40 lines
		
	
	
		
			568 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			568 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 130
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uniform sampler2D samp2D;
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varying mediump vec2 coord;
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struct lunarStruct1 {
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    int i;
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    float f;
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};
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struct lunarStruct2 {
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    int i;
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    float f;
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	lunarStruct1 s1_1;
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};
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struct lunarStruct3 {
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	lunarStruct2 s2_1;
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    int i;
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    float f;
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	lunarStruct1 s1_1;
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};
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uniform lunarStruct1 foo;
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uniform lunarStruct2 foo2;
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uniform lunarStruct3 foo3;
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void main()
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{
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	lunarStruct2 locals2;
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	if (foo3.s2_1.i > 0)
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		locals2 = foo3.s2_1;
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	else
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		locals2 = foo2;
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	gl_FragColor =  locals2.s1_1.f * texture(samp2D, coord);
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}
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