Also, remove assumption that if something is opaque that it must be in the UniformConstant storage class. This allows function declarations to know all parameters will be in the Function storage class.
241 lines
12 KiB
Plaintext
Executable File
241 lines
12 KiB
Plaintext
Executable File
hlsl.flattenOpaqueInitMix.vert
|
|
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
|
|
0:5 Function Parameters:
|
|
0:? 'tex.smpl' ( in sampler)
|
|
0:? 'tex.tex' ( in texture2D)
|
|
0:? 'tex.f' ( in float)
|
|
0:? Sequence
|
|
0:6 Branch: Return with expression
|
|
0:6 texture ( temp 4-component vector of float)
|
|
0:6 Construct combined texture-sampler ( temp sampler2D)
|
|
0:? 'tex.tex' ( in texture2D)
|
|
0:? 'tex.smpl' ( in sampler)
|
|
0:? Construct vec2 ( temp 2-component vector of float)
|
|
0:? 'tex.f' ( in float)
|
|
0:? 'tex.f' ( in float)
|
|
0:10 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:11 Sequence
|
|
0:11 Sequence
|
|
0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
|
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
|
0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
|
0:11 'g_tInputTexture_sampler' ( uniform sampler)
|
|
0:11 'g_tInputTexture' ( uniform texture2D)
|
|
0:11 Constant:
|
|
0:11 0.500000
|
|
0:11 move second child to first child ( temp sampler)
|
|
0:? 'tex.smpl' ( temp sampler)
|
|
0:11 smpl: direct index for structure ( temp sampler)
|
|
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
|
0:11 Constant:
|
|
0:11 0 (const int)
|
|
0:11 move second child to first child ( temp texture2D)
|
|
0:? 'tex.tex' ( temp texture2D)
|
|
0:11 tex: direct index for structure ( temp texture2D)
|
|
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
|
0:11 Constant:
|
|
0:11 1 (const int)
|
|
0:11 move second child to first child ( temp float)
|
|
0:? 'tex.f' ( temp float)
|
|
0:11 f: direct index for structure ( temp float)
|
|
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
|
0:11 Constant:
|
|
0:11 2 (const int)
|
|
0:12 Branch: Return with expression
|
|
0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
|
|
0:? 'tex.smpl' ( temp sampler)
|
|
0:? 'tex.tex' ( temp texture2D)
|
|
0:? 'tex.f' ( temp float)
|
|
0:10 Function Definition: main( ( temp void)
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:10 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:10 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'g_tInputTexture_sampler' ( uniform sampler)
|
|
0:? 'g_tInputTexture' ( uniform texture2D)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
|
|
0:5 Function Parameters:
|
|
0:? 'tex.smpl' ( in sampler)
|
|
0:? 'tex.tex' ( in texture2D)
|
|
0:? 'tex.f' ( in float)
|
|
0:? Sequence
|
|
0:6 Branch: Return with expression
|
|
0:6 texture ( temp 4-component vector of float)
|
|
0:6 Construct combined texture-sampler ( temp sampler2D)
|
|
0:? 'tex.tex' ( in texture2D)
|
|
0:? 'tex.smpl' ( in sampler)
|
|
0:? Construct vec2 ( temp 2-component vector of float)
|
|
0:? 'tex.f' ( in float)
|
|
0:? 'tex.f' ( in float)
|
|
0:10 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:11 Sequence
|
|
0:11 Sequence
|
|
0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
|
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
|
0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
|
0:11 'g_tInputTexture_sampler' ( uniform sampler)
|
|
0:11 'g_tInputTexture' ( uniform texture2D)
|
|
0:11 Constant:
|
|
0:11 0.500000
|
|
0:11 move second child to first child ( temp sampler)
|
|
0:? 'tex.smpl' ( temp sampler)
|
|
0:11 smpl: direct index for structure ( temp sampler)
|
|
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
|
0:11 Constant:
|
|
0:11 0 (const int)
|
|
0:11 move second child to first child ( temp texture2D)
|
|
0:? 'tex.tex' ( temp texture2D)
|
|
0:11 tex: direct index for structure ( temp texture2D)
|
|
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
|
0:11 Constant:
|
|
0:11 1 (const int)
|
|
0:11 move second child to first child ( temp float)
|
|
0:? 'tex.f' ( temp float)
|
|
0:11 f: direct index for structure ( temp float)
