410 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			410 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.gather.basic.dx10.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:49  Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:29    Function Parameters: 
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| 0:?     Sequence
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| 0:34      Sequence
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| 0:34        move second child to first child (temp 4-component vector of float)
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| 0:34          'txval20' (temp 4-component vector of float)
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| 0:34          textureGather (global 4-component vector of float)
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| 0:34            Construct combined texture-sampler (temp sampler2D)
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| 0:34              'g_tTex2df4' (uniform texture2D)
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| 0:34              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:35      Sequence
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| 0:35        move second child to first child (temp 4-component vector of int)
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| 0:35          'txval21' (temp 4-component vector of int)
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| 0:35          textureGather (global 4-component vector of int)
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| 0:35            Construct combined texture-sampler (temp isampler2D)
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| 0:35              'g_tTex2di4' (uniform itexture2D)
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| 0:35              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:36      Sequence
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| 0:36        move second child to first child (temp 4-component vector of uint)
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| 0:36          'txval22' (temp 4-component vector of uint)
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| 0:36          textureGather (global 4-component vector of uint)
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| 0:36            Construct combined texture-sampler (temp usampler2D)
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| 0:36              'g_tTex2du4' (uniform utexture2D)
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| 0:36              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:40      Sequence
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| 0:40        move second child to first child (temp 4-component vector of float)
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| 0:40          'txval40' (temp 4-component vector of float)
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| 0:40          textureGather (global 4-component vector of float)
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| 0:40            Construct combined texture-sampler (temp samplerCube)
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| 0:40              'g_tTexcdf4' (uniform textureCube)
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| 0:40              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:41      Sequence
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| 0:41        move second child to first child (temp 4-component vector of int)
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| 0:41          'txval41' (temp 4-component vector of int)
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| 0:41          textureGather (global 4-component vector of int)
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| 0:41            Construct combined texture-sampler (temp isamplerCube)
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| 0:41              'g_tTexcdi4' (uniform itextureCube)
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| 0:41              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:42      Sequence
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| 0:42        move second child to first child (temp 4-component vector of uint)
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| 0:42          'txval42' (temp 4-component vector of uint)
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| 0:42          textureGather (global 4-component vector of uint)
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| 0:42            Construct combined texture-sampler (temp usamplerCube)
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| 0:42              'g_tTexcdu4' (uniform utextureCube)
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| 0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:44      move second child to first child (temp 4-component vector of float)
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| 0:44        Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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| 0:44          'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:44          Constant:
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| 0:44            0 (const int)
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| 0:44        Constant:
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| 0:44          1.000000
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| 0:44          1.000000
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| 0:44          1.000000
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| 0:44          1.000000
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| 0:45      move second child to first child (temp float)
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| 0:45        Depth: direct index for structure (temp float FragDepth)
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| 0:45          'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:45          Constant:
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| 0:45            1 (const int)
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| 0:45        Constant:
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| 0:45          1.000000
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| 0:47      Sequence
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| 0:47        move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:?           '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:47          'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:47        Branch: Return
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?     'g_sSamp2d' (uniform sampler)
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| 0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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| 0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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| 0:?     'g_tTex1di4' (uniform itexture1D)
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| 0:?     'g_tTex1du4' (uniform utexture1D)
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| 0:?     'g_tTex2df4' (uniform texture2D)
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| 0:?     'g_tTex2di4' (uniform itexture2D)
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| 0:?     'g_tTex2du4' (uniform utexture2D)
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| 0:?     'g_tTex3df4' (uniform texture3D)
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| 0:?     'g_tTex3di4' (uniform itexture3D)
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| 0:?     'g_tTex3du4' (uniform utexture3D)
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| 0:?     'g_tTexcdf4' (uniform textureCube)
