60 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable
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#extension GL_EXT_buffer_reference2 : enable
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#extension GL_EXT_scalar_block_layout : enable
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layout(buffer_reference, buffer_reference_align = 8) buffer T1 {
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    int x;
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    bool y;
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};
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layout(buffer_reference, buffer_reference_align = 64) buffer T2 {
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    int x;
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};
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const int s = int(uint64_t(T1(T2(uint64_t(3)))));
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int x[s];
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const uint64_t t = uint64_t(true ? T2(uint64_t(10)) : T2(uint64_t(11)));
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#define sizeof(T) (uint64_t(T(uint64_t(0))+1))
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const uint64_t s2 = sizeof(T1);
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uint buf[int(s2)];
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void main()
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{
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    T1 a = T1(uint64_t(4)), b = T1(uint64_t(5));
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    T1 c = true ? a : b;
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    T1 d = (a,b);
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    T1 e = true ? T1(uint64_t(6)) : T1(uint64_t(7));
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    T1 f = a.y ? T1(uint64_t(8)) : T1(uint64_t(9));
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    f[3].x = 1;
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    (f+5).x = 1;
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    T1 arr[2] = {a, f};
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    arr[1][7].x = 1;
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    int i;
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    arr[i][i].x = 1;
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    // Since we don't distinguish between "pointer" and "reference" type,
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    // a reference type can have [] applied to it repeatedly and it has
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    // the effect of adding up the indices.
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    arr[i][i][i][i][i][i][i].x = 1;
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    T1 j;
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    j = j+1;
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    j = j-2;
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    j += 3;
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    j -= 4;
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    j = 5+j;
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    T1 k = j + 6;
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    int64_t x = k - j;
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    uint64_t y = sizeof(T1);
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    k = k + (-1);
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    T2 m;
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    m = m+1;
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}
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