From comment about this: Adjust alignment for HLSL rules TODO: make this consistent in early phases of code: adjusting this late means inconsistencies with earlier code, which for reflection is an issue. Until reflection is brought in sync with these adjustments, don't apply to $Global, which is the most likely to rely on reflection, and least likely to rely implicit layouts.
258 lines
14 KiB
Plaintext
Executable File
258 lines
14 KiB
Plaintext
Executable File
hlsl.amend.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:3 'm' ( global 4-component vector of float)
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0:3 vector-scale ( temp 4-component vector of float)
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0:3 a: direct index for structure ( uniform 4-component vector of float)
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0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:3 Constant:
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0:3 0 (const uint)
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0:3 b: direct index for structure ( uniform float)
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0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:3 Constant:
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0:3 1 (const uint)
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0:5 Function Definition: @f1( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:6 vector-scale ( temp 4-component vector of float)
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0:6 a: direct index for structure ( uniform 4-component vector of float)
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0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:6 Constant:
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0:6 0 (const uint)
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0:6 b: direct index for structure ( uniform float)
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0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:6 Constant:
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0:6 1 (const uint)
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0:5 Function Definition: f1( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 Function Call: @f1( ( temp void)
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0:12 Function Definition: f2( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:13 add ( temp float)
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0:13 add ( temp float)
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0:13 direct index ( temp float)
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0:13 a: direct index for structure ( uniform 4-component vector of float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Constant:
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0:13 0 (const int)
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0:13 b: direct index for structure ( uniform float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:13 Constant:
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0:13 1 (const uint)
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0:13 direct index ( temp float)
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0:13 c: direct index for structure ( uniform 3-component vector of float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 Constant:
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0:13 0 (const int)
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0:17 Function Definition: f3( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:18 c: direct index for structure ( uniform 3-component vector of float)
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0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:18 Constant:
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0:18 2 (const uint)
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0:24 Function Definition: f4( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:25 vector-scale ( temp 4-component vector of float)
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0:25 Convert int to float ( temp float)
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0:25 d: direct index for structure ( uniform int)
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0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:25 Constant:
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0:25 3 (const uint)
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0:25 a: direct index for structure ( uniform 4-component vector of float)
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0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:25 Constant:
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0:25 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:? 'm' ( global 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:3 'm' ( global 4-component vector of float)
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0:3 vector-scale ( temp 4-component vector of float)
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0:3 a: direct index for structure ( uniform 4-component vector of float)
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0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:3 Constant:
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0:3 0 (const uint)
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0:3 b: direct index for structure ( uniform float)
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0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:3 Constant:
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0:3 1 (const uint)
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0:5 Function Definition: @f1( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:6 vector-scale ( temp 4-component vector of float)
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0:6 a: direct index for structure ( uniform 4-component vector of float)
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0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:6 Constant:
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0:6 0 (const uint)
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0:6 b: direct index for structure ( uniform float)
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0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:6 Constant:
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0:6 1 (const uint)
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0:5 Function Definition: f1( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 Function Call: @f1( ( temp void)
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0:12 Function Definition: f2( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:13 add ( temp float)
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0:13 add ( temp float)
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0:13 direct index ( temp float)
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0:13 a: direct index for structure ( uniform 4-component vector of float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Constant:
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0:13 0 (const int)
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0:13 b: direct index for structure ( uniform float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:13 Constant:
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0:13 1 (const uint)
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0:13 direct index ( temp float)
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0:13 c: direct index for structure ( uniform 3-component vector of float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 Constant:
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0:13 0 (const int)
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0:17 Function Definition: f3( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:18 c: direct index for structure ( uniform 3-component vector of float)
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0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:18 Constant:
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0:18 2 (const uint)
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0:24 Function Definition: f4( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:25 vector-scale ( temp 4-component vector of float)
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0:25 Convert int to float ( temp float)
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0:25 d: direct index for structure ( uniform int)
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0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:25 Constant:
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0:25 3 (const uint)
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0:25 a: direct index for structure ( uniform 4-component vector of float)
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0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:25 Constant:
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0:25 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
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0:? 'm' ( global 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 57
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "f1"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "f1"
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Name 6 "@f1("
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Name 8 "f2("
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Name 10 "f3("
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Name 12 "f4("
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Name 17 "m"
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Name 20 "$Global"
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MemberName 20($Global) 0 "a"
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MemberName 20($Global) 1 "b"
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MemberName 20($Global) 2 "c"
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MemberName 20($Global) 3 "d"
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MemberName 20($Global) 4 "e"
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Name 22 ""
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MemberDecorate 20($Global) 0 Offset 0
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MemberDecorate 20($Global) 1 Offset 16
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MemberDecorate 20($Global) 2 Offset 32
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MemberDecorate 20($Global) 3 Offset 44
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MemberDecorate 20($Global) 4 Offset 48
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Decorate 20($Global) Block
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Decorate 22 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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14: TypeFloat 32
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15: TypeVector 14(float) 4
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16: TypePointer Private 15(fvec4)
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17(m): 16(ptr) Variable Private
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18: TypeVector 14(float) 3
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19: TypeInt 32 1
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20($Global): TypeStruct 15(fvec4) 14(float) 18(fvec3) 19(int) 19(int)
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21: TypePointer Uniform 20($Global)
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22: 21(ptr) Variable Uniform
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23: 19(int) Constant 0
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24: TypePointer Uniform 15(fvec4)
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27: 19(int) Constant 1
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28: TypePointer Uniform 14(float)
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38: TypeInt 32 0
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39: 38(int) Constant 0
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45: 19(int) Constant 2
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49: 19(int) Constant 3
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50: TypePointer Uniform 19(int)
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4(f1): 2 Function None 3
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5: Label
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25: 24(ptr) AccessChain 22 23
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26: 15(fvec4) Load 25
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29: 28(ptr) AccessChain 22 27
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30: 14(float) Load 29
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31: 15(fvec4) VectorTimesScalar 26 30
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Store 17(m) 31
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37: 2 FunctionCall 6(@f1()
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Return
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FunctionEnd
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6(@f1(): 2 Function None 3
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7: Label
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32: 24(ptr) AccessChain 22 23
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33: 15(fvec4) Load 32
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34: 28(ptr) AccessChain 22 27
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35: 14(float) Load 34
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36: 15(fvec4) VectorTimesScalar 33 35
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Return
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FunctionEnd
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8(f2(): 2 Function None 3
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9: Label
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40: 28(ptr) AccessChain 22 23 39
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41: 14(float) Load 40
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42: 28(ptr) AccessChain 22 27
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43: 14(float) Load 42
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44: 14(float) FAdd 41 43
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46: 28(ptr) AccessChain 22 45 39
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47: 14(float) Load 46
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48: 14(float) FAdd 44 47
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Return
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FunctionEnd
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10(f3(): 2 Function None 3
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11: Label
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Return
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FunctionEnd
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12(f4(): 2 Function None 3
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13: Label
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51: 50(ptr) AccessChain 22 49
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52: 19(int) Load 51
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53: 14(float) ConvertSToF 52
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54: 24(ptr) AccessChain 22 23
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55: 15(fvec4) Load 54
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56: 15(fvec4) VectorTimesScalar 55 53
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Return
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FunctionEnd
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