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| 0:?     'g_tTexcdi4' (uniform itextureCube)
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| 0:?     'g_tTexcdu4' (uniform utextureCube)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:49  Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:29    Function Parameters: 
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| 0:?     Sequence
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| 0:34      Sequence
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| 0:34        move second child to first child (temp 4-component vector of float)
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| 0:34          'txval20' (temp 4-component vector of float)
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| 0:34          textureGather (global 4-component vector of float)
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| 0:34            Construct combined texture-sampler (temp sampler2D)
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| 0:34              'g_tTex2df4' (uniform texture2D)
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| 0:34              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:35      Sequence
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| 0:35        move second child to first child (temp 4-component vector of int)
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| 0:35          'txval21' (temp 4-component vector of int)
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| 0:35          textureGather (global 4-component vector of int)
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| 0:35            Construct combined texture-sampler (temp isampler2D)
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| 0:35              'g_tTex2di4' (uniform itexture2D)
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| 0:35              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:36      Sequence
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| 0:36        move second child to first child (temp 4-component vector of uint)
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| 0:36          'txval22' (temp 4-component vector of uint)
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| 0:36          textureGather (global 4-component vector of uint)
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| 0:36            Construct combined texture-sampler (temp usampler2D)
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| 0:36              'g_tTex2du4' (uniform utexture2D)
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| 0:36              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:40      Sequence
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| 0:40        move second child to first child (temp 4-component vector of float)
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| 0:40          'txval40' (temp 4-component vector of float)
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| 0:40          textureGather (global 4-component vector of float)
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| 0:40            Construct combined texture-sampler (temp samplerCube)
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| 0:40              'g_tTexcdf4' (uniform textureCube)
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| 0:40              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:41      Sequence
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| 0:41        move second child to first child (temp 4-component vector of int)
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| 0:41          'txval41' (temp 4-component vector of int)
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| 0:41          textureGather (global 4-component vector of int)
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| 0:41            Construct combined texture-sampler (temp isamplerCube)
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| 0:41              'g_tTexcdi4' (uniform itextureCube)
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| 0:41              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:42      Sequence
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| 0:42        move second child to first child (temp 4-component vector of uint)
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| 0:42          'txval42' (temp 4-component vector of uint)
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| 0:42          textureGather (global 4-component vector of uint)
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| 0:42            Construct combined texture-sampler (temp usamplerCube)
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| 0:42              'g_tTexcdu4' (uniform utextureCube)
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| 0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:44      move second child to first child (temp 4-component vector of float)
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| 0:44        Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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| 0:44          'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:44          Constant:
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| 0:44            0 (const int)
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| 0:44        Constant:
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| 0:44          1.000000
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| 0:44          1.000000
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| 0:44          1.000000
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| 0:44          1.000000
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| 0:45      move second child to first child (temp float)
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| 0:45        Depth: direct index for structure (temp float FragDepth)
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| 0:45          'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:45          Constant:
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| 0:45            1 (const int)
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| 0:45        Constant:
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| 0:45          1.000000
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| 0:47      Sequence
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| 0:47        move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:?           '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:47          'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:47        Branch: Return
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?     'g_sSamp2d' (uniform sampler)
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| 0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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| 0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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| 0:?     'g_tTex1di4' (uniform itexture1D)
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| 0:?     'g_tTex1du4' (uniform utexture1D)
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| 0:?     'g_tTex2df4' (uniform texture2D)
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| 0:?     'g_tTex2di4' (uniform itexture2D)
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| 0:?     'g_tTex2du4' (uniform utexture2D)
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| 0:?     'g_tTex3df4' (uniform texture3D)
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| 0:?     'g_tTex3di4' (uniform itexture3D)
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| 0:?     'g_tTex3du4' (uniform utexture3D)
