32 lines
		
	
	
		
			349 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			349 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| #define IN_SHADER
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| 
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| static float4 color;
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| 
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| void main()
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| {
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| #if FOO==200
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|     color = 1.0;
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| #else
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|     #error expected FOO 200
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| #endif
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| 
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| #ifdef FOO
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|     color -= 5.0;
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| #else
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|     #error expected FOO 200
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| #endif
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| 
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| #ifdef IN_SHADER
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|     color++;
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| #else
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|     #error IN_SHADER was undef
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| #endif
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| 
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| #ifdef UNDEFED
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|     #error UNDEFED defined
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| #else
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|     color *= 3.0;
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| #endif
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| }
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