527 lines
41 KiB
Plaintext
527 lines
41 KiB
Plaintext
hlsl.load.2dms.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:32 textureFetch (global 4-component vector of float)
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0:32 'g_tTex2dmsf4' (uniform texture2DMS)
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0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 3 (const int)
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0:33 textureFetch (global 4-component vector of int)
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0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:33 Constant:
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0:33 1 (const uint)
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0:33 Constant:
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0:33 3 (const int)
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0:34 textureFetch (global 4-component vector of uint)
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0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:34 Constant:
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0:34 1 (const uint)
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0:34 Constant:
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0:34 3 (const int)
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0:37 textureFetchOffset (global 4-component vector of float)
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0:37 'g_tTex2dmsf4' (uniform texture2DMS)
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0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 1 (const uint)
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0:37 Constant:
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0:37 3 (const int)
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0:37 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 5 (const uint)
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0:38 textureFetchOffset (global 4-component vector of int)
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0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:38 Constant:
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0:38 1 (const uint)
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0:38 Constant:
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0:38 3 (const int)
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0:38 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:38 Constant:
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0:38 5 (const uint)
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0:39 textureFetchOffset (global 4-component vector of uint)
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0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:39 Constant:
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0:39 1 (const uint)
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0:39 Constant:
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0:39 3 (const int)
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0:39 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:39 Constant:
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0:39 5 (const uint)
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0:42 textureFetch (global 4-component vector of float)
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0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:42 Constant:
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0:42 2 (const uint)
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0:42 Constant:
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0:42 3 (const int)
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0:43 textureFetch (global 4-component vector of int)
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0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:43 Constant:
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0:43 2 (const uint)
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0:43 Constant:
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0:43 3 (const int)
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0:44 textureFetch (global 4-component vector of uint)
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0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 2 (const uint)
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0:44 Constant:
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0:44 3 (const int)
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0:47 textureFetchOffset (global 4-component vector of float)
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0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:47 Constant:
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0:47 2 (const uint)
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0:47 Constant:
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0:47 3 (const int)
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0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:47 Constant:
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0:47 5 (const uint)
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0:48 textureFetchOffset (global 4-component vector of int)
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0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:48 Constant:
