glslang/Test/baseResults/hlsl.structbuffer.fn2.comp.out
John Kessenich bed4e4f7e4 HLSL: Pass opaques by local copy, instead of by interface original.
Also, remove assumption that if something is opaque that it
must be in the UniformConstant storage class.

This allows function declarations to know all parameters will
be in the Function storage class.
2017-09-29 09:57:00 -06:00

247 lines
12 KiB
Plaintext

hlsl.structbuffer.fn2.comp
Shader version: 500
local_size = (256, 1, 1)
0:? Sequence
0:5 Function Definition: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
0:5 Function Parameters:
0:5 'loc' ( in uint)
0:5 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of uint)
0:6 'result' ( temp 2-component vector of uint)
0:? Sequence
0:6 move second child to first child ( temp int)
0:6 'byteAddrTemp' ( temp int)
0:6 right-shift ( temp int)
0:6 'loc' ( in uint)
0:6 Constant:
0:6 2 (const int)
0:? Construct vec2 ( temp 2-component vector of uint)
0:6 indirect index ( temp float)
0:6 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of uint)
0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 'byteAddrTemp' ( temp int)
0:6 indirect index ( temp float)
0:6 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of uint)
0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 add ( temp int)
0:6 'byteAddrTemp' ( temp int)
0:6 Constant:
0:6 1 (const int)
0:7 Branch: Return with expression
0:7 'result' ( temp 2-component vector of uint)
0:12 Function Definition: @main(u1; ( temp void)
0:12 Function Parameters:
0:12 'dispatchId' ( in uint)
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 2-component vector of uint)
0:13 'result' ( temp 2-component vector of uint)
0:13 Function Call: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
0:13 'dispatchId' ( in uint)
0:13 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:14 Sequence
0:14 imageStore ( temp void)
0:14 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
0:14 'dispatchId' ( in uint)
0:14 'result' ( temp 2-component vector of uint)
0:14 'result' ( temp 2-component vector of uint)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp uint)
0:? 'dispatchId' ( temp uint)
0:? 'dispatchId' ( in uint GlobalInvocationID)
0:12 Function Call: @main(u1; ( temp void)
0:? 'dispatchId' ( temp uint)
0:? Linker Objects
0:? 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:? 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
0:? 'dispatchId' ( in uint GlobalInvocationID)
Linked compute stage:
Shader version: 500
local_size = (256, 1, 1)
0:? Sequence
0:5 Function Definition: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
0:5 Function Parameters:
0:5 'loc' ( in uint)
0:5 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of uint)
0:6 'result' ( temp 2-component vector of uint)
0:? Sequence
0:6 move second child to first child ( temp int)
0:6 'byteAddrTemp' ( temp int)
0:6 right-shift ( temp int)
0:6 'loc' ( in uint)
0:6 Constant:
0:6 2 (const int)
0:? Construct vec2 ( temp 2-component vector of uint)
0:6 indirect index ( temp float)
0:6 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of uint)
0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 'byteAddrTemp' ( temp int)
0:6 indirect index ( temp float)
0:6 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of uint)
0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 add ( temp int)
0:6 'byteAddrTemp' ( temp int)
0:6 Constant:
0:6 1 (const int)
0:7 Branch: Return with expression
0:7 'result' ( temp 2-component vector of uint)
0:12 Function Definition: @main(u1; ( temp void)
0:12 Function Parameters:
0:12 'dispatchId' ( in uint)
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 2-component vector of uint)
0:13 'result' ( temp 2-component vector of uint)
