980 lines
48 KiB
Plaintext
980 lines
48 KiB
Plaintext
hlsl.intrinsics.comp
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
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0:17 Function Parameters:
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0:17 'inF0' (in float)
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0:17 'inF1' (in float)
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0:17 'inF2' (in float)
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0:17 'inU0' (in uint)
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0:17 'inU1' (in uint)
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0:? Sequence
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0:21 all (global bool)
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0:21 'inF0' (in float)
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0:24 AtomicAdd (global void)
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0:24 'gs_ua' (global uint)
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0:24 'gs_ub' (global uint)
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0:25 move second child to first child (temp uint)
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0:25 'out_u1' (temp uint)
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0:25 AtomicAdd (temp uint)
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0:25 'gs_ua' (global uint)
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0:25 'gs_ub' (global uint)
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0:26 AtomicAnd (global void)
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0:26 'gs_ua' (global uint)
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0:26 'gs_ub' (global uint)
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0:27 move second child to first child (temp uint)
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0:27 'out_u1' (temp uint)
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0:27 AtomicAnd (temp uint)
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0:27 'gs_ua' (global uint)
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0:27 'gs_ub' (global uint)
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0:28 move second child to first child (temp uint)
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0:28 'out_u1' (temp uint)
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0:28 AtomicCompSwap (temp uint)
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0:28 'gs_ua' (global uint)
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0:28 'gs_ub' (global uint)
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0:28 'gs_uc' (global uint)
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0:29 move second child to first child (temp uint)
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0:29 'out_u1' (temp uint)
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0:29 AtomicExchange (temp uint)
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0:29 'gs_ua' (global uint)
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0:29 'gs_ub' (global uint)
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0:30 AtomicMax (global void)
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0:30 'gs_ua' (global uint)
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0:30 'gs_ub' (global uint)
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0:31 move second child to first child (temp uint)
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0:31 'out_u1' (temp uint)
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0:31 AtomicMax (temp uint)
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0:31 'gs_ua' (global uint)
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0:31 'gs_ub' (global uint)
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0:32 AtomicMin (global void)
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0:32 'gs_ua' (global uint)
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0:32 'gs_ub' (global uint)
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0:33 move second child to first child (temp uint)
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0:33 'out_u1' (temp uint)
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0:33 AtomicMin (temp uint)
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0:33 'gs_ua' (global uint)
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0:33 'gs_ub' (global uint)
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0:34 AtomicOr (global void)
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0:34 'gs_ua' (global uint)
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0:34 'gs_ub' (global uint)
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0:35 move second child to first child (temp uint)
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0:35 'out_u1' (temp uint)
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0:35 AtomicOr (temp uint)
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0:35 'gs_ua' (global uint)
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0:35 'gs_ub' (global uint)
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0:36 AtomicXor (global void)
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0:36 'gs_ua' (global uint)
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0:36 'gs_ub' (global uint)
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0:37 move second child to first child (temp uint)
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0:37 'out_u1' (temp uint)
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0:37 AtomicXor (temp uint)
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0:37 'gs_ua' (global uint)
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0:37 'gs_ub' (global uint)
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0:41 Branch: Return with expression
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0:41 Constant:
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0:41 0.000000
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0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
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0:45 Function Parameters:
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0:45 'inF0' (in 1-component vector of float)
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0:45 'inF1' (in 1-component vector of float)
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0:45 'inF2' (in 1-component vector of float)
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0:? Sequence
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0:47 Branch: Return with expression
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0:47 Constant:
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0:47 0.000000
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0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
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0:51 Function Parameters:
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0:51 'inF0' (in 2-component vector of float)
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0:51 'inF1' (in 2-component vector of float)
