551 lines
26 KiB
Plaintext
551 lines
26 KiB
Plaintext
hlsl.samplecmp.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r01' (temp float)
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0:42 textureOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r03' (temp float)
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0:43 textureOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r05' (temp float)
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0:44 textureOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r21' (temp float)
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0:47 textureOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r23' (temp float)
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0:48 textureOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r25' (temp float)
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0:49 textureOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:62 move second child to first child (temp 4-component vector of float)
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0:62 Color: direct index for structure (temp 4-component vector of float)
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0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child (temp float)
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0:63 Depth: direct index for structure (temp float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:? Sequence
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0:? Sequence
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0:65 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:65 Color: direct index for structure (temp 4-component vector of float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 0 (const int)
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0:65 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:65 Depth: direct index for structure (temp float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 1 (const int)
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0:65 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r01' (temp float)
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0:42 textureOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r03' (temp float)
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0:43 textureOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r05' (temp float)
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0:44 textureOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r21' (temp float)
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0:47 textureOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r23' (temp float)
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0:48 textureOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r25' (temp float)
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0:49 textureOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:62 move second child to first child (temp 4-component vector of float)
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0:62 Color: direct index for structure (temp 4-component vector of float)
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0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child (temp float)
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0:63 Depth: direct index for structure (temp float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:? Sequence
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0:? Sequence
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0:65 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:65 Color: direct index for structure (temp 4-component vector of float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 0 (const int)
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0:65 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:65 Depth: direct index for structure (temp float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 1 (const int)
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0:65 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 156
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 103 107
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r01"
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Name 11 "g_tTex1df4"
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Name 15 "g_sSamp"
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Name 26 "r03"
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Name 29 "g_tTex1di4"
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Name 37 "r05"
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Name 41 "g_tTex1du4"
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Name 49 "r21"
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Name 52 "g_tTex2df4"
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Name 67 "r23"
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Name 70 "g_tTex2di4"
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Name 79 "r25"
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Name 82 "g_tTex2du4"
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Name 92 "PS_OUTPUT"
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MemberName 92(PS_OUTPUT) 0 "Color"
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MemberName 92(PS_OUTPUT) 1 "Depth"
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Name 94 "psout"
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Name 103 "Color"
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Name 107 "Depth"
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Name 113 "g_tTex3df4"
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Name 116 "g_tTex3di4"