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0:48 2 (const uint)
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0:48 Constant:
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0:48 3 (const int)
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0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:48 Constant:
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0:48 5 (const uint)
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0:49 textureFetchOffset (global 4-component vector of uint)
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0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 2 (const uint)
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0:49 Constant:
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0:49 3 (const int)
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0:49 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 5 (const uint)
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0:51 move second child to first child (temp 4-component vector of float)
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0:51 Color: direct index for structure (temp 4-component vector of float)
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0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:51 Constant:
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0:51 0 (const int)
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0:51 Constant:
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0:51 1.000000
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0:51 1.000000
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0:51 1.000000
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0:51 1.000000
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0:52 move second child to first child (temp float)
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0:52 Depth: direct index for structure (temp float)
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0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:52 Constant:
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0:52 1 (const int)
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0:52 Constant:
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0:52 1.000000
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0:? Sequence
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0:? Sequence
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0:54 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:54 Color: direct index for structure (temp 4-component vector of float)
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0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:54 Constant:
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0:54 0 (const int)
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0:54 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:54 Depth: direct index for structure (temp float)
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0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:54 Constant:
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0:54 1 (const int)
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0:54 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex2dmsf4' (uniform texture2DMS)
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0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:32 textureFetch (global 4-component vector of float)
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0:32 'g_tTex2dmsf4' (uniform texture2DMS)
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0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 3 (const int)
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0:33 textureFetch (global 4-component vector of int)
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0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:33 Constant:
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0:33 1 (const uint)
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0:33 Constant:
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0:33 3 (const int)
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0:34 textureFetch (global 4-component vector of uint)
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0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:34 Constant:
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0:34 1 (const uint)
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0:34 Constant:
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0:34 3 (const int)
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0:37 textureFetchOffset (global 4-component vector of float)
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0:37 'g_tTex2dmsf4' (uniform texture2DMS)
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0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 1 (const uint)
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0:37 Constant:
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0:37 3 (const int)
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0:37 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 5 (const uint)
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0:38 textureFetchOffset (global 4-component vector of int)
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0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:38 Constant:
