501 lines
23 KiB
Plaintext
501 lines
23 KiB
Plaintext
hlsl.samplegrad.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval10' (temp 4-component vector of float)
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0:27 textureGradOffset (global 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1DArray)
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0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 1.100000
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0:27 Constant:
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0:27 1.200000
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0:27 Constant:
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0:27 1 (const int)
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval11' (temp 4-component vector of int)
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0:28 textureGradOffset (global 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler1DArray)
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0:28 'g_tTex1di4' (uniform itexture1DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Constant:
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0:28 1.100000
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0:28 Constant:
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0:28 1.200000
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0:28 Constant:
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0:28 1 (const int)
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval12' (temp 4-component vector of uint)
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0:29 textureGradOffset (global 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler1DArray)
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0:29 'g_tTex1du4' (uniform utexture1DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:29 Constant:
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0:29 1.100000
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0:29 Constant:
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0:29 1.200000
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0:29 Constant:
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0:29 1 (const int)
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval20' (temp 4-component vector of float)
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0:31 textureGradOffset (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler2DArray)
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0:31 'g_tTex2df4' (uniform texture2DArray)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval21' (temp 4-component vector of int)
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0:32 textureGradOffset (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler2DArray)
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0:32 'g_tTex2di4' (uniform itexture2DArray)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval22' (temp 4-component vector of uint)
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0:33 textureGradOffset (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler2DArray)
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0:33 'g_tTex2du4' (uniform utexture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 Color: direct index for structure (temp 4-component vector of float)
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 1.000000
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0:35 1.000000
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0:35 1.000000
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0:35 1.000000
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0:36 move second child to first child (temp float)
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0:36 Depth: direct index for structure (temp float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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0:36 1.000000
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0:? Sequence
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0:? Sequence
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0:38 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:38 Color: direct index for structure (temp 4-component vector of float)
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0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:38 Depth: direct index for structure (temp float)
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0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:38 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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0:? 'g_tTexcdf4' (uniform textureCubeArray)
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0:? 'g_tTexcdi4' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval10' (temp 4-component vector of float)
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0:27 textureGradOffset (global 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1DArray)
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0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 1.100000
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0:27 Constant:
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0:27 1.200000
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0:27 Constant:
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0:27 1 (const int)
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval11' (temp 4-component vector of int)
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0:28 textureGradOffset (global 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler1DArray)
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0:28 'g_tTex1di4' (uniform itexture1DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Constant:
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0:28 1.100000
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0:28 Constant:
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0:28 1.200000
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0:28 Constant:
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0:28 1 (const int)
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval12' (temp 4-component vector of uint)
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0:29 textureGradOffset (global 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler1DArray)
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0:29 'g_tTex1du4' (uniform utexture1DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:29 Constant:
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0:29 1.100000
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0:29 Constant:
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0:29 1.200000
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0:29 Constant:
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0:29 1 (const int)
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval20' (temp 4-component vector of float)
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0:31 textureGradOffset (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler2DArray)
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0:31 'g_tTex2df4' (uniform texture2DArray)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval21' (temp 4-component vector of int)
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0:32 textureGradOffset (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler2DArray)
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0:32 'g_tTex2di4' (uniform itexture2DArray)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval22' (temp 4-component vector of uint)
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0:33 textureGradOffset (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler2DArray)
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0:33 'g_tTex2du4' (uniform utexture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 Color: direct index for structure (temp 4-component vector of float)
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 1.000000
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0:35 1.000000
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0:35 1.000000
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0:35 1.000000
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0:36 move second child to first child (temp float)
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0:36 Depth: direct index for structure (temp float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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0:36 1.000000
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0:? Sequence
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0:? Sequence
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0:38 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:38 Color: direct index for structure (temp 4-component vector of float)
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0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:38 Depth: direct index for structure (temp float)
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0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:38 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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0:? 'g_tTexcdf4' (uniform textureCubeArray)
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0:? 'g_tTexcdi4' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 113
