2) Load 35
|
|
38: 7(fvec4) ImageGather 19 32 37 Offset 36
|
|
Store 9(txval001) 38
|
|
44: 41 Load 43(g_tTex2di4)
|
|
45: 14 Load 16(g_sSamp)
|
|
47: 46 SampledImage 44 45
|
|
48: 30(ptr) AccessChain 28 29
|
|
49: 20(fvec2) Load 48
|
|
50: 34(ptr) AccessChain 28 33
|
|
51: 23(ivec2) Load 50
|
|
52: 25(ivec4) ImageGather 47 49 37 Offset 51
|
|
Store 40(txval011) 52
|
|
60: 57 Load 59(g_tTex2du4)
|
|
61: 14 Load 16(g_sSamp)
|
|
63: 62 SampledImage 60 61
|
|
64: 30(ptr) AccessChain 28 29
|
|
65: 20(fvec2) Load 64
|
|
66: 34(ptr) AccessChain 28 33
|
|
67: 23(ivec2) Load 66
|
|
68: 54(ivec4) ImageGather 63 65 37 Offset 67
|
|
Store 56(txval021) 68
|
|
70: 10 Load 12(g_tTex2df4)
|
|
71: 14 Load 16(g_sSamp)
|
|
72: 18 SampledImage 70 71
|
|
73: 30(ptr) AccessChain 28 29
|
|
74: 20(fvec2) Load 73
|
|
75: 34(ptr) AccessChain 28 33
|
|
76: 23(ivec2) Load 75
|
|
77: 34(ptr) AccessChain 28 33
|
|
78: 23(ivec2) Load 77
|
|
79: 34(ptr) AccessChain 28 33
|
|
80: 23(ivec2) Load 79
|
|
81: 34(ptr) AccessChain 28 33
|
|
82: 23(ivec2) Load 81
|
|
85: 84 CompositeConstruct 76 78 80 82
|
|
86: 7(fvec4) ImageGather 72 74 37 ConstOffsets 85
|
|
Store 69(txval004) 86
|
|
88: 41 Load 43(g_tTex2di4)
|
|
89: 14 Load 16(g_sSamp)
|
|
90: 46 SampledImage 88 89
|
|
91: 30(ptr) AccessChain 28 29
|
|
92: 20(fvec2) Load 91
|
|
93: 34(ptr) AccessChain 28 33
|
|
94: 23(ivec2) Load 93
|
|
95: 34(ptr) AccessChain 28 33
|
|
96: 23(ivec2) Load 95
|
|
97: 34(ptr) AccessChain 28 33
|
|
98: 23(ivec2) Load 97
|
|
99: 34(ptr) AccessChain 28 33
|
|
100: 23(ivec2) Load 99
|
|
101: 84 CompositeConstruct 94 96 98 100
|
|
102: 25(ivec4) ImageGather 90 92 37 ConstOffsets 101
|
|
Store 87(txval014) 102
|
|
104: 57 Load 59(g_tTex2du4)
|
|
105: 14 Load 16(g_sSamp)
|
|
106: 62 SampledImage 104 105
|
|
107: 30(ptr) AccessChain 28 29
|
|
108: 20(fvec2) Load 107
|
|
109: 34(ptr) AccessChain 28 33
|
|
110: 23(ivec2) Load 109
|
|
111: 34(ptr) AccessChain 28 33
|
|
112: 23(ivec2) Load 111
|
|
113: 34(ptr) AccessChain 28 33
|
|
114: 23(ivec2) Load 113
|
|
115: 34(ptr) AccessChain 28 33
|
|
116: 23(ivec2) Load 115
|
|
117: 84 CompositeConstruct 110 112 114 116
|
|
118: 54(ivec4) ImageGather 106 108 37 ConstOffsets 117
|
|
Store 103(txval024) 118
|
|
120: 10 Load 12(g_tTex2df4)
|
|
121: 14 Load 16(g_sSamp)
|
|
122: 18 SampledImage 120 121
|
|
123: 30(ptr) AccessChain 28 29
|
|
124: 20(fvec2) Load 123
|
|
125: 34(ptr) AccessChain 28 33
|
|
126: 23(ivec2) Load 125
|
|
127: 7(fvec4) ImageGather 122 124 29 Offset 126
|
|
Store 119(txval101) 127
|
|
