15 lines
		
	
	
		
			348 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			348 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout(binding = 0) uniform sampler2D s2D;
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layout(binding = 1) uniform texture2D t2D;
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layout(binding = 3) uniform sampler s;
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vec2 funOpaque(in sampler2D s2D, texture2D t2D, sampler s)
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{
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    return textureSize(s2D, 0) * texture(sampler2D(t2D, s), vec2(0.5)).xy;
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}
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void main()
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{
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    vec2 size = funOpaque(s2D, t2D, s);
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} |