Also, remove assumption that if something is opaque that it must be in the UniformConstant storage class. This allows function declarations to know all parameters will be in the Function storage class.
208 lines
9.1 KiB
Plaintext
Executable File
208 lines
9.1 KiB
Plaintext
Executable File
hlsl.aliasOpaque.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? 's.ss' ( in sampler)
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0:? 's.a' ( in float)
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0:? 's.tex' ( in texture2D)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 vector-scale ( temp 4-component vector of float)
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0:? 's.a' ( in float)
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0:13 texture ( temp 4-component vector of float)
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0:13 Construct combined texture-sampler ( temp sampler2D)
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0:? 's.tex' ( in texture2D)
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0:? 's.ss' ( in sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:19 move second child to first child ( temp sampler)
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0:? 'os.ss' ( temp sampler)
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0:19 'gss2' ( uniform sampler)
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0:20 move second child to first child ( temp sampler)
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0:? 'os.ss' ( temp sampler)
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0:20 'gss' ( uniform sampler)
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0:21 move second child to first child ( temp texture2D)
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0:? 'os.tex' ( temp texture2D)
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0:21 'gtex' ( uniform texture2D)
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0:22 move second child to first child ( temp float)
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0:? 'os.a' ( temp float)
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0:22 Constant:
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0:22 3.000000
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0:28 Branch: Return with expression
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0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:? 'os.ss' ( temp sampler)
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0:? 'os.a' ( temp float)
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0:? 'os.tex' ( temp texture2D)
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:17 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gss' ( uniform sampler)
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0:? 'gss2' ( uniform sampler)
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0:? 'gtex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? 's.ss' ( in sampler)
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0:? 's.a' ( in float)
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0:? 's.tex' ( in texture2D)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 vector-scale ( temp 4-component vector of float)
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0:? 's.a' ( in float)
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0:13 texture ( temp 4-component vector of float)
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0:13 Construct combined texture-sampler ( temp sampler2D)
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0:? 's.tex' ( in texture2D)
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0:? 's.ss' ( in sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:19 move second child to first child ( temp sampler)
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0:? 'os.ss' ( temp sampler)
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0:19 'gss2' ( uniform sampler)
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0:20 move second child to first child ( temp sampler)
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0:? 'os.ss' ( temp sampler)
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0:20 'gss' ( uniform sampler)
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0:21 move second child to first child ( temp texture2D)
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0:? 'os.tex' ( temp texture2D)
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0:21 'gtex' ( uniform texture2D)
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0:22 move second child to first child ( temp float)
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0:? 'os.a' ( temp float)
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0:22 Constant:
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0:22 3.000000
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0:28 Branch: Return with expression
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0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:? 'os.ss' ( temp sampler)
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0:? 'os.a' ( temp float)
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0:? 'os.tex' ( temp texture2D)
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:17 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gss' ( uniform sampler)
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0:? 'gss2' ( uniform sampler)
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0:? 'gtex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 59
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 57
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 17 "osCall(struct-OS-p1-f1-t211;"
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Name 14 "s.ss"
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Name 15 "s.a"
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Name 16 "s.tex"
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Name 20 "@main("
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Name 35 "os.ss"
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Name 37 "gss2"
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Name 39 "gss"
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Name 41 "os.tex"
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Name 43 "gtex"
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Name 45 "os.a"
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Name 47 "param"
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Name 49 "param"
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Name 51 "param"
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Name 57 "@entryPointOutput"
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Decorate 37(gss2) DescriptorSet 0
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Decorate 39(gss) DescriptorSet 0
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Decorate 43(gtex) DescriptorSet 0
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Decorate 57(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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7: TypePointer Function 6
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8: TypeFloat 32
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9: TypePointer Function 8(float)
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10: TypeImage 8(float) 2D sampled format:Unknown
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11: TypePointer Function 10
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12: TypeVector 8(float) 4
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13: TypeFunction 12(fvec4) 7(ptr) 9(ptr) 11(ptr)
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19: TypeFunction 12(fvec4)
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25: TypeSampledImage 10
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27: TypeVector 8(float) 2
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28: 8(float) Constant 1045220557
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29: 8(float) Constant 1050253722
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30: 27(fvec2) ConstantComposite 28 29
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36: TypePointer UniformConstant 6
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37(gss2): 36(ptr) Variable UniformConstant
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39(gss): 36(ptr) Variable UniformConstant
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42: TypePointer UniformConstant 10
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43(gtex): 42(ptr) Variable UniformConstant
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46: 8(float) Constant 1077936128
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56: TypePointer Output 12(fvec4)
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57(@entryPointOutput): 56(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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58: 12(fvec4) FunctionCall 20(@main()
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Store 57(@entryPointOutput) 58
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Return
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FunctionEnd
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17(osCall(struct-OS-p1-f1-t211;): 12(fvec4) Function None 13
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14(s.ss): 7(ptr) FunctionParameter
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15(s.a): 9(ptr) FunctionParameter
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16(s.tex): 11(ptr) FunctionParameter
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18: Label
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22: 8(float) Load 15(s.a)
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23: 10 Load 16(s.tex)
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24: 6 Load 14(s.ss)
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26: 25 SampledImage 23 24
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31: 12(fvec4) ImageSampleImplicitLod 26 30
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32: 12(fvec4) VectorTimesScalar 31 22
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ReturnValue 32
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FunctionEnd
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20(@main(): 12(fvec4) Function None 19
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21: Label
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35(os.ss): 7(ptr) Variable Function
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41(os.tex): 11(ptr) Variable Function
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45(os.a): 9(ptr) Variable Function
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47(param): 7(ptr) Variable Function
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49(param): 9(ptr) Variable Function
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51(param): 11(ptr) Variable Function
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38: 6 Load 37(gss2)
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Store 35(os.ss) 38
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40: 6 Load 39(gss)
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Store 35(os.ss) 40
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44: 10 Load 43(gtex)
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Store 41(os.tex) 44
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Store 45(os.a) 46
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48: 6 Load 35(os.ss)
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Store 47(param) 48
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50: 8(float) Load 45(os.a)
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Store 49(param) 50
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52: 10 Load 41(os.tex)
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Store 51(param) 52
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53: 12(fvec4) FunctionCall 17(osCall(struct-OS-p1-f1-t211;) 47(param) 49(param) 51(param)
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ReturnValue 53
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FunctionEnd
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