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0:51 'inF2' (in 2-component vector of float)
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0:51 'inU0' (in 2-component vector of uint)
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0:51 'inU1' (in 2-component vector of uint)
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0:? Sequence
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0:55 all (global bool)
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0:55 'inF0' (in 2-component vector of float)
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0:58 AtomicAdd (global void)
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0:58 'gs_ua2' (global 2-component vector of uint)
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0:58 'gs_ub2' (global 2-component vector of uint)
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0:59 move second child to first child (temp 2-component vector of uint)
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0:59 'out_u2' (temp 2-component vector of uint)
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0:59 AtomicAdd (temp 2-component vector of uint)
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0:59 'gs_ua2' (global 2-component vector of uint)
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0:59 'gs_ub2' (global 2-component vector of uint)
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0:60 AtomicAnd (global void)
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0:60 'gs_ua2' (global 2-component vector of uint)
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0:60 'gs_ub2' (global 2-component vector of uint)
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0:61 move second child to first child (temp 2-component vector of uint)
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0:61 'out_u2' (temp 2-component vector of uint)
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0:61 AtomicAnd (temp 2-component vector of uint)
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0:61 'gs_ua2' (global 2-component vector of uint)
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0:61 'gs_ub2' (global 2-component vector of uint)
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0:62 move second child to first child (temp 2-component vector of uint)
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0:62 'out_u2' (temp 2-component vector of uint)
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0:62 AtomicCompSwap (temp 2-component vector of uint)
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0:62 'gs_ua2' (global 2-component vector of uint)
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0:62 'gs_ub2' (global 2-component vector of uint)
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0:62 'gs_uc2' (global 2-component vector of uint)
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0:63 move second child to first child (temp 2-component vector of uint)
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0:63 'out_u2' (temp 2-component vector of uint)
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0:63 AtomicExchange (temp 2-component vector of uint)
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0:63 'gs_ua2' (global 2-component vector of uint)
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0:63 'gs_ub2' (global 2-component vector of uint)
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0:64 AtomicMax (global void)
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0:64 'gs_ua2' (global 2-component vector of uint)
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0:64 'gs_ub2' (global 2-component vector of uint)
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0:65 move second child to first child (temp 2-component vector of uint)
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0:65 'out_u2' (temp 2-component vector of uint)
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0:65 AtomicMax (temp 2-component vector of uint)
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0:65 'gs_ua2' (global 2-component vector of uint)
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0:65 'gs_ub2' (global 2-component vector of uint)
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0:66 AtomicMin (global void)
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0:66 'gs_ua2' (global 2-component vector of uint)
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0:66 'gs_ub2' (global 2-component vector of uint)
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0:67 move second child to first child (temp 2-component vector of uint)
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0:67 'out_u2' (temp 2-component vector of uint)
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0:67 AtomicMin (temp 2-component vector of uint)
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0:67 'gs_ua2' (global 2-component vector of uint)
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0:67 'gs_ub2' (global 2-component vector of uint)
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0:68 AtomicOr (global void)
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0:68 'gs_ua2' (global 2-component vector of uint)
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0:68 'gs_ub2' (global 2-component vector of uint)
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0:69 move second child to first child (temp 2-component vector of uint)
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0:69 'out_u2' (temp 2-component vector of uint)
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0:69 AtomicOr (temp 2-component vector of uint)
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0:69 'gs_ua2' (global 2-component vector of uint)
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0:69 'gs_ub2' (global 2-component vector of uint)
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0:70 AtomicXor (global void)
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0:70 'gs_ua2' (global 2-component vector of uint)
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0:70 'gs_ub2' (global 2-component vector of uint)
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0:71 move second child to first child (temp 2-component vector of uint)
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0:71 'out_u2' (temp 2-component vector of uint)
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0:71 AtomicXor (temp 2-component vector of uint)
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0:71 'gs_ua2' (global 2-component vector of uint)
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0:71 'gs_ub2' (global 2-component vector of uint)
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0:74 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
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0:78 Function Parameters:
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0:78 'inF0' (in 3-component vector of float)
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0:78 'inF1' (in 3-component vector of float)