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0:38 1 (const uint)
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0:38 Constant:
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0:38 3 (const int)
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0:38 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:38 Constant:
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0:38 5 (const uint)
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0:39 textureFetchOffset (global 4-component vector of uint)
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0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:39 Constant:
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0:39 1 (const uint)
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|
0:39 Constant:
|
|
0:39 3 (const int)
|
|
0:39 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:39 Constant:
|
|
0:39 5 (const uint)
|
|
0:42 textureFetch (global 4-component vector of float)
|
|
0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
|
|
0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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|
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:42 Constant:
|
|
0:42 2 (const uint)
|
|
0:42 Constant:
|
|
0:42 3 (const int)
|
|
0:43 textureFetch (global 4-component vector of int)
|
|
0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
|
|
0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:43 Constant:
|
|
0:43 2 (const uint)
|
|
0:43 Constant:
|
|
0:43 3 (const int)
|
|
0:44 textureFetch (global 4-component vector of uint)
|
|
0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
|
|
0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:44 Constant:
|
|
0:44 2 (const uint)
|
|
0:44 Constant:
|
|
0:44 3 (const int)
|
|
0:47 textureFetchOffset (global 4-component vector of float)
|
|
0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
|
|
0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:47 Constant:
|
|
0:47 2 (const uint)
|
|
0:47 Constant:
|
|
0:47 3 (const int)
|
|
0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:47 Constant:
|
|
0:47 5 (const uint)
|
|
0:48 textureFetchOffset (global 4-component vector of int)
|
|
0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
|
|
0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:48 Constant:
|
|
0:48 2 (const uint)
|
|
0:48 Constant:
|
|
0:48 3 (const int)
|
|
0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:48 Constant:
|
|
0:48 5 (const uint)
|
|
0:49 textureFetchOffset (global 4-component vector of uint)
|
|
0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
|
|
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:49 Constant:
|
|
0:49 2 (const uint)
|
|
0:49 Constant:
|
|
0:49 3 (const int)
|
|
0:49 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:49 Constant:
|
|
0:49 5 (const uint)
|
|
0:51 move second child to first child (temp 4-component vector of float)
|
|
0:51 Color: direct index for structure (temp 4-component vector of float)
|
|
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:51 Constant:
|
|
0:51 0 (const int)
|
|
0:51 Constant:
|
|
0:51 1.000000
|
|
0:51 1.000000
|
|
0:51 1.000000
|
|
0:51 1.000000
|
|
0:52 move second child to first child (temp float)
|
|
0:52 Depth: direct index for structure (temp float)
|
|
0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:52 Constant:
|
|
0:52 1 (const int)
|
|
0:52 Constant:
|
|
0:52 1.000000
|
|
0:? Sequence
|
|
0:? Sequence
|
|
0:54 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:54 Color: direct index for structure (temp 4-component vector of float)
|
|
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:54 Constant:
|
|
0:54 0 (const int)
|
|
0:54 move second child to first child (temp float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:54 Depth: direct index for structure (temp float)
|
|
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:54 Constant:
|
|
0:54 1 (const int)
|
|
0:54 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
|
|
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
|
|
0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
|
|
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
|
|
0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
|
|
0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 123
|
|
|
|
Capability Shader
|
|
Capability ImageGatherExtended
|
|
Capability ImageMSArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 112 116
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 9 "g_tTex2dmsf4"
|
|
Name 15 "$Global"
|
|
MemberName 15($Global) 0 "c1"
|
|
MemberName 15($Global) 1 "c2"
|
|
MemberName 15($Global) 2 "c3"
|
|
MemberName 15($Global) 3 "c4"
|
|
MemberName 15($Global) 4 "o1"
|
|
MemberName 15($Global) 5 "o2"
|
|
MemberName 15($Global) 6 "o3"
|
|
MemberName 15($Global) 7 "o4"
|
|
Name 17 ""
|
|
Name 27 "g_tTex2dmsi4"
|
|
Name 35 "g_tTex2dmsu4"
|
|
Name 62 "g_tTex2dmsf4a"
|
|
Name 71 "g_tTex2dmsi4a"
|
|
Name 78 "g_tTex2dmsu4a"
|
|
Name 101 "PS_OUTPUT"
|
|
MemberName 101(PS_OUTPUT) 0 "Color"
|
|
MemberName 101(PS_OUTPUT) 1 "Depth"
|
|
Name 103 "psout"
|
|
Name 112 "Color"
|
|
Name 116 "Depth"
|
|
Name 122 "g_sSamp"
|
|
Decorate 9(g_tTex2dmsf4) DescriptorSet 0
|
|
MemberDecorate 15($Global) 0 Offset 0
|
|
