- Emit relevant capability/extension for use of perprimitiveNV in fragment shader - Remove redundant checks for mesh shader qualifiers in glslang.y - Add profile version check for use of extension GL_NV_mesh_shader - Add a new gtest for use of perprimitiveNV in fragment shader
		
			
				
	
	
		
			22 lines
		
	
	
		
			256 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			256 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 460
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#extension GL_NV_mesh_shader: require
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layout(location=0) 
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in B {
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    perprimitiveNV float f;
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};
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layout(location=4) 
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in C {
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    flat centroid float h;
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};
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layout(location=8) 
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out float g;
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void main()
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{
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    g = f + h;
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}
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