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0:78 'inF2' (in 3-component vector of float)
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0:78 'inU0' (in 3-component vector of uint)
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0:78 'inU1' (in 3-component vector of uint)
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0:? Sequence
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0:82 all (global bool)
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0:82 'inF0' (in 3-component vector of float)
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0:85 AtomicAdd (global void)
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0:85 'gs_ua3' (global 3-component vector of uint)
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0:85 'gs_ub3' (global 3-component vector of uint)
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0:86 move second child to first child (temp 3-component vector of uint)
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0:86 'out_u3' (temp 3-component vector of uint)
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0:86 AtomicAdd (temp 3-component vector of uint)
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0:86 'gs_ua3' (global 3-component vector of uint)
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0:86 'gs_ub3' (global 3-component vector of uint)
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0:87 AtomicAnd (global void)
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0:87 'gs_ua3' (global 3-component vector of uint)
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0:87 'gs_ub3' (global 3-component vector of uint)
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0:88 move second child to first child (temp 3-component vector of uint)
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0:88 'out_u3' (temp 3-component vector of uint)
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0:88 AtomicAnd (temp 3-component vector of uint)
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0:88 'gs_ua3' (global 3-component vector of uint)
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0:88 'gs_ub3' (global 3-component vector of uint)
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0:89 move second child to first child (temp 3-component vector of uint)
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0:89 'out_u3' (temp 3-component vector of uint)
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0:89 AtomicCompSwap (temp 3-component vector of uint)
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0:89 'gs_ua3' (global 3-component vector of uint)
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0:89 'gs_ub3' (global 3-component vector of uint)
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0:89 'gs_uc3' (global 3-component vector of uint)
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0:90 move second child to first child (temp 3-component vector of uint)
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0:90 'out_u3' (temp 3-component vector of uint)
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0:90 AtomicExchange (temp 3-component vector of uint)
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0:90 'gs_ua3' (global 3-component vector of uint)
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0:90 'gs_ub3' (global 3-component vector of uint)
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0:91 AtomicMax (global void)
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0:91 'gs_ua3' (global 3-component vector of uint)
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0:91 'gs_ub3' (global 3-component vector of uint)
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0:92 move second child to first child (temp 3-component vector of uint)
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0:92 'out_u3' (temp 3-component vector of uint)
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0:92 AtomicMax (temp 3-component vector of uint)
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0:92 'gs_ua3' (global 3-component vector of uint)
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0:92 'gs_ub3' (global 3-component vector of uint)
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0:93 AtomicMin (global void)
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0:93 'gs_ua3' (global 3-component vector of uint)
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0:93 'gs_ub3' (global 3-component vector of uint)
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0:94 move second child to first child (temp 3-component vector of uint)
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0:94 'out_u3' (temp 3-component vector of uint)
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0:94 AtomicMin (temp 3-component vector of uint)
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0:94 'gs_ua3' (global 3-component vector of uint)
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0:94 'gs_ub3' (global 3-component vector of uint)
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0:95 AtomicOr (global void)
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0:95 'gs_ua3' (global 3-component vector of uint)
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0:95 'gs_ub3' (global 3-component vector of uint)
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0:96 move second child to first child (temp 3-component vector of uint)
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0:96 'out_u3' (temp 3-component vector of uint)
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0:96 AtomicOr (temp 3-component vector of uint)
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0:96 'gs_ua3' (global 3-component vector of uint)
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0:96 'gs_ub3' (global 3-component vector of uint)
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0:97 AtomicXor (global void)
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0:97 'gs_ua3' (global 3-component vector of uint)
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0:97 'gs_ub3' (global 3-component vector of uint)
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0:98 move second child to first child (temp 3-component vector of uint)
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0:98 'out_u3' (temp 3-component vector of uint)
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0:98 AtomicXor (temp 3-component vector of uint)
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0:98 'gs_ua3' (global 3-component vector of uint)
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0:98 'gs_ub3' (global 3-component vector of uint)
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0:101 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
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0:105 Function Parameters:
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0:105 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:105 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:105 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:105 'inU0' (layout(location=3 ) in 4-component vector of uint)