129: 41 Load 43(g_tTex2di4)
|
|
130: 14 Load 16(g_sSamp)
|
|
131: 46 SampledImage 129 130
|
|
132: 30(ptr) AccessChain 28 29
|
|
133: 20(fvec2) Load 132
|
|
134: 34(ptr) AccessChain 28 33
|
|
135: 23(ivec2) Load 134
|
|
136: 25(ivec4) ImageGather 131 133 29 Offset 135
|
|
Store 128(txval111) 136
|
|
138: 57 Load 59(g_tTex2du4)
|
|
139: 14 Load 16(g_sSamp)
|
|
140: 62 SampledImage 138 139
|
|
141: 30(ptr) AccessChain 28 29
|
|
142: 20(fvec2) Load 141
|
|
143: 34(ptr) AccessChain 28 33
|
|
144: 23(ivec2) Load 143
|
|
145: 54(ivec4) ImageGather 140 142 29 Offset 144
|
|
Store 137(txval121) 145
|
|
147: 10 Load 12(g_tTex2df4)
|
|
148: 14 Load 16(g_sSamp)
|
|
149: 18 SampledImage 147 148
|
|
150: 30(ptr) AccessChain 28 29
|
|
151: 20(fvec2) Load 150
|
|
152: 34(ptr) AccessChain 28 33
|
|
153: 23(ivec2) Load 152
|
|
154: 34(ptr) AccessChain 28 33
|
|
155: 23(ivec2) Load 154
|
|
156: 34(ptr) AccessChain 28 33
|
|
157: 23(ivec2) Load 156
|
|
158: 34(ptr) AccessChain 28 33
|
|
159: 23(ivec2) Load 158
|
|
160: 84 CompositeConstruct 153 155 157 159
|
|
161: 7(fvec4) ImageGather 149 151 29 ConstOffsets 160
|
|
Store 146(txval104) 161
|
|
163: 41 Load 43(g_tTex2di4)
|
|
164: 14 Load 16(g_sSamp)
|
|
165: 46 SampledImage 163 164
|
|
166: 30(ptr) AccessChain 28 29
|
|
167: 20(fvec2) Load 166
|
|
168: 34(ptr) AccessChain 28 33
|
|
169: 23(ivec2) Load 168
|
|
170: 34(ptr) AccessChain 28 33
|
|
171: 23(ivec2) Load 170
|
|
172: 34(ptr) AccessChain 28 33
|
|
173: 23(ivec2) Load 172
|
|
174: 34(ptr) AccessChain 28 33
|
|
175: 23(ivec2) Load 174
|
|
176: 84 CompositeConstruct 169 171 173 175
|
|
177: 25(ivec4) ImageGather 165 167 29 ConstOffsets 176
|
|
Store 162(txval114) 177
|
|
179: 57 Load 59(g_tTex2du4)
|
|
180: 14 Load 16(g_sSamp)
|
|
181: 62 SampledImage 179 180
|
|
182: 30(ptr) AccessChain 28 29
|
|
183: 20(fvec2) Load 182
|
|
184: 34(ptr) AccessChain 28 33
|
|
185: 23(ivec2) Load 184
|
|
186: 34(ptr) AccessChain 28 33
|
|
187: 23(ivec2) Load 186
|
|
188: 34(ptr) AccessChain 28 33
|
|
189: 23(ivec2) Load 188
|
|
190: 34(ptr) AccessChain 28 33
|
|
191: 23(ivec2) Load 190
|
|
192: 84 CompositeConstruct 185 187 189 191
|
|
193: 54(ivec4) ImageGather 181 183 29 ConstOffsets 192
|
|
Store 178(txval124) 193
|
|
195: 10 Load 12(g_tTex2df4)
|
|
196: 14 Load 16(g_sSamp)
|
|
197: 18 SampledImage 195 196
|
|
198: 30(ptr) AccessChain 28 29
|
|
199: 20(fvec2) Load 198
|
|
200: 34(ptr) AccessChain 28 33
|
|
201: 23(ivec2) Load 200
|
|
203: 7(fvec4) ImageGather 197 199 202 Offset 201
|
|
Store 194(txval201) 203
|
|
205: 41 Load 43(g_tTex2di4)