MemberDecorate 15($Global) 1 Offset 8
|
|
MemberDecorate 15($Global) 2 Offset 16
|
|
MemberDecorate 15($Global) 3 Offset 32
|
|
MemberDecorate 15($Global) 4 Offset 48
|
|
MemberDecorate 15($Global) 5 Offset 56
|
|
MemberDecorate 15($Global) 6 Offset 64
|
|
MemberDecorate 15($Global) 7 Offset 80
|
|
Decorate 15($Global) Block
|
|
Decorate 17 DescriptorSet 0
|
|
Decorate 27(g_tTex2dmsi4) DescriptorSet 0
|
|
Decorate 35(g_tTex2dmsu4) DescriptorSet 0
|
|
Decorate 62(g_tTex2dmsf4a) DescriptorSet 0
|
|
Decorate 71(g_tTex2dmsi4a) DescriptorSet 0
|
|
Decorate 78(g_tTex2dmsu4a) DescriptorSet 0
|
|
Decorate 112(Color) Location 0
|
|
Decorate 116(Depth) BuiltIn FragDepth
|
|
Decorate 122(g_sSamp) DescriptorSet 0
|
|
Decorate 122(g_sSamp) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeImage 6(float) 2D multi-sampled sampled format:Unknown
|
|
8: TypePointer UniformConstant 7
|
|
9(g_tTex2dmsf4): 8(ptr) Variable UniformConstant
|
|
11: TypeInt 32 1
|
|
12: TypeVector 11(int) 2
|
|
13: TypeVector 11(int) 3
|
|
14: TypeVector 11(int) 4
|
|
15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
|
|
16: TypePointer Uniform 15($Global)
|
|
17: 16(ptr) Variable Uniform
|
|
18: 11(int) Constant 1
|
|
19: TypePointer Uniform 12(ivec2)
|
|
22: 11(int) Constant 3
|
|
23: TypeVector 6(float) 4
|
|
25: TypeImage 11(int) 2D multi-sampled sampled format:Unknown
|
|
26: TypePointer UniformConstant 25
|
|
27(g_tTex2dmsi4): 26(ptr) Variable UniformConstant
|
|
32: TypeInt 32 0
|
|
33: TypeImage 32(int) 2D multi-sampled sampled format:Unknown
|
|
34: TypePointer UniformConstant 33
|
|
35(g_tTex2dmsu4): 34(ptr) Variable UniformConstant
|
|
39: TypeVector 32(int) 4
|
|
44: 11(int) Constant 5
|
|
60: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown
|
|
61: TypePointer UniformConstant 60
|
|
62(g_tTex2dmsf4a): 61(ptr) Variable UniformConstant
|
|
64: 11(int) Constant 2
|
|
65: TypePointer Uniform 13(ivec3)
|
|
69: TypeImage 11(int) 2D array multi-sampled sampled format:Unknown
|
|
70: TypePointer UniformConstant 69
|
|
71(g_tTex2dmsi4a): 70(ptr) Variable UniformConstant
|
|
76: TypeImage 32(int) 2D array multi-sampled sampled format:Unknown
|
|
77: TypePointer UniformConstant 76
|
|
78(g_tTex2dmsu4a): 77(ptr) Variable UniformConstant
|
|
101(PS_OUTPUT): TypeStruct 23(fvec4) 6(float)
|
|
102: TypePointer Function 101(PS_OUTPUT)
|
|
104: 11(int) Constant 0
|
|
105: 6(float) Constant 1065353216
|
|
106: 23(fvec4) ConstantComposite 105 105 105 105
|
|
107: TypePointer Function 23(fvec4)
|
|
109: TypePointer Function 6(float)
|
|
111: TypePointer Output 23(fvec4)
|
|
112(Color): 111(ptr) Variable Output
|
|
115: TypePointer Output 6(float)
|
|
116(Depth): 115(ptr) Variable Output
|
|
120: TypeSampler
|
|
121: TypePointer UniformConstant 120
|
|
122(g_sSamp): 121(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
103(psout): 102(ptr) Variable Function
|
|
10: 7 Load 9(g_tTex2dmsf4)
|
|
20: 19(ptr) AccessChain 17 18
|
|
21: 12(ivec2) Load 20
|
|
24: 23(fvec4) ImageFetch 10 21 Sample 22
|
|
28: 25 Load 27(g_tTex2dmsi4)
|
|
29: 19(ptr) AccessChain 17 18
|
|
30: 12(ivec2) Load 29
|
|
31: 14(ivec4) ImageFetch 28 30 Sample 22
|
|
36: 33 Load 35(g_tTex2dmsu4)
|
|
37: 19(ptr) AccessChain 17 18
|
|
38: 12(ivec2) Load 37
|
|
40: 39(ivec4) ImageFetch 36 38 Sample 22
|
|
41: 7 Load 9(g_tTex2dmsf4)
|
|
42: 19(ptr) AccessChain 17 18
|
|
43: 12(ivec2) Load 42
|
|
45: 19(ptr) AccessChain 17 44
|
|
46: 12(ivec2) Load 45
|
|
47: 23(fvec4) ImageFetch 41 43 Offset Sample 46 22
|
|
48: 25 Load 27(g_tTex2dmsi4)
|
|
49: 19(ptr) AccessChain 17 18
|
|
50: 12(ivec2) Load 49
|
|
51: 19(ptr) AccessChain 17 44
|
|
52: 12(ivec2) Load 51
|
|
53: 14(ivec4) ImageFetch 48 50 Offset Sample 52 22
|
|
54: 33 Load 35(g_tTex2dmsu4)
|
|
55: 19(ptr) AccessChain 17 18
|
|
56: 12(ivec2) Load 55
|
|
57: 19(ptr) AccessChain 17 44
|
|
58: 12(ivec2) Load 57
|
|
59: 39(ivec4) ImageFetch 54 56 Offset Sample 58 22
|
|
63: 60 Load 62(g_tTex2dmsf4a)
|
|
66: 65(ptr) AccessChain 17 64
|
|
67: 13(ivec3) Load 66
|
|
68: 23(fvec4) ImageFetch 63 67 Sample 22
|
|
72: 69 Load 71(g_tTex2dmsi4a)
|
|
73: 65(ptr) AccessChain 17 64
|
|
74: 13(ivec3) Load 73
|
|
75: 14(ivec4) ImageFetch 72 74 Sample 22
|
|
79: 76 Load 78(g_tTex2dmsu4a)
|
|
80: 65(ptr) AccessChain 17 64
|
|
81: 13(ivec3) Load 80
|
|
82: 39(ivec4) ImageFetch 79 81 Sample 22
|
|
83: 60 Load 62(g_tTex2dmsf4a)
|
|
84: 65(ptr) AccessChain 17 64
|
|
85: 13(ivec3) Load 84
|
|
86: 19(ptr) AccessChain 17 44
|
|
87: 12(ivec2) Load 86
|
|
88: 23(fvec4) ImageFetch 83 85 Offset Sample 87 22
|
|
89: 69 Load 71(g_tTex2dmsi4a)
|
|
90: 65(ptr) AccessChain 17 64
|
|
91: 13(ivec3) Load 90
|
|
92: 19(ptr) AccessChain 17 44
|
|
93: 12(ivec2) Load 92
|
|
94: 14(ivec4) ImageFetch 89 91 Offset Sample 93 22
|
|
95: 76 Load 78(g_tTex2dmsu4a)
|
|
96: 65(ptr) AccessChain 17 64
|
|
97: 13(ivec3) Load 96
|
|
98: 19(ptr) AccessChain 17 44
|
|
99: 12(ivec2) Load 98
|
|
100: 39(ivec4) ImageFetch 95 97 Offset Sample 99 22
|
|
108: 107(ptr) AccessChain 103(psout) 104
|
|
Store 108 106
|
|
110: 109(ptr) AccessChain 103(psout) 18
|
|
Store 110 105
|
|
113: 107(ptr) AccessChain 103(psout) 104
|
|
114: 23(fvec4) Load 113
|
|
Store 112(Color) 114
|
|
117: 109(ptr) AccessChain 103(psout) 18
|
|
118: 6(float) Load 117
|
|
Store 116(Depth) 118
|
|
Return
|
|
FunctionEnd
|