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0:105 'inU1' (layout(location=4 ) in 4-component vector of uint)
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0:? Sequence
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0:109 all (global bool)
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0:109 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:112 AtomicAdd (global void)
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0:112 'gs_ua4' (global 4-component vector of uint)
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0:112 'gs_ub4' (global 4-component vector of uint)
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0:113 move second child to first child (temp 4-component vector of uint)
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0:113 'out_u4' (temp 4-component vector of uint)
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0:113 AtomicAdd (temp 4-component vector of uint)
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0:113 'gs_ua4' (global 4-component vector of uint)
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0:113 'gs_ub4' (global 4-component vector of uint)
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0:114 AtomicAnd (global void)
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0:114 'gs_ua4' (global 4-component vector of uint)
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0:114 'gs_ub4' (global 4-component vector of uint)
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0:115 move second child to first child (temp 4-component vector of uint)
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0:115 'out_u4' (temp 4-component vector of uint)
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0:115 AtomicAnd (temp 4-component vector of uint)
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0:115 'gs_ua4' (global 4-component vector of uint)
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0:115 'gs_ub4' (global 4-component vector of uint)
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0:116 move second child to first child (temp 4-component vector of uint)
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0:116 'out_u4' (temp 4-component vector of uint)
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0:116 AtomicCompSwap (temp 4-component vector of uint)
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0:116 'gs_ua4' (global 4-component vector of uint)
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0:116 'gs_ub4' (global 4-component vector of uint)
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0:116 'gs_uc4' (global 4-component vector of uint)
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0:117 move second child to first child (temp 4-component vector of uint)
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0:117 'out_u4' (temp 4-component vector of uint)
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0:117 AtomicExchange (temp 4-component vector of uint)
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0:117 'gs_ua4' (global 4-component vector of uint)
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0:117 'gs_ub4' (global 4-component vector of uint)
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0:118 AtomicMax (global void)
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0:118 'gs_ua4' (global 4-component vector of uint)
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0:118 'gs_ub4' (global 4-component vector of uint)
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0:119 move second child to first child (temp 4-component vector of uint)
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0:119 'out_u4' (temp 4-component vector of uint)
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0:119 AtomicMax (temp 4-component vector of uint)
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0:119 'gs_ua4' (global 4-component vector of uint)
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0:119 'gs_ub4' (global 4-component vector of uint)
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0:120 AtomicMin (global void)
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0:120 'gs_ua4' (global 4-component vector of uint)
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0:120 'gs_ub4' (global 4-component vector of uint)
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0:121 move second child to first child (temp 4-component vector of uint)
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0:121 'out_u4' (temp 4-component vector of uint)
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0:121 AtomicMin (temp 4-component vector of uint)
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0:121 'gs_ua4' (global 4-component vector of uint)
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0:121 'gs_ub4' (global 4-component vector of uint)
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0:122 AtomicOr (global void)
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0:122 'gs_ua4' (global 4-component vector of uint)
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0:122 'gs_ub4' (global 4-component vector of uint)
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0:123 move second child to first child (temp 4-component vector of uint)
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0:123 'out_u4' (temp 4-component vector of uint)
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0:123 AtomicOr (temp 4-component vector of uint)
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0:123 'gs_ua4' (global 4-component vector of uint)
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0:123 'gs_ub4' (global 4-component vector of uint)
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0:124 AtomicXor (global void)
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0:124 'gs_ua4' (global 4-component vector of uint)
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0:124 'gs_ub4' (global 4-component vector of uint)
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0:125 move second child to first child (temp 4-component vector of uint)
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0:125 'out_u4' (temp 4-component vector of uint)
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0:125 AtomicXor (temp 4-component vector of uint)
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0:125 'gs_ua4' (global 4-component vector of uint)
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0:125 'gs_ub4' (global 4-component vector of uint)
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0:128 Sequence
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0:128 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:128 Branch: Return
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0:? Linker Objects
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0:? 'gs_ua' (global uint)
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0:? 'gs_ub' (global uint)
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0:? 'gs_uc' (global uint)
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0:? 'gs_ua2' (global 2-component vector of uint)
