glslang/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out
John Kessenich bed4e4f7e4 HLSL: Pass opaques by local copy, instead of by interface original.
Also, remove assumption that if something is opaque that it
must be in the UniformConstant storage class.

This allows function declarations to know all parameters will
be in the Function storage class.
2017-09-29 09:57:00 -06:00

241 lines
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Executable File

hlsl.flattenOpaqueInitMix.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:5 Function Parameters:
0:? 'tex.smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.f' ( in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.smpl' ( in sampler)
0:? Construct vec2 ( temp 2-component vector of float)
0:? 'tex.f' ( in float)
0:? 'tex.f' ( in float)
0:10 Function Definition: @main( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'g_tInputTexture_sampler' ( uniform sampler)
0:11 'g_tInputTexture' ( uniform texture2D)
0:11 Constant:
0:11 0.500000
0:11 move second child to first child ( temp sampler)
0:? 'tex.smpl' ( temp sampler)
0:11 smpl: direct index for structure ( temp sampler)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp texture2D)
0:? 'tex.tex' ( temp texture2D)
0:11 tex: direct index for structure ( temp texture2D)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:? 'tex.f' ( temp float)
0:11 f: direct index for structure ( temp float)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 2 (const int)
0:12 Branch: Return with expression
0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:? 'tex.smpl' ( temp sampler)
0:? 'tex.tex' ( temp texture2D)
0:? 'tex.f' ( temp float)
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:10 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tInputTexture_sampler' ( uniform sampler)
0:? 'g_tInputTexture' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:5 Function Parameters:
0:? 'tex.smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.f' ( in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.smpl' ( in sampler)
0:? Construct vec2 ( temp 2-component vector of float)
0:? 'tex.f' ( in float)
0:? 'tex.f' ( in float)
0:10 Function Definition: @main( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'g_tInputTexture_sampler' ( uniform sampler)
0:11 'g_tInputTexture' ( uniform texture2D)
0:11 Constant:
0:11 0.500000
0:11 move second child to first child ( temp sampler)
0:? 'tex.smpl' ( temp sampler)
0:11 smpl: direct index for structure ( temp sampler)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp texture2D)
0:? 'tex.tex' ( temp texture2D)
0:11 tex: direct index for structure ( temp texture2D)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:? 'tex.f' ( temp float)
0:11 f: direct index for structure ( temp float)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 2 (const int)
0:12 Branch: Return with expression
0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:? 'tex.smpl' ( temp sampler)
0:? 'tex.tex' ( temp texture2D)
0:? 'tex.f' ( temp float)
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:10 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tInputTexture_sampler' ( uniform sampler)
0:? 'g_tInputTexture' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 70
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 68
Source HLSL 500
Name 4 "main"
Name 17 "lookUp(struct-FxaaTex-p1-t21-f11;"
Name 14 "tex.smpl"
Name 15 "tex.tex"
Name 16 "tex.f"
Name 20 "@main("
Name 34 "FxaaTex"
MemberName 34(FxaaTex) 0 "smpl"
MemberName 34(FxaaTex) 1 "tex"
MemberName 34(FxaaTex) 2 "f"
Name 36 "flattenTemp"
Name 38 "g_tInputTexture_sampler"
Name 41 "g_tInputTexture"
Name 45 "tex.smpl"
Name 50 "tex.tex"
Name 54 "tex.f"
Name 58 "param"
Name 60 "param"
Name 62 "param"
Name 68 "@entryPointOutput"
Decorate 38(g_tInputTexture_sampler) DescriptorSet 0
Decorate 41(g_tInputTexture) DescriptorSet 0
Decorate 68(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
7: TypePointer Function 6
8: TypeFloat 32
9: TypeImage 8(float) 2D sampled format:Unknown
10: TypePointer Function 9
11: TypePointer Function 8(float)
12: TypeVector 8(float) 4
13: TypeFunction 12(fvec4) 7(ptr) 10(ptr) 11(ptr)
19: TypeFunction 12(fvec4)
24: TypeSampledImage 9
28: TypeVector 8(float) 2
30: 8(float) Constant 0
34(FxaaTex): TypeStruct 6 9 8(float)
35: TypePointer Function 34(FxaaTex)
37: TypePointer UniformConstant 6
38(g_tInputTexture_sampler): 37(ptr) Variable UniformConstant
40: TypePointer UniformConstant 9
41(g_tInputTexture): 40(ptr) Variable UniformConstant
43: 8(float) Constant 1056964608
46: TypeInt 32 1
47: 46(int) Constant 0
51: 46(int) Constant 1
55: 46(int) Constant 2
67: TypePointer Output 12(fvec4)
68(@entryPointOutput): 67(ptr) Variable Output
4(main): 2 Function None 3
5: Label
69: 12(fvec4) FunctionCall 20(@main()
Store 68(@entryPointOutput) 69
Return
FunctionEnd
17(lookUp(struct-FxaaTex-p1-t21-f11;): 12(fvec4) Function None 13
14(tex.smpl): 7(ptr) FunctionParameter
15(tex.tex): 10(ptr) FunctionParameter
16(tex.f): 11(ptr) FunctionParameter
18: Label
22: 9 Load 15(tex.tex)
23: 6 Load 14(tex.smpl)
25: 24 SampledImage 22 23
26: 8(float) Load 16(tex.f)
27: 8(float) Load 16(tex.f)
29: 28(fvec2) CompositeConstruct 26 27
31: 12(fvec4) ImageSampleExplicitLod 25 29 Lod 30
ReturnValue 31
FunctionEnd
20(@main(): 12(fvec4) Function None 19
21: Label
36(flattenTemp): 35(ptr) Variable Function
45(tex.smpl): 7(ptr) Variable Function
50(tex.tex): 10(ptr) Variable Function
54(tex.f): 11(ptr) Variable Function
58(param): 7(ptr) Variable Function
60(param): 10(ptr) Variable Function
62(param): 11(ptr) Variable Function
39: 6 Load 38(g_tInputTexture_sampler)
42: 9 Load 41(g_tInputTexture)
44: 34(FxaaTex) CompositeConstruct 39 42 43
Store 36(flattenTemp) 44
48: 7(ptr) AccessChain 36(flattenTemp) 47
49: 6 Load 48
Store 45(tex.smpl) 49
52: 10(ptr) AccessChain 36(flattenTemp) 51
53: 9 Load 52
Store 50(tex.tex) 53
56: 11(ptr) AccessChain 36(flattenTemp) 55
57: 8(float) Load 56
Store 54(tex.f) 57
59: 6 Load 45(tex.smpl)
Store 58(param) 59
61: 9 Load 50(tex.tex)
Store 60(param) 61
63: 8(float) Load 54(tex.f)
Store 62(param) 63
64: 12(fvec4) FunctionCall 17(lookUp(struct-FxaaTex-p1-t21-f11;) 58(param) 60(param) 62(param)
ReturnValue 64
FunctionEnd