264 lines
11 KiB
Plaintext
264 lines
11 KiB
Plaintext
hlsl.inoutquals.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:8 Function Definition: MyFunc(f1;f1;f1; (temp void)
|
|
0:8 Function Parameters:
|
|
0:8 'x' (in float)
|
|
0:8 'y' (out float)
|
|
0:8 'z' (inout float)
|
|
0:? Sequence
|
|
0:9 move second child to first child (temp float)
|
|
0:9 'y' (out float)
|
|
0:9 'x' (in float)
|
|
0:10 move second child to first child (temp float)
|
|
0:10 'z' (inout float)
|
|
0:10 'y' (out float)
|
|
0:11 move second child to first child (temp float)
|
|
0:11 'x' (in float)
|
|
0:11 Constant:
|
|
0:11 -1.000000
|
|
0:15 Function Definition: main(vf4; (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:15 Function Parameters:
|
|
0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
|
|
0:? Sequence
|
|
0:18 Sequence
|
|
0:18 move second child to first child (temp float)
|
|
0:18 'x' (temp float)
|
|
0:18 Constant:
|
|
0:18 7.000000
|
|
0:18 move second child to first child (temp float)
|
|
0:18 'z' (temp float)
|
|
0:18 Constant:
|
|
0:18 3.000000
|
|
0:19 Function Call: MyFunc(f1;f1;f1; (temp void)
|
|
0:19 'x' (temp float)
|
|
0:19 'y' (temp float)
|
|
0:19 'z' (temp float)
|
|
0:21 move second child to first child (temp 4-component vector of float)
|
|
0:21 Color: direct index for structure (temp 4-component vector of float)
|
|
0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:? Construct vec4 (temp 4-component vector of float)
|
|
0:21 'x' (temp float)
|
|
0:21 'y' (temp float)
|
|
0:21 'z' (temp float)
|
|
0:21 Constant:
|
|
0:21 1.000000
|
|
0:22 move second child to first child (temp float)
|
|
0:22 Depth: direct index for structure (temp float)
|
|
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:22 Constant:
|
|
0:22 1 (const int)
|
|
0:22 direct index (temp float)
|
|
0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
|
|
0:22 Constant:
|
|
0:22 3 (const int)
|
|
0:? Sequence
|
|
0:? Sequence
|
|
0:24 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:24 Color: direct index for structure (temp 4-component vector of float)
|
|
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 0 (const int)
|
|
0:24 move second child to first child (temp float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:24 Depth: direct index for structure (temp float)
|
|
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 1 (const int)
|
|
0:24 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:8 Function Definition: MyFunc(f1;f1;f1; (temp void)
|
|
0:8 Function Parameters:
|
|
0:8 'x' (in float)
|
|
0:8 'y' (out float)
|
|
0:8 'z' (inout float)
|
|
0:? Sequence
|
|
0:9 move second child to first child (temp float)
|
|
0:9 'y' (out float)
|
|
0:9 'x' (in float)
|
|
0:10 move second child to first child (temp float)
|
|
0:10 'z' (inout float)
|
|
0:10 'y' (out float)
|
|
0:11 move second child to first child (temp float)
|
|
0:11 'x' (in float)
|
|
0:11 Constant:
|
|
0:11 -1.000000
|
|
0:15 Function Definition: main(vf4; (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:15 Function Parameters:
|
|
0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
|
|
0:? Sequence
|
|
0:18 Sequence
|
|
0:18 move second child to first child (temp float)
|
|
0:18 'x' (temp float)
|
|
0:18 Constant:
|
|
0:18 7.000000
|
|
0:18 move second child to first child (temp float)
|
|
0:18 'z' (temp float)
|
|
0:18 Constant:
|
|
0:18 3.000000
|
|
0:19 Function Call: MyFunc(f1;f1;f1; (temp void)
|
|
0:19 'x' (temp float)
|
|
0:19 'y' (temp float)
|
|
0:19 'z' (temp float)
|
|
0:21 move second child to first child (temp 4-component vector of float)
|
|
0:21 Color: direct index for structure (temp 4-component vector of float)
|
|
0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:? Construct vec4 (temp 4-component vector of float)
|
|