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0:? 'gs_ub2' (global 2-component vector of uint)
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0:? 'gs_uc2' (global 2-component vector of uint)
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0:? 'gs_ua3' (global 3-component vector of uint)
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0:? 'gs_ub3' (global 3-component vector of uint)
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0:? 'gs_uc3' (global 3-component vector of uint)
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0:? 'gs_ua4' (global 4-component vector of uint)
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0:? 'gs_ub4' (global 4-component vector of uint)
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0:? 'gs_uc4' (global 4-component vector of uint)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:? 'inU0' (layout(location=3 ) in 4-component vector of uint)
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0:? 'inU1' (layout(location=4 ) in 4-component vector of uint)
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Linked compute stage:
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
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0:17 Function Parameters:
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0:17 'inF0' (in float)
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0:17 'inF1' (in float)
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0:17 'inF2' (in float)
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0:17 'inU0' (in uint)
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0:17 'inU1' (in uint)
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0:? Sequence
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0:21 all (global bool)
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0:21 'inF0' (in float)
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0:24 AtomicAdd (global void)
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0:24 'gs_ua' (global uint)
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0:24 'gs_ub' (global uint)
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0:25 move second child to first child (temp uint)
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0:25 'out_u1' (temp uint)
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0:25 AtomicAdd (temp uint)
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0:25 'gs_ua' (global uint)
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0:25 'gs_ub' (global uint)
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0:26 AtomicAnd (global void)
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0:26 'gs_ua' (global uint)
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0:26 'gs_ub' (global uint)
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0:27 move second child to first child (temp uint)
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0:27 'out_u1' (temp uint)
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0:27 AtomicAnd (temp uint)
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0:27 'gs_ua' (global uint)
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0:27 'gs_ub' (global uint)
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0:28 move second child to first child (temp uint)
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0:28 'out_u1' (temp uint)
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0:28 AtomicCompSwap (temp uint)
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|
0:28 'gs_ua' (global uint)
|
|
0:28 'gs_ub' (global uint)
|
|
0:28 'gs_uc' (global uint)
|
|
0:29 move second child to first child (temp uint)
|
|
0:29 'out_u1' (temp uint)
|
|
0:29 AtomicExchange (temp uint)
|
|
0:29 'gs_ua' (global uint)
|
|
0:29 'gs_ub' (global uint)
|
|
0:30 AtomicMax (global void)
|
|
0:30 'gs_ua' (global uint)
|
|
0:30 'gs_ub' (global uint)
|
|
0:31 move second child to first child (temp uint)
|
|
0:31 'out_u1' (temp uint)
|
|
0:31 AtomicMax (temp uint)
|
|
0:31 'gs_ua' (global uint)
|
|
0:31 'gs_ub' (global uint)
|
|
0:32 AtomicMin (global void)
|
|
0:32 'gs_ua' (global uint)
|
|
0:32 'gs_ub' (global uint)
|
|
0:33 move second child to first child (temp uint)
|
|
0:33 'out_u1' (temp uint)
|
|
0:33 AtomicMin (temp uint)
|
|
0:33 'gs_ua' (global uint)
|
|
0:33 'gs_ub' (global uint)
|
|
0:34 AtomicOr (global void)
|
|
0:34 'gs_ua' (global uint)
|
|
0:34 'gs_ub' (global uint)
|
|
0:35 move second child to first child (temp uint)
|
|
0:35 'out_u1' (temp uint)
|
|
0:35 AtomicOr (temp uint)
|
|
0:35 'gs_ua' (global uint)
|
|
0:35 'gs_ub' (global uint)
|
|
0:36 AtomicXor (global void)
|
|
0:36 'gs_ua' (global uint)
|
|
0:36 'gs_ub' (global uint)
|
|
0:37 move second child to first child (temp uint)
|
|
0:37 'out_u1' (temp uint)
|
|
0:37 AtomicXor (temp uint)
|
|
0:37 'gs_ua' (global uint)
|
|
0:37 'gs_ub' (global uint)
|
|
0:41 Branch: Return with expression
|
|
0:41 Constant:
|
|
0:41 0.000000
|
|
0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
|
|
0:45 Function Parameters:
|
|
0:45 'inF0' (in 1-component vector of float)
|
|
0:45 'inF1' (in 1-component vector of float)
|
|
0:45 'inF2' (in 1-component vector of float)
|
|
0:? Sequence
|
|
0:47 Branch: Return with expression
|
|
0:47 Constant:
|
|
0:47 0.000000
|
|
0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
|
|
0:51 Function Parameters:
|
|
0:51 'inF0' (in 2-component vector of float)
|
|
0:51 'inF1' (in 2-component vector of float)
|
|
0:51 'inF2' (in 2-component vector of float)
|
|
0:51 'inU0' (in 2-component vector of uint)
|
|
0:51 'inU1' (in 2-component vector of uint)
|
|
0:? Sequence
|
|
0:55 all (global bool)
|
|
0:55 'inF0' (in 2-component vector of float)
|
|
0:58 AtomicAdd (global void)
|
|
0:58 'gs_ua2' (global 2-component vector of uint)
|
|
0:58 'gs_ub2' (global 2-component vector of uint)
|
|
0:59 move second child to first child (temp 2-component vector of uint)
|
|
0:59 'out_u2' (temp 2-component vector of uint)
|
|
0:59 AtomicAdd (temp 2-component vector of uint)
|
|
0:59 'gs_ua2' (global 2-component vector of uint)
|
|
0:59 'gs_ub2' (global 2-component vector of uint)
|
|
0:60 AtomicAnd (global void)
|
|
0:60 'gs_ua2' (global 2-component vector of uint)
|
|
0:60 'gs_ub2' (global 2-component vector of uint)
|
|
0:61 move second child to first child (temp 2-component vector of uint)
|
|
0:61 'out_u2' (temp 2-component vector of uint)
|
|
0:61 AtomicAnd (temp 2-component vector of uint)
|
|
0:61 'gs_ua2' (global 2-component vector of uint)
|
|
0:61 'gs_ub2' (global 2-component vector of uint)
|
|
0:62 move second child to first child (temp 2-component vector of uint)
|
|
0:62 'out_u2' (temp 2-component vector of uint)
|
|
0:62 AtomicCompSwap (temp 2-component vector of uint)
|
|
0:62 'gs_ua2' (global 2-component vector of uint)
|
|
0:62 'gs_ub2' (global 2-component vector of uint)
|
|
0:62 'gs_uc2' (global 2-component vector of uint)
|
|
0:63 move second child to first child (temp 2-component vector of uint)
|
|
0:63 'out_u2' (temp 2-component vector of uint)
|
|
0:63 AtomicExchange (temp 2-component vector of uint)
