118 lines
5.1 KiB
Plaintext
118 lines
5.1 KiB
Plaintext
hlsl.stringtoken.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color})
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0:16 Function Parameters:
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0:? Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 Color: direct index for structure (temp 4-component vector of float)
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0:18 'psout' (temp structure{temp 4-component vector of float Color})
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0:18 Constant:
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0:18 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 1.000000
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0:? Sequence
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0:? Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:19 Color: direct index for structure (temp 4-component vector of float)
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0:19 'psout' (temp structure{temp 4-component vector of float Color})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Branch: Return
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0:? Linker Objects
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0:? 'TestTexture' (uniform texture2D)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color})
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0:16 Function Parameters:
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0:? Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 Color: direct index for structure (temp 4-component vector of float)
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0:18 'psout' (temp structure{temp 4-component vector of float Color})
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0:18 Constant:
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0:18 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 1.000000
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0:? Sequence
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0:? Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:19 Color: direct index for structure (temp 4-component vector of float)
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0:19 'psout' (temp structure{temp 4-component vector of float Color})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Branch: Return
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0:? Linker Objects
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0:? 'TestTexture' (uniform texture2D)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 29
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 19
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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Name 10 "psout"
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Name 19 "Color"
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Name 25 "TestTexture"
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Name 26 "$Global"
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MemberName 26($Global) 0 "TestUF"
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Name 28 ""
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Decorate 19(Color) Location 0
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Decorate 25(TestTexture) DescriptorSet 0
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Decorate 26($Global) Block
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Decorate 28 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypePointer Function 8(PS_OUTPUT)
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11: TypeInt 32 1
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12: 11(int) Constant 0
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13: 6(float) Constant 0
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14: 6(float) Constant 1065353216
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15: 7(fvec4) ConstantComposite 13 13 13 14
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16: TypePointer Function 7(fvec4)
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18: TypePointer Output 7(fvec4)
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19(Color): 18(ptr) Variable Output
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23: TypeImage 6(float) 2D sampled format:Unknown
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24: TypePointer UniformConstant 23
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25(TestTexture): 24(ptr) Variable UniformConstant
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26($Global): TypeStruct 7(fvec4)
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27: TypePointer Uniform 26($Global)
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28: 27(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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10(psout): 9(ptr) Variable Function
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17: 16(ptr) AccessChain 10(psout) 12
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Store 17 15
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20: 16(ptr) AccessChain 10(psout) 12
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21: 7(fvec4) Load 20
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Store 19(Color) 21
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Return
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FunctionEnd
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