|
|
206: 14 Load 16(g_sSamp)
|
|
207: 46 SampledImage 205 206
|
|
208: 30(ptr) AccessChain 28 29
|
|
209: 20(fvec2) Load 208
|
|
210: 34(ptr) AccessChain 28 33
|
|
211: 23(ivec2) Load 210
|
|
212: 25(ivec4) ImageGather 207 209 202 Offset 211
|
|
Store 204(txval211) 212
|
|
214: 57 Load 59(g_tTex2du4)
|
|
215: 14 Load 16(g_sSamp)
|
|
216: 62 SampledImage 214 215
|
|
217: 30(ptr) AccessChain 28 29
|
|
218: 20(fvec2) Load 217
|
|
219: 34(ptr) AccessChain 28 33
|
|
220: 23(ivec2) Load 219
|
|
221: 54(ivec4) ImageGather 216 218 202 Offset 220
|
|
Store 213(txval221) 221
|
|
223: 10 Load 12(g_tTex2df4)
|
|
224: 14 Load 16(g_sSamp)
|
|
225: 18 SampledImage 223 224
|
|
226: 30(ptr) AccessChain 28 29
|
|
227: 20(fvec2) Load 226
|
|
228: 34(ptr) AccessChain 28 33
|
|
229: 23(ivec2) Load 228
|
|
230: 34(ptr) AccessChain 28 33
|
|
231: 23(ivec2) Load 230
|
|
232: 34(ptr) AccessChain 28 33
|
|
233: 23(ivec2) Load 232
|
|
234: 34(ptr) AccessChain 28 33
|
|
235: 23(ivec2) Load 234
|
|
236: 84 CompositeConstruct 229 231 233 235
|
|
237: 7(fvec4) ImageGather 225 227 202 ConstOffsets 236
|
|
Store 222(txval204) 237
|
|
239: 41 Load 43(g_tTex2di4)
|
|
240: 14 Load 16(g_sSamp)
|
|
241: 46 SampledImage 239 240
|
|
242: 30(ptr) AccessChain 28 29
|
|
243: 20(fvec2) Load 242
|
|
244: 34(ptr) AccessChain 28 33
|
|
245: 23(ivec2) Load 244
|
|
246: 34(ptr) AccessChain 28 33
|
|
247: 23(ivec2) Load 246
|
|
248: 34(ptr) AccessChain 28 33
|
|
249: 23(ivec2) Load 248
|
|
250: 34(ptr) AccessChain 28 33
|
|
251: 23(ivec2) Load 250
|
|
252: 84 CompositeConstruct 245 247 249 251
|
|
253: 25(ivec4) ImageGather 241 243 202 ConstOffsets 252
|
|
Store 238(txval214) 253
|
|
255: 57 Load 59(g_tTex2du4)
|
|
256: 14 Load 16(g_sSamp)
|
|
257: 62 SampledImage 255 256
|
|
258: 30(ptr) AccessChain 28 29
|
|
259: 20(fvec2) Load 258
|
|
260: 34(ptr) AccessChain 28 33
|
|
261: 23(ivec2) Load 260
|
|
262: 34(ptr) AccessChain 28 33
|
|
263: 23(ivec2) Load 262
|
|
264: 34(ptr) AccessChain 28 33
|
|
265: 23(ivec2) Load 264
|
|
266: 34(ptr) AccessChain 28 33
|
|
267: 23(ivec2) Load 266
|
|
268: 84 CompositeConstruct 261 263 265 267
|
|
269: 54(ivec4) ImageGather 257 259 202 ConstOffsets 268
|
|
Store 254(txval224) 269
|
|
271: 10 Load 12(g_tTex2df4)
|
|
272: 14 Load 16(g_sSamp)
|
|
273: 18 SampledImage 271 272
|
|
274: 30(ptr) AccessChain 28 29
|
|
275: 20(fvec2) Load 274
|
|
276: 34(ptr) AccessChain 28 33
|
|
277: 23(ivec2) Load 276
|
|
279: 7(fvec4) ImageGather 273 275 278 Offset 277
|
|
Store 270(txval301) 279
|
|
281: 41 Load 43(g_tTex2di4)
|