|
|
0:63 'gs_ua2' (global 2-component vector of uint)
|
|
0:63 'gs_ub2' (global 2-component vector of uint)
|
|
0:64 AtomicMax (global void)
|
|
0:64 'gs_ua2' (global 2-component vector of uint)
|
|
0:64 'gs_ub2' (global 2-component vector of uint)
|
|
0:65 move second child to first child (temp 2-component vector of uint)
|
|
0:65 'out_u2' (temp 2-component vector of uint)
|
|
0:65 AtomicMax (temp 2-component vector of uint)
|
|
0:65 'gs_ua2' (global 2-component vector of uint)
|
|
0:65 'gs_ub2' (global 2-component vector of uint)
|
|
0:66 AtomicMin (global void)
|
|
0:66 'gs_ua2' (global 2-component vector of uint)
|
|
0:66 'gs_ub2' (global 2-component vector of uint)
|
|
0:67 move second child to first child (temp 2-component vector of uint)
|
|
0:67 'out_u2' (temp 2-component vector of uint)
|
|
0:67 AtomicMin (temp 2-component vector of uint)
|
|
0:67 'gs_ua2' (global 2-component vector of uint)
|
|
0:67 'gs_ub2' (global 2-component vector of uint)
|
|
0:68 AtomicOr (global void)
|
|
0:68 'gs_ua2' (global 2-component vector of uint)
|
|
0:68 'gs_ub2' (global 2-component vector of uint)
|
|
0:69 move second child to first child (temp 2-component vector of uint)
|
|
0:69 'out_u2' (temp 2-component vector of uint)
|
|
0:69 AtomicOr (temp 2-component vector of uint)
|
|
0:69 'gs_ua2' (global 2-component vector of uint)
|
|
0:69 'gs_ub2' (global 2-component vector of uint)
|
|
0:70 AtomicXor (global void)
|
|
0:70 'gs_ua2' (global 2-component vector of uint)
|
|
0:70 'gs_ub2' (global 2-component vector of uint)
|
|
0:71 move second child to first child (temp 2-component vector of uint)
|
|
0:71 'out_u2' (temp 2-component vector of uint)
|
|
0:71 AtomicXor (temp 2-component vector of uint)
|
|
0:71 'gs_ua2' (global 2-component vector of uint)
|
|
0:71 'gs_ub2' (global 2-component vector of uint)
|
|
0:74 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
|
|
0:78 Function Parameters:
|
|
0:78 'inF0' (in 3-component vector of float)
|
|
0:78 'inF1' (in 3-component vector of float)
|
|
0:78 'inF2' (in 3-component vector of float)
|
|
0:78 'inU0' (in 3-component vector of uint)
|
|
0:78 'inU1' (in 3-component vector of uint)
|
|
0:? Sequence
|
|
0:82 all (global bool)
|
|
0:82 'inF0' (in 3-component vector of float)
|
|
0:85 AtomicAdd (global void)
|
|
0:85 'gs_ua3' (global 3-component vector of uint)
|
|
0:85 'gs_ub3' (global 3-component vector of uint)
|
|
0:86 move second child to first child (temp 3-component vector of uint)
|
|
0:86 'out_u3' (temp 3-component vector of uint)
|
|
0:86 AtomicAdd (temp 3-component vector of uint)
|
|
0:86 'gs_ua3' (global 3-component vector of uint)
|
|
0:86 'gs_ub3' (global 3-component vector of uint)
|
|
0:87 AtomicAnd (global void)
|
|
0:87 'gs_ua3' (global 3-component vector of uint)
|
|
0:87 'gs_ub3' (global 3-component vector of uint)
|
|
0:88 move second child to first child (temp 3-component vector of uint)
|
|
0:88 'out_u3' (temp 3-component vector of uint)
|
|
0:88 AtomicAnd (temp 3-component vector of uint)
|
|
0:88 'gs_ua3' (global 3-component vector of uint)
|
|
0:88 'gs_ub3' (global 3-component vector of uint)
|
|
0:89 move second child to first child (temp 3-component vector of uint)
|
|
0:89 'out_u3' (temp 3-component vector of uint)
|
|
0:89 AtomicCompSwap (temp 3-component vector of uint)
|
|
0:89 'gs_ua3' (global 3-component vector of uint)
|
|
0:89 'gs_ub3' (global 3-component vector of uint)
|
|
0:89 'gs_uc3' (global 3-component vector of uint)
|
|
0:90 move second child to first child (temp 3-component vector of uint)
|
|
0:90 'out_u3' (temp 3-component vector of uint)
|
|
0:90 AtomicExchange (temp 3-component vector of uint)
|
|
0:90 'gs_ua3' (global 3-component vector of uint)
|
|
0:90 'gs_ub3' (global 3-component vector of uint)
|
|
0:91 AtomicMax (global void)
|
|
0:91 'gs_ua3' (global 3-component vector of uint)
|
|
0:91 'gs_ub3' (global 3-component vector of uint)
|
|
0:92 move second child to first child (temp 3-component vector of uint)
|
|
0:92 'out_u3' (temp 3-component vector of uint)
|
|
0:92 AtomicMax (temp 3-component vector of uint)
|
|
0:92 'gs_ua3' (global 3-component vector of uint)
|
|
0:92 'gs_ub3' (global 3-component vector of uint)
|
|
0:93 AtomicMin (global void)
|
|
0:93 'gs_ua3' (global 3-component vector of uint)
|
|
0:93 'gs_ub3' (global 3-component vector of uint)
|
|
0:94 move second child to first child (temp 3-component vector of uint)
|
|
0:94 'out_u3' (temp 3-component vector of uint)
|
|
0:94 AtomicMin (temp 3-component vector of uint)
|
|
0:94 'gs_ua3' (global 3-component vector of uint)
|
|
0:94 'gs_ub3' (global 3-component vector of uint)
|
|
0:95 AtomicOr (global void)
|
|
0:95 'gs_ua3' (global 3-component vector of uint)
|
|
0:95 'gs_ub3' (global 3-component vector of uint)
|
|
0:96 move second child to first child (temp 3-component vector of uint)
|
|
0:96 'out_u3' (temp 3-component vector of uint)
|
|
0:96 AtomicOr (temp 3-component vector of uint)
|
|
0:96 'gs_ua3' (global 3-component vector of uint)
|
|
0:96 'gs_ub3' (global 3-component vector of uint)
|
|
0:97 AtomicXor (global void)
|
|
0:97 'gs_ua3' (global 3-component vector of uint)
|
|
0:97 'gs_ub3' (global 3-component vector of uint)
|
|
0:98 move second child to first child (temp 3-component vector of uint)
|
|
0:98 'out_u3' (temp 3-component vector of uint)
|
|
0:98 AtomicXor (temp 3-component vector of uint)
|
|
0:98 'gs_ua3' (global 3-component vector of uint)
|
|
0:98 'gs_ub3' (global 3-component vector of uint)
|
|
0:101 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
|
|
0:105 Function Parameters:
|
|
0:105 'inF0' (layout(location=0 ) in 4-component vector of float)
|
|
0:105 'inF1' (layout(location=1 ) in 4-component vector of float)
|
|
0:105 'inF2' (layout(location=2 ) in 4-component vector of float)
|
|
0:105 'inU0' (layout(location=3 ) in 4-component vector of uint)
|
|
0:105 'inU1' (layout(location=4 ) in 4-component vector of uint)
|
|
0:? Sequence
|
|
0:109 all (global bool)
|
|
0:109 'inF0' (layout(location=0 ) in 4-component vector of float)
|
|
0:112 AtomicAdd (global void)
|
|
0:112 'gs_ua4' (global 4-component vector of uint)
|
|
0:112 'gs_ub4' (global 4-component vector of uint)
|
|
0:113 move second child to first child (temp 4-component vector of uint)
|
|
0:113 'out_u4' (temp 4-component vector of uint)
|
|
0:113 AtomicAdd (temp 4-component vector of uint)
|
|
0:113 'gs_ua4' (global 4-component vector of uint)
|
|
0:113 'gs_ub4' (global 4-component vector of uint)
|
|
0:114 AtomicAnd (global void)
|
|
0:114 'gs_ua4' (global 4-component vector of uint)
|
|
0:114 'gs_ub4' (global 4-component vector of uint)
|
|
0:115 move second child to first child (temp 4-component vector of uint)
|
|
0:115 'out_u4' (temp 4-component vector of uint)
|
|
0:115 AtomicAnd (temp 4-component vector of uint)
|
|
0:115 'gs_ua4' (global 4-component vector of uint)
|
|
0:115 'gs_ub4' (global 4-component vector of uint)
|
|
0:116 move second child to first child (temp 4-component vector of uint)
|
|
0:116 'out_u4' (temp 4-component vector of uint)
|
|
0:116 AtomicCompSwap (temp 4-component vector of uint)
