43 lines
		
	
	
		
			757 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			757 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 460
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layout(location = 5) in outBlock {
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    vec4 o3;
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};
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in vec4 gfo1;
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in vec2 gfo2;
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out vec4 outColor;
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uniform vec2 u1;
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uniform vec3 u2;           // initializer present in vertex stage
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uniform vec4 u3 = vec4(0); // initializer matches initializer in vertex stage
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uniform mat2 um2 = mat2(4.0);
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layout (location = 0, binding = 0) uniform sampler2D glass;
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uniform crossStageBlock1 {
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    uniform vec4 a;
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    vec4 b;
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};
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buffer fragOnlyBlock {
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    vec2 fb1;
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};
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uniform crossStageBlock2 {
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    uniform vec4 a;
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    vec2 b;
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} blockName2 [2]; // instance name different from vert
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void main()
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{
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    vec4 color = gfo1 * u1.rgrg * u2.rgbr * u3.rgba;        // o1 is statically used
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    outColor = color;
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}
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