|
282: 14 Load 16(g_sSamp)
|
|
283: 46 SampledImage 281 282
|
|
284: 30(ptr) AccessChain 28 29
|
|
285: 20(fvec2) Load 284
|
|
286: 34(ptr) AccessChain 28 33
|
|
287: 23(ivec2) Load 286
|
|
288: 25(ivec4) ImageGather 283 285 278 Offset 287
|
|
Store 280(txval311) 288
|
|
290: 57 Load 59(g_tTex2du4)
|
|
291: 14 Load 16(g_sSamp)
|
|
292: 62 SampledImage 290 291
|
|
293: 30(ptr) AccessChain 28 29
|
|
294: 20(fvec2) Load 293
|
|
295: 34(ptr) AccessChain 28 33
|
|
296: 23(ivec2) Load 295
|
|
297: 54(ivec4) ImageGather 292 294 278 Offset 296
|
|
Store 289(txval321) 297
|
|
299: 10 Load 12(g_tTex2df4)
|
|
300: 14 Load 16(g_sSamp)
|
|
301: 18 SampledImage 299 300
|
|
302: 30(ptr) AccessChain 28 29
|
|
303: 20(fvec2) Load 302
|
|
304: 34(ptr) AccessChain 28 33
|
|
305: 23(ivec2) Load 304
|
|
306: 34(ptr) AccessChain 28 33
|
|
307: 23(ivec2) Load 306
|
|
308: 34(ptr) AccessChain 28 33
|
|
309: 23(ivec2) Load 308
|
|
310: 34(ptr) AccessChain 28 33
|
|
311: 23(ivec2) Load 310
|
|
312: 84 CompositeConstruct 305 307 309 311
|
|
313: 7(fvec4) ImageGather 301 303 278 ConstOffsets 312
|
|
Store 298(txval304) 313
|
|
315: 41 Load 43(g_tTex2di4)
|
|
316: 14 Load 16(g_sSamp)
|
|
317: 46 SampledImage 315 316
|
|
318: 30(ptr) AccessChain 28 29
|
|
319: 20(fvec2) Load 318
|
|
320: 34(ptr) AccessChain 28 33
|
|
321: 23(ivec2) Load 320
|
|
322: 34(ptr) AccessChain 28 33
|
|
323: 23(ivec2) Load 322
|
|
324: 34(ptr) AccessChain 28 33
|
|
325: 23(ivec2) Load 324
|
|
326: 34(ptr) AccessChain 28 33
|
|
327: 23(ivec2) Load 326
|
|
328: 84 CompositeConstruct 321 323 325 327
|
|
329: 25(ivec4) ImageGather 317 319 278 ConstOffsets 328
|
|
Store 314(txval314) 329
|
|
331: 57 Load 59(g_tTex2du4)
|
|
332: 14 Load 16(g_sSamp)
|
|
333: 62 SampledImage 331 332
|
|
334: 30(ptr) AccessChain 28 29
|
|
335: 20(fvec2) Load 334
|
|
336: 34(ptr) AccessChain 28 33
|
|
337: 23(ivec2) Load 336
|
|
338: 34(ptr) AccessChain 28 33
|
|
339: 23(ivec2) Load 338
|
|
340: 34(ptr) AccessChain 28 33
|
|
341: 23(ivec2) Load 340
|
|
342: 34(ptr) AccessChain 28 33
|
|
343: 23(ivec2) Load 342
|
|
344: 84 CompositeConstruct 337 339 341 343
|
|
345: 54(ivec4) ImageGather 333 335 278 ConstOffsets 344
|
|
Store 330(txval324) 345
|
|
351: 8(ptr) AccessChain 348(psout) 37
|
|
Store 351 350
|
|
353: 352(ptr) AccessChain 348(psout) 29
|
|
Store 353 349
|
|
356: 8(ptr) AccessChain 348(psout) 37
|
|
357: 7(fvec4) Load 356
|
|
Store 355(Color) 357
|
|
360: 352(ptr) AccessChain 348(psout) 29
|
|
361: 6(float) Load 360
|
|
Store 359(Depth) 361
|
|
Return
|
|
FunctionEnd
|