|
|
0:116 'gs_ua4' (global 4-component vector of uint)
|
|
0:116 'gs_ub4' (global 4-component vector of uint)
|
|
0:116 'gs_uc4' (global 4-component vector of uint)
|
|
0:117 move second child to first child (temp 4-component vector of uint)
|
|
0:117 'out_u4' (temp 4-component vector of uint)
|
|
0:117 AtomicExchange (temp 4-component vector of uint)
|
|
0:117 'gs_ua4' (global 4-component vector of uint)
|
|
0:117 'gs_ub4' (global 4-component vector of uint)
|
|
0:118 AtomicMax (global void)
|
|
0:118 'gs_ua4' (global 4-component vector of uint)
|
|
0:118 'gs_ub4' (global 4-component vector of uint)
|
|
0:119 move second child to first child (temp 4-component vector of uint)
|
|
0:119 'out_u4' (temp 4-component vector of uint)
|
|
0:119 AtomicMax (temp 4-component vector of uint)
|
|
0:119 'gs_ua4' (global 4-component vector of uint)
|
|
0:119 'gs_ub4' (global 4-component vector of uint)
|
|
0:120 AtomicMin (global void)
|
|
0:120 'gs_ua4' (global 4-component vector of uint)
|
|
0:120 'gs_ub4' (global 4-component vector of uint)
|
|
0:121 move second child to first child (temp 4-component vector of uint)
|
|
0:121 'out_u4' (temp 4-component vector of uint)
|
|
0:121 AtomicMin (temp 4-component vector of uint)
|
|
0:121 'gs_ua4' (global 4-component vector of uint)
|
|
0:121 'gs_ub4' (global 4-component vector of uint)
|
|
0:122 AtomicOr (global void)
|
|
0:122 'gs_ua4' (global 4-component vector of uint)
|
|
0:122 'gs_ub4' (global 4-component vector of uint)
|
|
0:123 move second child to first child (temp 4-component vector of uint)
|
|
0:123 'out_u4' (temp 4-component vector of uint)
|
|
0:123 AtomicOr (temp 4-component vector of uint)
|
|
0:123 'gs_ua4' (global 4-component vector of uint)
|
|
0:123 'gs_ub4' (global 4-component vector of uint)
|
|
0:124 AtomicXor (global void)
|
|
0:124 'gs_ua4' (global 4-component vector of uint)
|
|
0:124 'gs_ub4' (global 4-component vector of uint)
|
|
0:125 move second child to first child (temp 4-component vector of uint)
|
|
0:125 'out_u4' (temp 4-component vector of uint)
|
|
0:125 AtomicXor (temp 4-component vector of uint)
|
|
0:125 'gs_ua4' (global 4-component vector of uint)
|
|
0:125 'gs_ub4' (global 4-component vector of uint)
|
|
0:128 Sequence
|
|
0:128 move second child to first child (temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:128 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'gs_ua' (global uint)
|
|
0:? 'gs_ub' (global uint)
|
|
0:? 'gs_uc' (global uint)
|
|
0:? 'gs_ua2' (global 2-component vector of uint)
|
|
0:? 'gs_ub2' (global 2-component vector of uint)
|
|
0:? 'gs_uc2' (global 2-component vector of uint)
|
|
0:? 'gs_ua3' (global 3-component vector of uint)
|
|
0:? 'gs_ub3' (global 3-component vector of uint)
|
|
0:? 'gs_uc3' (global 3-component vector of uint)
|
|
0:? 'gs_ua4' (global 4-component vector of uint)
|
|
0:? 'gs_ub4' (global 4-component vector of uint)
|
|
0:? 'gs_uc4' (global 4-component vector of uint)
|
|
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
|
|
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
|
|
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
|
|
0:? 'inU0' (layout(location=3 ) in 4-component vector of uint)
|
|
0:? 'inU1' (layout(location=4 ) in 4-component vector of uint)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 224
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint GLCompute 4 "ComputeShaderFunction" 175 215 219 220 222 223
|
|
ExecutionMode 4 LocalSize 1 1 1
|
|
Name 4 "ComputeShaderFunction"
|
|
Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;"
|
|
Name 11 "inF0"
|
|
Name 12 "inF1"
|
|
Name 13 "inF2"
|
|
Name 14 "inU0"
|
|
Name 15 "inU1"
|
|
Name 22 "ComputeShaderFunction1(vf1;vf1;vf1;"
|
|
Name 19 "inF0"
|
|
Name 20 "inF1"
|
|
Name 21 "inF2"
|
|
Name 34 "ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;"
|
|
Name 29 "inF0"
|
|
Name 30 "inF1"
|
|
Name 31 "inF2"
|
|
Name 32 "inU0"
|
|
Name 33 "inU1"
|
|
Name 46 "ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;"
|
|
Name 41 "inF0"
|
|
Name 42 "inF1"
|
|
Name 43 "inF2"
|
|
Name 44 "inU0"
|
|
Name 45 "inU1"
|
|
Name 52 "gs_ua"
|
|
Name 53 "gs_ub"
|
|
Name 58 "out_u1"
|
|
Name 66 "gs_uc"
|
|
Name 95 "gs_ua2"
|
|
Name 96 "gs_ub2"
|
|
Name 99 "out_u2"
|
|
Name 107 "gs_uc2"
|
|
Name 136 "gs_ua3"
|
|
Name 137 "gs_ub3"
|
|
Name 140 "out_u3"
|
|
Name 148 "gs_uc3"
|
|
Name 175 "inF0"
|
|
Name 180 "gs_ua4"
|
|
Name 181 "gs_ub4"
|
|
Name 185 "out_u4"
|
|
Name 193 "gs_uc4"
|
|
Name 215 "@entryPointOutput"
|
|
Name 219 "inF1"
|
|
Name 220 "inF2"
|
|
Name 222 "inU0"
|
|
Name 223 "inU1"
|
|
Decorate 175(inF0) Location 0
|
|
Decorate 215(@entryPointOutput) Location 0
|
|
Decorate 219(inF1) Location 1
|
|
Decorate 220(inF2) Location 2
|
|
Decorate 222(inU0) Location 3
|
|
Decorate 223(inU1) Location 4
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
8: TypeInt 32 0
|
|
9: TypePointer Function 8(int)
|
|
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr)
|
|
18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr)
|
|
24: TypeVector 6(float) 2
|
|
25: TypePointer Function 24(fvec2)
|
|
26: TypeVector 8(int) 2
|
|
27: TypePointer Function 26(ivec2)
|
|
28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr)
|
|
36: TypeVector 6(float) 3
|
|
37: TypePointer Function 36(fvec3)
|
|
38: TypeVector 8(int) 3
|
|
39: TypePointer Function 38(ivec3)
|
|
40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
|
|
49: TypeBool
|
|
51: TypePointer Private 8(int)
|
|
52(gs_ua): 51(ptr) Variable Private
|
|
53(gs_ub): 51(ptr) Variable Private
|
|
55: 8(int) Constant 1
|
|
56: 8(int) Constant 0
|
|
66(gs_uc): 51(ptr) Variable Private
|
|
87: 6(float) Constant 0
|
|
94: TypePointer Private 26(ivec2)
|
|
95(gs_ua2): 94(ptr) Variable Private
|
|
96(gs_ub2): 94(ptr) Variable Private
|
|
107(gs_uc2): 94(ptr) Variable Private
|
|
128: 6(float) Constant 1065353216
|
|
129: 6(float) Constant 1073741824
|
|
130: 24(fvec2) ConstantComposite 128 129
|
|
135: TypePointer Private 38(ivec3)
|
|
136(gs_ua3): 135(ptr) Variable Private
|
|
137(gs_ub3): 135(ptr) Variable Private
|
|
148(gs_uc3): 135(ptr) Variable Private
|
|
169: 6(float) Constant 1077936128
|
|
170: 36(fvec3) ConstantComposite 128 129 169
|
|
173: TypeVector 6(float) 4
|
|
174: TypePointer Input 173(fvec4)
|
|
175(inF0): 174(ptr) Variable Input
|
|
178: TypeVector 8(int) 4
|
|
179: TypePointer Private 178(ivec4)
|
|
180(gs_ua4): 179(ptr) Variable Private
|
|
181(gs_ub4): 179(ptr) Variable Private
|
|
184: TypePointer Function 178(ivec4)
|
|
193(gs_uc4): 179(ptr) Variable Private
|
|
214: TypePointer Output 173(fvec4)
|
|
215(@entryPointOutput): 214(ptr) Variable Output
|
|
216: 6(float) Constant 1082130432
|
|
217: 173(fvec4) ConstantComposite 128 129 169 216
|
|
219(inF1): 174(ptr) Variable Input
|
|
220(inF2): 174(ptr) Variable Input
|
|
221: TypePointer Input 178(ivec4)
|
|
222(inU0): 221(ptr) Variable Input
|
|
223(inU1): 221(ptr) Variable Input
|
|
4(ComputeShaderFunction): 2 Function None 3
|
|
5: Label
|
|
185(out_u4): 184(ptr) Variable Function
|
|
176: 173(fvec4) Load 175(inF0)
|
|
