15 lines
		
	
	
		
			241 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			241 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 310 es
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in mediump float ps;
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invariant gl_Position;
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void main()
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{
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    gl_Position = vec4(ps);
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    gl_Position *= float(4 - gl_VertexIndex);
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    gl_PointSize = ps; 
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    gl_PointSize *= float(5 - gl_InstanceIndex);
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}
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