134 lines
5.6 KiB
Plaintext
134 lines
5.6 KiB
Plaintext
hlsl.getsampleposition.dx10.frag
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ERROR: 0:16: '' : unimplemented: GetSamplePosition
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ERROR: 0:17: '' : unimplemented: GetSamplePosition
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ERROR: 2 compilation errors. No code generated.
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:13 Function Parameters:
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child (temp 2-component vector of float)
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0:16 'r00' (temp 2-component vector of float)
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0:16 ERROR: Bad aggregation op
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(global 2-component vector of float)
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0:16 'g_tTex2dmsf4' (uniform texture2DMS)
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0:16 Constant:
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0:16 1 (const int)
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0:17 Sequence
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0:17 move second child to first child (temp 2-component vector of float)
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0:17 'r01' (temp 2-component vector of float)
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0:17 ERROR: Bad aggregation op
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(global 2-component vector of float)
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0:17 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:17 Constant:
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0:17 2 (const int)
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0:19 move second child to first child (temp 4-component vector of float)
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0:19 Color: direct index for structure (temp 4-component vector of float)
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0:19 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Constant:
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0:19 1.000000
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0:19 1.000000
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0:19 1.000000
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0:19 1.000000
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0:20 move second child to first child (temp float)
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0:20 Depth: direct index for structure (temp float)
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0:20 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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0:20 1.000000
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0:? Sequence
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0:? Sequence
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0:22 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:22 Color: direct index for structure (temp 4-component vector of float)
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0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:22 Depth: direct index for structure (temp float)
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0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex2dmsf4' (uniform texture2DMS)
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0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:13 Function Parameters:
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child (temp 2-component vector of float)
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0:16 'r00' (temp 2-component vector of float)
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0:16 ERROR: Bad aggregation op
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(global 2-component vector of float)
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0:16 'g_tTex2dmsf4' (uniform texture2DMS)
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0:16 Constant:
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0:16 1 (const int)
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0:17 Sequence
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0:17 move second child to first child (temp 2-component vector of float)
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0:17 'r01' (temp 2-component vector of float)
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0:17 ERROR: Bad aggregation op
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(global 2-component vector of float)
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0:17 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:17 Constant:
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0:17 2 (const int)
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0:19 move second child to first child (temp 4-component vector of float)
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0:19 Color: direct index for structure (temp 4-component vector of float)
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0:19 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Constant:
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0:19 1.000000
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0:19 1.000000
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0:19 1.000000
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0:19 1.000000
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0:20 move second child to first child (temp float)
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0:20 Depth: direct index for structure (temp float)
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0:20 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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0:20 1.000000
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0:? Sequence
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0:? Sequence
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0:22 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:22 Color: direct index for structure (temp 4-component vector of float)
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0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:22 Depth: direct index for structure (temp float)
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0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex2dmsf4' (uniform texture2DMS)
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0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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SPIR-V is not generated for failed compile or link
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