20 lines
		
	
	
		
			338 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			338 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 140
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| uniform sampler2D texSampler2D;
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| in  vec4 color;
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| in  float alpha;
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| 
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| in  vec4 TexCoord[6];
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| 
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| in  vec4 foo[3];
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| 
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| void main()
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| {
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| 	vec4 texColor = texture(texSampler2D, vec2(TexCoord[4] + TexCoord[5]));
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| 
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| 	texColor += color;
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| 
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| 	texColor.a = alpha;
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| 
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|     gl_FragColor = foo[1] + TexCoord[0] + TexCoord[4] + texColor;
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| }
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