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| 0:?     'g_tTexcdf4' (uniform textureCube)
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| 0:?     'g_tTexcdi4' (uniform itextureCube)
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| 0:?     'g_tTexcdu4' (uniform utextureCube)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 123
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 100
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Name 4  "main"
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|                               Name 9  "txval20"
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|                               Name 12  "g_tTex2df4"
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|                               Name 16  "g_sSamp"
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|                               Name 29  "txval21"
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|                               Name 32  "g_tTex2di4"
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|                               Name 44  "txval22"
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|                               Name 47  "g_tTex2du4"
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|                               Name 56  "txval40"
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|                               Name 59  "g_tTexcdf4"
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|                               Name 67  "txval41"
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|                               Name 70  "g_tTexcdi4"
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|                               Name 77  "txval42"
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|                               Name 80  "g_tTexcdu4"
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|                               Name 90  "PS_OUTPUT"
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|                               MemberName 90(PS_OUTPUT) 0  "Color"
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|                               MemberName 90(PS_OUTPUT) 1  "Depth"
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|                               Name 92  "psout"
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|                               Name 100  "@entryPointOutput"
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|                               Name 103  "g_sSamp2d"
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|                               Name 106  "g_tTex1df4a"
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|                               Name 107  "g_tTex1df4"
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|                               Name 110  "g_tTex1di4"
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|                               Name 113  "g_tTex1du4"
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|                               Name 116  "g_tTex3df4"
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|                               Name 119  "g_tTex3di4"
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|                               Name 122  "g_tTex3du4"
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|                               Decorate 12(g_tTex2df4) DescriptorSet 0
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|                               Decorate 16(g_sSamp) DescriptorSet 0
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|                               Decorate 16(g_sSamp) Binding 0
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|                               Decorate 32(g_tTex2di4) DescriptorSet 0
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|                               Decorate 47(g_tTex2du4) DescriptorSet 0
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|                               Decorate 59(g_tTexcdf4) DescriptorSet 0
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|                               Decorate 70(g_tTexcdi4) DescriptorSet 0
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|                               Decorate 80(g_tTexcdu4) DescriptorSet 0
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|                               MemberDecorate 90(PS_OUTPUT) 0 Location 0
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|                               MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
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|                               Decorate 103(g_sSamp2d) DescriptorSet 0
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|                               Decorate 106(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 106(g_tTex1df4a) Binding 1
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|                               Decorate 107(g_tTex1df4) DescriptorSet 0
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|                               Decorate 107(g_tTex1df4) Binding 0
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|                               Decorate 110(g_tTex1di4) DescriptorSet 0
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|                               Decorate 113(g_tTex1du4) DescriptorSet 0
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|                               Decorate 116(g_tTex3df4) DescriptorSet 0
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|                               Decorate 119(g_tTex3di4) DescriptorSet 0
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|                               Decorate 122(g_tTex3du4) DescriptorSet 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|               10:             TypeImage 6(float) 2D sampled format:Unknown
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|               11:             TypePointer UniformConstant 10
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|   12(g_tTex2df4):     11(ptr) Variable UniformConstant
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|               14:             TypeSampler
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|               15:             TypePointer UniformConstant 14
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|      16(g_sSamp):     15(ptr) Variable UniformConstant
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|               18:             TypeSampledImage 10
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|               20:             TypeVector 6(float) 2
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|               21:    6(float) Constant 1036831949
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|               22:    6(float) Constant 1045220557
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|               23:   20(fvec2) ConstantComposite 21 22
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|               24:             TypeInt 32 1
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|               25:     24(int) Constant 0
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|               27:             TypeVector 24(int) 4
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|               28:             TypePointer Function 27(ivec4)
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|               30:             TypeImage 24(int) 2D sampled format:Unknown
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|               31:             TypePointer UniformConstant 30
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|   32(g_tTex2di4):     31(ptr) Variable UniformConstant
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|               35:             TypeSampledImage 30