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 95 99
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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Name 16 "g_sSamp"
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Name 31 "txval11"
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Name 34 "g_tTex1di4"
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Name 43 "txval12"
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Name 46 "g_tTex1du4"
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Name 52 "txval20"
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Name 55 "g_tTex2df4"
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Name 68 "txval21"
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Name 71 "g_tTex2di4"
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Name 77 "txval22"
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Name 80 "g_tTex2du4"
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Name 86 "PS_OUTPUT"
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MemberName 86(PS_OUTPUT) 0 "Color"
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MemberName 86(PS_OUTPUT) 1 "Depth"
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Name 88 "psout"
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Name 95 "Color"
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Name 99 "Depth"
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Name 103 "g_tTex1df4a"
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Name 106 "g_tTexcdf4"
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Name 109 "g_tTexcdi4"
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Name 112 "g_tTexcdu4"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 34(g_tTex1di4) DescriptorSet 0
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Decorate 46(g_tTex1du4) DescriptorSet 0
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Decorate 55(g_tTex2df4) DescriptorSet 0
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Decorate 71(g_tTex2di4) DescriptorSet 0
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Decorate 80(g_tTex2du4) DescriptorSet 0
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Decorate 95(Color) Location 0
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Decorate 99(Depth) BuiltIn FragDepth
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Decorate 103(g_tTex1df4a) DescriptorSet 0
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Decorate 103(g_tTex1df4a) Binding 1
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Decorate 106(g_tTexcdf4) DescriptorSet 0
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Decorate 109(g_tTexcdi4) DescriptorSet 0
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Decorate 112(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 1D array sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex1df4): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(g_sSamp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 20(fvec2) ConstantComposite 21 22
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24: 6(float) Constant 1066192077
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25: 6(float) Constant 1067030938
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26: TypeInt 32 1
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27: 26(int) Constant 1
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29: TypeVector 26(int) 4
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30: TypePointer Function 29(ivec4)
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32: TypeImage 26(int) 1D array sampled format:Unknown
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33: TypePointer UniformConstant 32
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34(g_tTex1di4): 33(ptr) Variable UniformConstant
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37: TypeSampledImage 32
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40: TypeInt 32 0
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41: TypeVector 40(int) 4
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42: TypePointer Function 41(ivec4)
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44: TypeImage 40(int) 1D array sampled format:Unknown
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45: TypePointer UniformConstant 44
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46(g_tTex1du4): 45(ptr) Variable UniformConstant
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49: TypeSampledImage 44
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53: TypeImage 6(float) 2D array sampled format:Unknown
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54: TypePointer UniformConstant 53
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55(g_tTex2df4): 54(ptr) Variable UniformConstant
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58: TypeSampledImage 53
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60: TypeVector 6(float) 3
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61: 6(float) Constant 1050253722
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62: 60(fvec3) ConstantComposite 21 22 61
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63: 20(fvec2) ConstantComposite 24 25
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64: TypeVector 26(int) 2
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65: 26(int) Constant 0
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66: 64(ivec2) ConstantComposite 27 65
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69: TypeImage 26(int) 2D array sampled format:Unknown
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70: TypePointer UniformConstant 69
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71(g_tTex2di4): 70(ptr) Variable UniformConstant
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74: TypeSampledImage 69
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78: TypeImage 40(int) 2D array sampled format:Unknown
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79: TypePointer UniformConstant 78
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80(g_tTex2du4): 79(ptr) Variable UniformConstant
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83: TypeSampledImage 78
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86(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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87: TypePointer Function 86(PS_OUTPUT)
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89: 6(float) Constant 1065353216
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90: 7(fvec4) ConstantComposite 89 89 89 89
|
|
92: TypePointer Function 6(float)
|
|
94: TypePointer Output 7(fvec4)
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|
95(Color): 94(ptr) Variable Output
|
|
98: TypePointer Output 6(float)
|
|
99(Depth): 98(ptr) Variable Output
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|
103(g_tTex1df4a): 11(ptr) Variable UniformConstant
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|
104: TypeImage 6(float) Cube array sampled format:Unknown
|
|
105: TypePointer UniformConstant 104
|
|
106(g_tTexcdf4): 105(ptr) Variable UniformConstant
|
|
107: TypeImage 26(int) Cube array sampled format:Unknown
|
|
108: TypePointer UniformConstant 107
|
|
109(g_tTexcdi4): 108(ptr) Variable UniformConstant
|
|
110: TypeImage 40(int) Cube array sampled format:Unknown
|
|
111: TypePointer UniformConstant 110
|
|
112(g_tTexcdu4): 111(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(txval10): 8(ptr) Variable Function
|
|
31(txval11): 30(ptr) Variable Function
|
|
43(txval12): 42(ptr) Variable Function
|
|
52(txval20): 8(ptr) Variable Function
|
|
68(txval21): 30(ptr) Variable Function
|
|
77(txval22): 42(ptr) Variable Function
|
|
88(psout): 87(ptr) Variable Function
|
|
13: 10 Load 12(g_tTex1df4)
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|
17: 14 Load 16(g_sSamp)
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|
19: 18 SampledImage 13 17
|
|
28: 7(fvec4) ImageSampleExplicitLod 19 23 Grad ConstOffset 24 25 27
|
|
Store 9(txval10) 28
|
|
35: 32 Load 34(g_tTex1di4)
|
|
36: 14 Load 16(g_sSamp)
|
|
38: 37 SampledImage 35 36
|
|
39: 29(ivec4) ImageSampleExplicitLod 38 23 Grad ConstOffset 24 25 27
|
|
Store 31(txval11) 39
|
|
47: 44 Load 46(g_tTex1du4)
|
|
48: 14 Load 16(g_sSamp)
|
|
50: 49 SampledImage 47 48
|
|
51: 41(ivec4) ImageSampleExplicitLod 50 23 Grad ConstOffset 24 25 27
|
|
Store 43(txval12) 51
|
|
56: 53 Load 55(g_tTex2df4)
|
|
57: 14 Load 16(g_sSamp)
|
|
59: 58 SampledImage 56 57
|
|
67: 7(fvec4) ImageSampleExplicitLod 59 62 Grad ConstOffset 63 63 66
|
|
Store 52(txval20) 67
|
|
72: 69 Load 71(g_tTex2di4)
|
|
73: 14 Load 16(g_sSamp)
|
|
75: 74 SampledImage 72 73
|
|
76: 29(ivec4) ImageSampleExplicitLod 75 62 Grad ConstOffset 63 63 66
|
|
Store 68(txval21) 76
|
|
81: 78 Load 80(g_tTex2du4)
|
|
82: 14 Load 16(g_sSamp)
|
|
84: 83 SampledImage 81 82
|
|
85: 41(ivec4) ImageSampleExplicitLod 84 62 Grad ConstOffset 63 63 66
|
|
Store 77(txval22) 85
|
|
91: 8(ptr) AccessChain 88(psout) 65
|
|
Store 91 90
|
|
93: 92(ptr) AccessChain 88(psout) 27
|
|
Store 93 89
|
|
96: 8(ptr) AccessChain 88(psout) 65
|
|
97: 7(fvec4) Load 96
|
|
Store 95(Color) 97
|
|
100: 92(ptr) AccessChain 88(psout) 27
|
|
101: 6(float) Load 100
|
|
Store 99(Depth) 101
|
|
Return
|
|
FunctionEnd
|