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Name 119 "g_tTex3du4"
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Name 122 "g_tTexcdf4"
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Name 125 "g_tTexcdi4"
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Name 128 "g_tTexcdu4"
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Name 131 "g_tTex1df4a"
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Name 134 "g_tTex1di4a"
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Name 137 "g_tTex1du4a"
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Name 140 "g_tTex2df4a"
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Name 143 "g_tTex2di4a"
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Name 146 "g_tTex2du4a"
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Name 149 "g_tTexcdf4a"
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Name 152 "g_tTexcdi4a"
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Name 155 "g_tTexcdu4a"
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Decorate 11(g_tTex1df4) DescriptorSet 0
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Decorate 11(g_tTex1df4) Binding 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 29(g_tTex1di4) DescriptorSet 0
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Decorate 41(g_tTex1du4) DescriptorSet 0
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Decorate 52(g_tTex2df4) DescriptorSet 0
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Decorate 70(g_tTex2di4) DescriptorSet 0
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Decorate 82(g_tTex2du4) DescriptorSet 0
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Decorate 103(Color) Location 0
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Decorate 107(Depth) BuiltIn FragDepth
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Decorate 113(g_tTex3df4) DescriptorSet 0
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Decorate 116(g_tTex3di4) DescriptorSet 0
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Decorate 119(g_tTex3du4) DescriptorSet 0
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Decorate 122(g_tTexcdf4) DescriptorSet 0
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Decorate 125(g_tTexcdi4) DescriptorSet 0
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Decorate 128(g_tTexcdu4) DescriptorSet 0
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Decorate 131(g_tTex1df4a) DescriptorSet 0
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Decorate 134(g_tTex1di4a) DescriptorSet 0
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Decorate 137(g_tTex1du4a) DescriptorSet 0
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Decorate 140(g_tTex2df4a) DescriptorSet 0
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Decorate 143(g_tTex2di4a) DescriptorSet 0
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Decorate 146(g_tTex2du4a) DescriptorSet 0
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Decorate 149(g_tTexcdf4a) DescriptorSet 0
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Decorate 152(g_tTexcdi4a) DescriptorSet 0
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Decorate 155(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D sampled format:Unknown
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10: TypePointer UniformConstant 9
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11(g_tTex1df4): 10(ptr) Variable UniformConstant
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13: TypeSampler
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14: TypePointer UniformConstant 13
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15(g_sSamp): 14(ptr) Variable UniformConstant
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17: TypeImage 6(float) 1D depth sampled format:Unknown
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18: TypeSampledImage 17
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20: 6(float) Constant 1036831949
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21: 6(float) Constant 1061158912
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22: TypeInt 32 1
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23: 22(int) Constant 2
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27: TypeImage 22(int) 1D sampled format:Unknown
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28: TypePointer UniformConstant 27
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29(g_tTex1di4): 28(ptr) Variable UniformConstant
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32: TypeImage 22(int) 1D depth sampled format:Unknown
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33: TypeSampledImage 32
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38: TypeInt 32 0
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39: TypeImage 38(int) 1D sampled format:Unknown
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40: TypePointer UniformConstant 39
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|
41(g_tTex1du4): 40(ptr) Variable UniformConstant
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44: TypeImage 38(int) 1D depth sampled format:Unknown
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45: TypeSampledImage 44
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|
50: TypeImage 6(float) 2D sampled format:Unknown
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51: TypePointer UniformConstant 50
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|
52(g_tTex2df4): 51(ptr) Variable UniformConstant
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55: TypeImage 6(float) 2D depth sampled format:Unknown
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56: TypeSampledImage 55