0:21 'x' (temp float)
|
|
0:21 'y' (temp float)
|
|
0:21 'z' (temp float)
|
|
0:21 Constant:
|
|
0:21 1.000000
|
|
0:22 move second child to first child (temp float)
|
|
0:22 Depth: direct index for structure (temp float)
|
|
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:22 Constant:
|
|
0:22 1 (const int)
|
|
0:22 direct index (temp float)
|
|
0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
|
|
0:22 Constant:
|
|
0:22 3 (const int)
|
|
0:? Sequence
|
|
0:? Sequence
|
|
0:24 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:24 Color: direct index for structure (temp 4-component vector of float)
|
|
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 0 (const int)
|
|
0:24 move second child to first child (temp float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:24 Depth: direct index for structure (temp float)
|
|
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 1 (const int)
|
|
0:24 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 61
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 45 53 57
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 12 "MyFunc(f1;f1;f1;"
|
|
Name 9 "x"
|
|
Name 10 "y"
|
|
Name 11 "z"
|
|
Name 17 "x"
|
|
Name 19 "z"
|
|
Name 21 "y"
|
|
Name 22 "param"
|
|
Name 24 "param"
|
|
Name 25 "param"
|
|
Name 31 "PS_OUTPUT"
|
|
MemberName 31(PS_OUTPUT) 0 "Color"
|
|
MemberName 31(PS_OUTPUT) 1 "Depth"
|
|
Name 33 "psout"
|
|
Name 45 "inpos"
|
|
Name 53 "Color"
|
|
Name 57 "Depth"
|
|
Decorate 45(inpos) NoPerspective
|
|
Decorate 45(inpos) BuiltIn FragCoord
|
|
Decorate 53(Color) Location 0
|
|
Decorate 57(Depth) BuiltIn FragDepth
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr)
|
|
16: 6(float) Constant 3212836864
|
|
18: 6(float) Constant 1088421888
|
|
20: 6(float) Constant 1077936128
|
|
30: TypeVector 6(float) 4
|
|
31(PS_OUTPUT): TypeStruct 30(fvec4) 6(float)
|
|
32: TypePointer Function 31(PS_OUTPUT)
|
|
34: TypeInt 32 1
|
|
35: 34(int) Constant 0
|
|
39: 6(float) Constant 1065353216
|
|
41: TypePointer Function 30(fvec4)
|
|
43: 34(int) Constant 1
|
|
44: TypePointer Input 30(fvec4)
|
|
45(inpos): 44(ptr) Variable Input
|
|
46: TypeInt 32 0
|
|
47: 46(int) Constant 3
|
|
48: TypePointer Input 6(float)
|
|
52: TypePointer Output 30(fvec4)
|
|
53(Color): 52(ptr) Variable Output
|
|
56: TypePointer Output 6(float)
|
|
57(Depth): 56(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
17(x): 7(ptr) Variable Function
|
|
19(z): 7(ptr) Variable Function
|
|
21(y): 7(ptr) Variable Function
|
|
22(param): 7(ptr) Variable Function
|
|
24(param): 7(ptr) Variable Function
|
|
25(param): 7(ptr) Variable Function
|
|
33(psout): 32(ptr) Variable Function
|
|
Store 17(x) 18
|
|
Store 19(z) 20
|
|
23: 6(float) Load 17(x)
|
|
Store 22(param) 23
|
|
26: 6(float) Load 19(z)
|
|
Store 25(param) 26
|
|
27: 2 FunctionCall 12(MyFunc(f1;f1;f1;) 22(param) 24(param) 25(param)
|
|
28: 6(float) Load 24(param)
|
|
Store 21(y) 28
|
|
29: 6(float) Load 25(param)
|
|
Store 19(z) 29
|
|
36: 6(float) Load 17(x)
|
|
37: 6(float) Load 21(y)
|
|
38: 6(float) Load 19(z)
|
|
40: 30(fvec4) CompositeConstruct 36 37 38 39
|
|
42: 41(ptr) AccessChain 33(psout) 35
|
|
Store 42 40
|
|
49: 48(ptr) AccessChain 45(inpos) 47
|
|
50: 6(float) Load 49
|
|
51: 7(ptr) AccessChain 33(psout) 43
|
|
Store 51 50
|
|
54: 41(ptr) AccessChain 33(psout) 35
|
|
55: 30(fvec4) Load 54
|
|
Store 53(Color) 55
|
|
58: 7(ptr) AccessChain 33(psout) 43
|
|
59: 6(float) Load 58
|
|
Store 57(Depth) 59
|
|
Return
|
|
FunctionEnd
|
|
12(MyFunc(f1;f1;f1;): 2 Function None 8
|
|
9(x): 7(ptr) FunctionParameter
|
|
10(y): 7(ptr) FunctionParameter
|
|
11(z): 7(ptr) FunctionParameter
|
|
13: Label
|
|
14: 6(float) Load 9(x)
|
|
Store 10(y) 14
|
|
15: 6(float) Load 10(y)
|
|
Store 11(z) 15
|
|
Store 9(x) 16
|
|
Return
|
|
FunctionEnd
|