glslang/Test/baseResults/hlsl.opaque-type-bug.frag.out
John Kessenich bed4e4f7e4 HLSL: Pass opaques by local copy, instead of by interface original.
Also, remove assumption that if something is opaque that it
must be in the UniformConstant storage class.

This allows function declarations to know all parameters will
be in the Function storage class.
2017-09-29 09:57:00 -06:00

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hlsl.opaque-type-bug.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: TexFunc(t21;vf3; ( temp void)
0:6 Function Parameters:
0:6 't2D' ( const (read only) texture2D)
0:6 'RGB' ( out 3-component vector of float)
0:? Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'RGB' ( out 3-component vector of float)
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:12 Function Definition: @main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:15 Function Call: TexFunc(t21;vf3; ( temp void)
0:15 'MyTexture' (layout( binding=0) uniform texture2D)
0:15 'final_RGB' ( temp 3-component vector of float)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'MyTexture' (layout( binding=0) uniform texture2D)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: TexFunc(t21;vf3; ( temp void)
0:6 Function Parameters:
0:6 't2D' ( const (read only) texture2D)
0:6 'RGB' ( out 3-component vector of float)
0:? Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'RGB' ( out 3-component vector of float)
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:12 Function Definition: @main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:15 Function Call: TexFunc(t21;vf3; ( temp void)
0:15 'MyTexture' (layout( binding=0) uniform texture2D)
0:15 'final_RGB' ( temp 3-component vector of float)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'MyTexture' (layout( binding=0) uniform texture2D)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 27
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 13 "TexFunc(t21;vf3;"
Name 11 "t2D"
Name 12 "RGB"
Name 15 "@main("
Name 20 "MyTexture"
Name 22 "final_RGB"
Name 23 "param"
Decorate 20(MyTexture) DescriptorSet 0
Decorate 20(MyTexture) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeImage 6(float) 2D sampled format:Unknown
8: TypeVector 6(float) 3
9: TypePointer Function 8(fvec3)
10: TypeFunction 2 7 9(ptr)
17: 6(float) Constant 0
18: 8(fvec3) ConstantComposite 17 17 17
19: TypePointer UniformConstant 7
20(MyTexture): 19(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
26: 2 FunctionCall 15(@main()
Return
FunctionEnd
13(TexFunc(t21;vf3;): 2 Function None 10
11(t2D): 7 FunctionParameter
12(RGB): 9(ptr) FunctionParameter
14: Label
Store 12(RGB) 18
Return
FunctionEnd
15(@main(): 2 Function None 3
16: Label
22(final_RGB): 9(ptr) Variable Function
23(param): 9(ptr) Variable Function
21: 7 Load 20(MyTexture)
24: 2 FunctionCall 13(TexFunc(t21;vf3;) 21 23(param)
25: 8(fvec3) Load 23(param)
Store 22(final_RGB) 25
Return
FunctionEnd