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58: TypeVector 6(float) 2
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59: 6(float) Constant 1045220557
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60: 58(fvec2) ConstantComposite 20 59
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|
62: TypeVector 22(int) 2
|
|
63: 22(int) Constant 3
|
|
64: 62(ivec2) ConstantComposite 23 63
|
|
68: TypeImage 22(int) 2D sampled format:Unknown
|
|
69: TypePointer UniformConstant 68
|
|
70(g_tTex2di4): 69(ptr) Variable UniformConstant
|
|
73: TypeImage 22(int) 2D depth sampled format:Unknown
|
|
74: TypeSampledImage 73
|
|
80: TypeImage 38(int) 2D sampled format:Unknown
|
|
81: TypePointer UniformConstant 80
|
|
82(g_tTex2du4): 81(ptr) Variable UniformConstant
|
|
85: TypeImage 38(int) 2D depth sampled format:Unknown
|
|
86: TypeSampledImage 85
|
|
91: TypeVector 6(float) 4
|
|
92(PS_OUTPUT): TypeStruct 91(fvec4) 6(float)
|
|
93: TypePointer Function 92(PS_OUTPUT)
|
|
95: 22(int) Constant 0
|
|
96: 6(float) Constant 1065353216
|
|
97: 91(fvec4) ConstantComposite 96 96 96 96
|
|
98: TypePointer Function 91(fvec4)
|
|
100: 22(int) Constant 1
|
|
102: TypePointer Output 91(fvec4)
|
|
103(Color): 102(ptr) Variable Output
|
|
106: TypePointer Output 6(float)
|
|
107(Depth): 106(ptr) Variable Output
|
|
111: TypeImage 6(float) 3D sampled format:Unknown
|
|
112: TypePointer UniformConstant 111
|
|
113(g_tTex3df4): 112(ptr) Variable UniformConstant
|
|
114: TypeImage 22(int) 3D sampled format:Unknown
|
|
115: TypePointer UniformConstant 114
|
|
116(g_tTex3di4): 115(ptr) Variable UniformConstant
|
|
117: TypeImage 38(int) 3D sampled format:Unknown
|
|
118: TypePointer UniformConstant 117
|
|
119(g_tTex3du4): 118(ptr) Variable UniformConstant
|
|
120: TypeImage 6(float) Cube sampled format:Unknown
|
|
121: TypePointer UniformConstant 120
|
|
122(g_tTexcdf4): 121(ptr) Variable UniformConstant
|
|
123: TypeImage 22(int) Cube sampled format:Unknown
|
|
124: TypePointer UniformConstant 123
|
|
125(g_tTexcdi4): 124(ptr) Variable UniformConstant
|
|
126: TypeImage 38(int) Cube sampled format:Unknown
|
|
127: TypePointer UniformConstant 126
|
|
128(g_tTexcdu4): 127(ptr) Variable UniformConstant
|
|
129: TypeImage 6(float) 1D array sampled format:Unknown
|
|
130: TypePointer UniformConstant 129
|
|
131(g_tTex1df4a): 130(ptr) Variable UniformConstant
|
|
132: TypeImage 22(int) 1D array sampled format:Unknown
|
|
133: TypePointer UniformConstant 132
|
|
134(g_tTex1di4a): 133(ptr) Variable UniformConstant
|
|
135: TypeImage 38(int) 1D array sampled format:Unknown
|
|
136: TypePointer UniformConstant 135
|
|
137(g_tTex1du4a): 136(ptr) Variable UniformConstant
|
|
138: TypeImage 6(float) 2D array sampled format:Unknown
|
|
139: TypePointer UniformConstant 138
|
|
140(g_tTex2df4a): 139(ptr) Variable UniformConstant
|
|
141: TypeImage 22(int) 2D array sampled format:Unknown
|
|
142: TypePointer UniformConstant 141
|
|
143(g_tTex2di4a): 142(ptr) Variable UniformConstant
|
|
144: TypeImage 38(int) 2D array sampled format:Unknown
|
|
145: TypePointer UniformConstant 144
|
|
146(g_tTex2du4a): 145(ptr) Variable UniformConstant
|
|
147: TypeImage 6(float) Cube array sampled format:Unknown
|
|
148: TypePointer UniformConstant 147
|
|
149(g_tTexcdf4a): 148(ptr) Variable UniformConstant
|
|
150: TypeImage 22(int) Cube array sampled format:Unknown
|
|
151: TypePointer UniformConstant 150
|
|
152(g_tTexcdi4a): 151(ptr) Variable UniformConstant
|
|
153: TypeImage 38(int) Cube array sampled format:Unknown
|
|
154: TypePointer UniformConstant 153
|
|
155(g_tTexcdu4a): 154(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(r01): 7(ptr) Variable Function
|
|
26(r03): 7(ptr) Variable Function
|
|
37(r05): 7(ptr) Variable Function
|
|
49(r21): 7(ptr) Variable Function
|
|
67(r23): 7(ptr) Variable Function
|
|
79(r25): 7(ptr) Variable Function
|
|
94(psout): 93(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4)
|
|
16: 13 Load 15(g_sSamp)
|
|
19: 18 SampledImage 12 16
|
|
24: 6(float) CompositeExtract 20 0
|
|
25: 6(float) ImageSampleDrefImplicitLod 19 20 24 ConstOffset 23
|
|
Store 8(r01) 25
|
|
30: 27 Load 29(g_tTex1di4)
|
|
31: 13 Load 15(g_sSamp)
|
|
34: 33 SampledImage 30 31
|
|
35: 6(float) CompositeExtract 20 0
|
|
36: 6(float) ImageSampleDrefImplicitLod 34 20 35 ConstOffset 23
|
|
Store 26(r03) 36
|
|
42: 39 Load 41(g_tTex1du4)
|
|
43: 13 Load 15(g_sSamp)
|
|
46: 45 SampledImage 42 43
|
|
47: 6(float) CompositeExtract 20 0
|
|
48: 6(float) ImageSampleDrefImplicitLod 46 20 47 ConstOffset 23
|
|
Store 37(r05) 48
|
|
53: 50 Load 52(g_tTex2df4)
|
|
54: 13 Load 15(g_sSamp)
|
|
57: 56 SampledImage 53 54
|
|
61: 6(float) CompositeExtract 60 0
|
|
65: 6(float) CompositeExtract 61 0
|
|
66: 6(float) ImageSampleDrefImplicitLod 57 61 65 ConstOffset 64
|
|
Store 49(r21) 66
|
|
71: 68 Load 70(g_tTex2di4)
|
|
72: 13 Load 15(g_sSamp)
|
|
75: 74 SampledImage 71 72
|
|
76: 6(float) CompositeExtract 60 0
|
|
77: 6(float) CompositeExtract 76 0
|
|
78: 6(float) ImageSampleDrefImplicitLod 75 76 77 ConstOffset 64
|
|
Store 67(r23) 78
|
|
83: 80 Load 82(g_tTex2du4)
|
|
84: 13 Load 15(g_sSamp)
|
|
87: 86 SampledImage 83 84
|
|
88: 6(float) CompositeExtract 60 0
|
|
89: 6(float) CompositeExtract 88 0
|
|
90: 6(float) ImageSampleDrefImplicitLod 87 88 89 ConstOffset 64
|
|
Store 79(r25) 90
|
|
99: 98(ptr) AccessChain 94(psout) 95
|
|
Store 99 97
|
|
101: 7(ptr) AccessChain 94(psout) 100
|
|
Store 101 96
|
|
104: 98(ptr) AccessChain 94(psout) 95
|
|
105: 91(fvec4) Load 104
|
|
Store 103(Color) 105
|
|
108: 7(ptr) AccessChain 94(psout) 100
|
|
109: 6(float) Load 108
|
|
Store 107(Depth) 109
|
|
Return
|
|
FunctionEnd
|