|
|
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
|
|
0:11 Constant:
|
|
0:11 2 (const int)
|
|
0:12 Branch: Return with expression
|
|
0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
|
|
0:? 'tex.smpl' ( temp sampler)
|
|
0:? 'tex.tex' ( temp texture2D)
|
|
0:? 'tex.f' ( temp float)
|
|
0:10 Function Definition: main( ( temp void)
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:10 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:10 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'g_tInputTexture_sampler' ( uniform sampler)
|
|
0:? 'g_tInputTexture' ( uniform texture2D)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 70
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "main" 68
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 17 "lookUp(struct-FxaaTex-p1-t21-f11;"
|
|
Name 14 "tex.smpl"
|
|
Name 15 "tex.tex"
|
|
Name 16 "tex.f"
|
|
Name 20 "@main("
|
|
Name 34 "FxaaTex"
|
|
MemberName 34(FxaaTex) 0 "smpl"
|
|
MemberName 34(FxaaTex) 1 "tex"
|
|
MemberName 34(FxaaTex) 2 "f"
|
|
Name 36 "flattenTemp"
|
|
Name 38 "g_tInputTexture_sampler"
|
|
Name 41 "g_tInputTexture"
|
|
Name 45 "tex.smpl"
|
|
Name 50 "tex.tex"
|
|
Name 54 "tex.f"
|
|
Name 58 "param"
|
|
Name 60 "param"
|
|
Name 62 "param"
|
|
Name 68 "@entryPointOutput"
|
|
Decorate 38(g_tInputTexture_sampler) DescriptorSet 0
|
|
Decorate 41(g_tInputTexture) DescriptorSet 0
|
|
Decorate 68(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeSampler
|
|
7: TypePointer Function 6
|
|
8: TypeFloat 32
|
|
9: TypeImage 8(float) 2D sampled format:Unknown
|
|
10: TypePointer Function 9
|
|
11: TypePointer Function 8(float)
|
|
12: TypeVector 8(float) 4
|
|
13: TypeFunction 12(fvec4) 7(ptr) 10(ptr) 11(ptr)
|
|
19: TypeFunction 12(fvec4)
|
|
24: TypeSampledImage 9
|
|
28: TypeVector 8(float) 2
|
|
30: 8(float) Constant 0
|
|
34(FxaaTex): TypeStruct 6 9 8(float)
|
|
35: TypePointer Function 34(FxaaTex)
|
|
37: TypePointer UniformConstant 6
|
|
38(g_tInputTexture_sampler): 37(ptr) Variable UniformConstant
|
|
40: TypePointer UniformConstant 9
|
|
41(g_tInputTexture): 40(ptr) Variable UniformConstant
|
|
43: 8(float) Constant 1056964608
|
|
46: TypeInt 32 1
|
|
47: 46(int) Constant 0
|
|
51: 46(int) Constant 1
|
|
55: 46(int) Constant 2
|
|
67: TypePointer Output 12(fvec4)
|
|
68(@entryPointOutput): 67(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
69: 12(fvec4) FunctionCall 20(@main()
|
|
Store 68(@entryPointOutput) 69
|
|
Return
|
|
FunctionEnd
|
|
17(lookUp(struct-FxaaTex-p1-t21-f11;): 12(fvec4) Function None 13
|
|
14(tex.smpl): 7(ptr) FunctionParameter
|
|
15(tex.tex): 10(ptr) FunctionParameter
|
|
16(tex.f): 11(ptr) FunctionParameter
|
|
18: Label
|
|
22: 9 Load 15(tex.tex)
|
|
23: 6 Load 14(tex.smpl)
|
|
25: 24 SampledImage 22 23
|
|
26: 8(float) Load 16(tex.f)
|
|
27: 8(float) Load 16(tex.f)
|
|
29: 28(fvec2) CompositeConstruct 26 27
|
|
31: 12(fvec4) ImageSampleExplicitLod 25 29 Lod 30
|
|
ReturnValue 31
|
|
FunctionEnd
|
|
20(@main(): 12(fvec4) Function None 19
|
|
21: Label
|
|
36(flattenTemp): 35(ptr) Variable Function
|
|
45(tex.smpl): 7(ptr) Variable Function
|
|
50(tex.tex): 10(ptr) Variable Function
|
|
54(tex.f): 11(ptr) Variable Function
|
|
58(param): 7(ptr) Variable Function
|
|
60(param): 10(ptr) Variable Function
|
|
62(param): 11(ptr) Variable Function
|
|
39: 6 Load 38(g_tInputTexture_sampler)
|
|
42: 9 Load 41(g_tInputTexture)
|
|
44: 34(FxaaTex) CompositeConstruct 39 42 43
|
|
Store 36(flattenTemp) 44
|
|
48: 7(ptr) AccessChain 36(flattenTemp) 47
|
|
49: 6 Load 48
|
|
Store 45(tex.smpl) 49
|
|
52: 10(ptr) AccessChain 36(flattenTemp) 51
|
|
53: 9 Load 52
|
|
Store 50(tex.tex) 53
|
|
56: 11(ptr) AccessChain 36(flattenTemp) 55
|
|
57: 8(float) Load 56
|
|
Store 54(tex.f) 57
|
|
59: 6 Load 45(tex.smpl)
|
|
Store 58(param) 59
|
|
61: 9 Load 50(tex.tex)
|
|
Store 60(param) 61
|
|
63: 8(float) Load 54(tex.f)
|
|
Store 62(param) 63
|
|
64: 12(fvec4) FunctionCall 17(lookUp(struct-FxaaTex-p1-t21-f11;) 58(param) 60(param) 62(param)
|
|
ReturnValue 64
|
|
FunctionEnd
|