177: 49(bool) All 176
|
|
182: 178(ivec4) Load 181(gs_ub4)
|
|
183: 2 AtomicIAdd 180(gs_ua4) 55 56 182
|
|
186: 178(ivec4) Load 181(gs_ub4)
|
|
187: 178(ivec4) AtomicIAdd 180(gs_ua4) 55 56 186
|
|
Store 185(out_u4) 187
|
|
188: 178(ivec4) Load 181(gs_ub4)
|
|
189: 2 AtomicAnd 180(gs_ua4) 55 56 188
|
|
190: 178(ivec4) Load 181(gs_ub4)
|
|
191: 178(ivec4) AtomicAnd 180(gs_ua4) 55 56 190
|
|
Store 185(out_u4) 191
|
|
192: 178(ivec4) Load 181(gs_ub4)
|
|
194: 178(ivec4) Load 193(gs_uc4)
|
|
195: 178(ivec4) AtomicCompareExchange 180(gs_ua4) 55 56 56 194 192
|
|
Store 185(out_u4) 195
|
|
196: 178(ivec4) Load 181(gs_ub4)
|
|
197: 178(ivec4) AtomicExchange 180(gs_ua4) 55 56 196
|
|
Store 185(out_u4) 197
|
|
198: 178(ivec4) Load 181(gs_ub4)
|
|
199: 2 AtomicSMax 180(gs_ua4) 55 56 198
|
|
200: 178(ivec4) Load 181(gs_ub4)
|
|
201: 178(ivec4) AtomicUMax 180(gs_ua4) 55 56 200
|
|
Store 185(out_u4) 201
|
|
202: 178(ivec4) Load 181(gs_ub4)
|
|
203: 2 AtomicSMin 180(gs_ua4) 55 56 202
|
|
204: 178(ivec4) Load 181(gs_ub4)
|
|
205: 178(ivec4) AtomicUMin 180(gs_ua4) 55 56 204
|
|
Store 185(out_u4) 205
|
|
206: 178(ivec4) Load 181(gs_ub4)
|
|
207: 2 AtomicOr 180(gs_ua4) 55 56 206
|
|
208: 178(ivec4) Load 181(gs_ub4)
|
|
209: 178(ivec4) AtomicOr 180(gs_ua4) 55 56 208
|
|
Store 185(out_u4) 209
|
|
210: 178(ivec4) Load 181(gs_ub4)
|
|
211: 2 AtomicXor 180(gs_ua4) 55 56 210
|
|
212: 178(ivec4) Load 181(gs_ub4)
|
|
213: 178(ivec4) AtomicXor 180(gs_ua4) 55 56 212
|
|
Store 185(out_u4) 213
|
|
Store 215(@entryPointOutput) 217
|
|
Return
|
|
FunctionEnd
|
|
16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
|
|
11(inF0): 7(ptr) FunctionParameter
|
|
12(inF1): 7(ptr) FunctionParameter
|
|
13(inF2): 7(ptr) FunctionParameter
|
|
14(inU0): 9(ptr) FunctionParameter
|
|
15(inU1): 9(ptr) FunctionParameter
|
|
17: Label
|
|
58(out_u1): 9(ptr) Variable Function
|
|
48: 6(float) Load 11(inF0)
|
|
50: 49(bool) All 48
|
|
54: 8(int) Load 53(gs_ub)
|
|
57: 2 AtomicIAdd 52(gs_ua) 55 56 54
|
|
59: 8(int) Load 53(gs_ub)
|
|
60: 8(int) AtomicIAdd 52(gs_ua) 55 56 59
|
|
Store 58(out_u1) 60
|
|
61: 8(int) Load 53(gs_ub)
|
|
62: 2 AtomicAnd 52(gs_ua) 55 56 61
|
|
63: 8(int) Load 53(gs_ub)
|
|
64: 8(int) AtomicAnd 52(gs_ua) 55 56 63
|
|
Store 58(out_u1) 64
|
|
65: 8(int) Load 53(gs_ub)
|
|
67: 8(int) Load 66(gs_uc)
|
|
68: 8(int) AtomicCompareExchange 52(gs_ua) 55 56 56 67 65
|
|
Store 58(out_u1) 68
|
|
69: 8(int) Load 53(gs_ub)
|
|
70: 8(int) AtomicExchange 52(gs_ua) 55 56 69
|
|
Store 58(out_u1) 70
|
|
71: 8(int) Load 53(gs_ub)
|
|
72: 2 AtomicSMax 52(gs_ua) 55 56 71
|
|
73: 8(int) Load 53(gs_ub)
|
|
74: 8(int) AtomicUMax 52(gs_ua) 55 56 73
|
|
Store 58(out_u1) 74
|
|
75: 8(int) Load 53(gs_ub)
|
|
76: 2 AtomicSMin 52(gs_ua) 55 56 75
|
|
77: 8(int) Load 53(gs_ub)
|
|
78: 8(int) AtomicUMin 52(gs_ua) 55 56 77
|
|
Store 58(out_u1) 78
|
|
79: 8(int) Load 53(gs_ub)
|
|
80: 2 AtomicOr 52(gs_ua) 55 56 79
|
|
81: 8(int) Load 53(gs_ub)
|
|
82: 8(int) AtomicOr 52(gs_ua) 55 56 81
|
|
Store 58(out_u1) 82
|
|
83: 8(int) Load 53(gs_ub)
|
|
84: 2 AtomicXor 52(gs_ua) 55 56 83
|
|
85: 8(int) Load 53(gs_ub)
|
|
86: 8(int) AtomicXor 52(gs_ua) 55 56 85
|
|
Store 58(out_u1) 86
|
|
ReturnValue 87
|
|
FunctionEnd
|
|
22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
|
|
19(inF0): 7(ptr) FunctionParameter
|
|
20(inF1): 7(ptr) FunctionParameter
|
|
21(inF2): 7(ptr) FunctionParameter
|
|
23: Label
|
|
ReturnValue 87
|
|
FunctionEnd
|
|
34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
|
|
29(inF0): 25(ptr) FunctionParameter
|
|
30(inF1): 25(ptr) FunctionParameter
|
|
31(inF2): 25(ptr) FunctionParameter
|
|
32(inU0): 27(ptr) FunctionParameter
|
|
33(inU1): 27(ptr) FunctionParameter
|
|
35: Label
|
|
99(out_u2): 27(ptr) Variable Function
|
|
92: 24(fvec2) Load 29(inF0)
|
|
93: 49(bool) All 92
|
|
97: 26(ivec2) Load 96(gs_ub2)
|
|
98: 2 AtomicIAdd 95(gs_ua2) 55 56 97
|
|
100: 26(ivec2) Load 96(gs_ub2)
|
|
101: 26(ivec2) AtomicIAdd 95(gs_ua2) 55 56 100
|
|
Store 99(out_u2) 101
|
|
102: 26(ivec2) Load 96(gs_ub2)
|
|
103: 2 AtomicAnd 95(gs_ua2) 55 56 102
|
|
104: 26(ivec2) Load 96(gs_ub2)
|
|
105: 26(ivec2) AtomicAnd 95(gs_ua2) 55 56 104
|
|
Store 99(out_u2) 105
|
|
106: 26(ivec2) Load 96(gs_ub2)
|
|
108: 26(ivec2) Load 107(gs_uc2)
|
|
109: 26(ivec2) AtomicCompareExchange 95(gs_ua2) 55 56 56 108 106
|
|
Store 99(out_u2) 109
|
|
110: 26(ivec2) Load 96(gs_ub2)
|
|
111: 26(ivec2) AtomicExchange 95(gs_ua2) 55 56 110
|
|
Store 99(out_u2) 111
|
|
112: 26(ivec2) Load 96(gs_ub2)
|
|
113: 2 AtomicSMax 95(gs_ua2) 55 56 112
|
|
114: 26(ivec2) Load 96(gs_ub2)
|
|
115: 26(ivec2) AtomicUMax 95(gs_ua2) 55 56 114
|
|
Store 99(out_u2) 115
|
|
116: 26(ivec2) Load 96(gs_ub2)
|
|
117: 2 AtomicSMin 95(gs_ua2) 55 56 116
|
|
118: 26(ivec2) Load 96(gs_ub2)
|
|
119: 26(ivec2) AtomicUMin 95(gs_ua2) 55 56 118
|
|
Store 99(out_u2) 119
|
|
120: 26(ivec2) Load 96(gs_ub2)
|
|
121: 2 AtomicOr 95(gs_ua2) 55 56 120
|
|
122: 26(ivec2) Load 96(gs_ub2)
|
|
123: 26(ivec2) AtomicOr 95(gs_ua2) 55 56 122
|
|
Store 99(out_u2) 123
|
|
124: 26(ivec2) Load 96(gs_ub2)
|
|
125: 2 AtomicXor 95(gs_ua2) 55 56 124
|
|
126: 26(ivec2) Load 96(gs_ub2)
|
|
127: 26(ivec2) AtomicXor 95(gs_ua2) 55 56 126
|
|
Store 99(out_u2) 127
|
|
ReturnValue 130
|
|
FunctionEnd
|
|
46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
|
|
41(inF0): 37(ptr) FunctionParameter
|
|
42(inF1): 37(ptr) FunctionParameter
|
|
43(inF2): 37(ptr) FunctionParameter
|
|
44(inU0): 39(ptr) FunctionParameter
|
|
45(inU1): 39(ptr) FunctionParameter
|
|
47: Label
|
|
140(out_u3): 39(ptr) Variable Function
|
|
133: 36(fvec3) Load 41(inF0)
|
|
134: 49(bool) All 133
|
|
138: 38(ivec3) Load 137(gs_ub3)
|
|
139: 2 AtomicIAdd 136(gs_ua3) 55 56 138
|
|
141: 38(ivec3) Load 137(gs_ub3)
|
|
142: 38(ivec3) AtomicIAdd 136(gs_ua3) 55 56 141
|
|
Store 140(out_u3) 142
|
|
143: 38(ivec3) Load 137(gs_ub3)
|
|
144: 2 AtomicAnd 136(gs_ua3) 55 56 143
|
|
145: 38(ivec3) Load 137(gs_ub3)
|
|
146: 38(ivec3) AtomicAnd 136(gs_ua3) 55 56 145
|
|
Store 140(out_u3) 146
|
|
147: 38(ivec3) Load 137(gs_ub3)
|
|
149: 38(ivec3) Load 148(gs_uc3)
|
|
150: 38(ivec3) AtomicCompareExchange 136(gs_ua3) 55 56 56 149 147
|
|
Store 140(out_u3) 150
|
|
151: 38(ivec3) Load 137(gs_ub3)
|
|
152: 38(ivec3) AtomicExchange 136(gs_ua3) 55 56 151
|
|
Store 140(out_u3) 152
|
|
153: 38(ivec3) Load 137(gs_ub3)
|
|
154: 2 AtomicSMax 136(gs_ua3) 55 56 153
|
|
155: 38(ivec3) Load 137(gs_ub3)
|
|
156: 38(ivec3) AtomicUMax 136(gs_ua3) 55 56 155
|
|
Store 140(out_u3) 156
|
|
157: 38(ivec3) Load 137(gs_ub3)
|
|
158: 2 AtomicSMin 136(gs_ua3) 55 56 157
|
|
159: 38(ivec3) Load 137(gs_ub3)
|
|
160: 38(ivec3) AtomicUMin 136(gs_ua3) 55 56 159
|
|
Store 140(out_u3) 160
|
|
161: 38(ivec3) Load 137(gs_ub3)
|
|
162: 2 AtomicOr 136(gs_ua3) 55 56 161
|
|
163: 38(ivec3) Load 137(gs_ub3)
|
|
164: 38(ivec3) AtomicOr 136(gs_ua3) 55 56 163
|
|
Store 140(out_u3) 164
|
|
165: 38(ivec3) Load 137(gs_ub3)
|
|
166: 2 AtomicXor 136(gs_ua3) 55 56 165
|
|
167: 38(ivec3) Load 137(gs_ub3)
|
|
168: 38(ivec3) AtomicXor 136(gs_ua3) 55 56 167
|
|
Store 140(out_u3) 168
|
|
ReturnValue 170
|
|
FunctionEnd
|