0:13 Function Call: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
0:13 'dispatchId' ( in uint)
0:13 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:14 Sequence
0:14 imageStore ( temp void)
0:14 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
0:14 'dispatchId' ( in uint)
0:14 'result' ( temp 2-component vector of uint)
0:14 'result' ( temp 2-component vector of uint)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp uint)
0:? 'dispatchId' ( temp uint)
0:? 'dispatchId' ( in uint GlobalInvocationID)
0:12 Function Call: @main(u1; ( temp void)
0:? 'dispatchId' ( temp uint)
0:? Linker Objects
0:? 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:? 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
0:? 'dispatchId' ( in uint GlobalInvocationID)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 62
Capability Shader
Capability ImageBuffer
Capability StorageImageExtendedFormats
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 57
ExecutionMode 4 LocalSize 256 1 1
Source HLSL 500
Name 4 "main"
Name 9 ""
MemberName 9 0 "@data"
Name 15 "testLoad(u1;block--u1[0]1;"
Name 13 "loc"
Name 14 "buffer"
Name 19 "@main(u1;"
Name 18 "dispatchId"
Name 22 "result"
Name 25 "byteAddrTemp"
Name 42 "result"
Name 44 "g_input"
Name 45 "param"
Name 47 "param"
Name 51 "g_output"
Name 55 "dispatchId"
Name 57 "dispatchId"
Name 59 "param"
Decorate 8 ArrayStride 4
MemberDecorate 9 0 NonWritable
MemberDecorate 9 0 Offset 0
Decorate 9 BufferBlock
Decorate 14(buffer) NonWritable
Decorate 44(g_input) DescriptorSet 0
Decorate 44(g_input) Binding 0
Decorate 51(g_output) DescriptorSet 0
Decorate 51(g_output) Binding 1
Decorate 57(dispatchId) BuiltIn GlobalInvocationId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
8: TypeRuntimeArray 6(int)
9: TypeStruct 8
10: TypePointer Function 9(struct)
11: TypeVector 6(int) 2
12: TypeFunction 11(ivec2) 7(ptr) 10(ptr)
17: TypeFunction 2 7(ptr)
21: TypePointer Function 11(ivec2)
23: TypeInt 32 1
24: TypePointer Function 23(int)
27: 23(int) Constant 2
29: 23(int) Constant 0
34: 23(int) Constant 1
43: TypePointer Uniform 9(struct)
44(g_input): 43(ptr) Variable Uniform
49: TypeImage 6(int) Buffer nonsampled format:Rg32ui
50: TypePointer UniformConstant 49
51(g_output): 50(ptr) Variable UniformConstant
56: TypePointer Input 6(int)
57(dispatchId): 56(ptr) Variable Input
4(main): 2 Function None 3
5: Label
55(dispatchId): 7(ptr) Variable Function
59(param): 7(ptr) Variable Function
58: 6(int) Load 57(dispatchId)
Store 55(dispatchId) 58
60: 6(int) Load 55(dispatchId)
Store 59(param) 60
61: 2 FunctionCall 19(@main(u1;) 59(param)
Return
FunctionEnd
15(testLoad(u1;block--u1[0]1;): 11(ivec2) Function None 12
13(loc): 7(ptr) FunctionParameter
14(buffer): 10(ptr) FunctionParameter
16: Label
22(result): 21(ptr) Variable Function
25(byteAddrTemp): 24(ptr) Variable Function
26: 6(int) Load 13(loc)
28: 23(int) ShiftRightLogical 26 27
Store 25(byteAddrTemp) 28
30: 23(int) Load 25(byteAddrTemp)
31: 7(ptr) AccessChain 14(buffer) 29 30
32: 6(int) Load 31
33: 23(int) Load 25(byteAddrTemp)
35: 23(int) IAdd 33 34
36: 7(ptr) AccessChain 14(buffer) 29 35
37: 6(int) Load 36
38: 11(ivec2) CompositeConstruct 32 37
Store 22(result) 38
39: 11(ivec2) Load 22(result)
ReturnValue 39
FunctionEnd
19(@main(u1;): 2 Function None 17
18(dispatchId): 7(ptr) FunctionParameter
20: Label
42(result): 21(ptr) Variable Function
45(param): 7(ptr) Variable Function
47(param): 10(ptr) Variable Function
46: 6(int) Load 18(dispatchId)
Store 45(param) 46
48: 11(ivec2) FunctionCall 15(testLoad(u1;block--u1[0]1;) 45(param) 47(param)
Store 42(result) 48
52: 49 Load 51(g_output)
53: 6(int) Load 18(dispatchId)
54: 11(ivec2) Load 42(result)
ImageWrite 52 53 54
Return
FunctionEnd