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|               37:    6(float) Constant 1050253722
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|               38:    6(float) Constant 1053609165
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|               39:   20(fvec2) ConstantComposite 37 38
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|               41:             TypeInt 32 0
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|               42:             TypeVector 41(int) 4
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|               43:             TypePointer Function 42(ivec4)
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|               45:             TypeImage 41(int) 2D sampled format:Unknown
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|               46:             TypePointer UniformConstant 45
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|   47(g_tTex2du4):     46(ptr) Variable UniformConstant
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|               50:             TypeSampledImage 45
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|               52:    6(float) Constant 1056964608
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|               53:    6(float) Constant 1058642330
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|               54:   20(fvec2) ConstantComposite 52 53
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|               57:             TypeImage 6(float) Cube sampled format:Unknown
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|               58:             TypePointer UniformConstant 57
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|   59(g_tTexcdf4):     58(ptr) Variable UniformConstant
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|               62:             TypeSampledImage 57
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|               64:             TypeVector 6(float) 3
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|               65:   64(fvec3) ConstantComposite 21 22 37
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|               68:             TypeImage 24(int) Cube sampled format:Unknown
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|               69:             TypePointer UniformConstant 68
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|   70(g_tTexcdi4):     69(ptr) Variable UniformConstant
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|               73:             TypeSampledImage 68
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|               75:   64(fvec3) ConstantComposite 38 52 53
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|               78:             TypeImage 41(int) Cube sampled format:Unknown
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|               79:             TypePointer UniformConstant 78
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|   80(g_tTexcdu4):     79(ptr) Variable UniformConstant
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|               83:             TypeSampledImage 78
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|               85:    6(float) Constant 1060320051
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|               86:    6(float) Constant 1061997773
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|               87:    6(float) Constant 1063675494
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|               88:   64(fvec3) ConstantComposite 85 86 87
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|    90(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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|               91:             TypePointer Function 90(PS_OUTPUT)
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|               93:    6(float) Constant 1065353216
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|               94:    7(fvec4) ConstantComposite 93 93 93 93
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|               96:     24(int) Constant 1
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|               97:             TypePointer Function 6(float)
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|               99:             TypePointer Output 90(PS_OUTPUT)
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| 100(@entryPointOutput):     99(ptr) Variable Output
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|   103(g_sSamp2d):     15(ptr) Variable UniformConstant
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|              104:             TypeImage 6(float) 1D sampled format:Unknown
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|              105:             TypePointer UniformConstant 104
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| 106(g_tTex1df4a):    105(ptr) Variable UniformConstant
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|  107(g_tTex1df4):    105(ptr) Variable UniformConstant
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|              108:             TypeImage 24(int) 1D sampled format:Unknown
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|              109:             TypePointer UniformConstant 108
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|  110(g_tTex1di4):    109(ptr) Variable UniformConstant
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|              111:             TypeImage 41(int) 1D sampled format:Unknown
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|              112:             TypePointer UniformConstant 111
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|  113(g_tTex1du4):    112(ptr) Variable UniformConstant
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|              114:             TypeImage 6(float) 3D sampled format:Unknown
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|              115:             TypePointer UniformConstant 114
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|  116(g_tTex3df4):    115(ptr) Variable UniformConstant
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|              117:             TypeImage 24(int) 3D sampled format:Unknown
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|              118:             TypePointer UniformConstant 117
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|  119(g_tTex3di4):    118(ptr) Variable UniformConstant
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|              120:             TypeImage 41(int) 3D sampled format:Unknown
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|              121:             TypePointer UniformConstant 120
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|  122(g_tTex3du4):    121(ptr) Variable UniformConstant
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|          4(main):           2 Function None 3
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|                5:             Label
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|       9(txval20):      8(ptr) Variable Function
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|      29(txval21):     28(ptr) Variable Function
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|      44(txval22):     43(ptr) Variable Function
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|      56(txval40):      8(ptr) Variable Function
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|      67(txval41):     28(ptr) Variable Function
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|      77(txval42):     43(ptr) Variable Function
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|        92(psout):     91(ptr) Variable Function
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|               13:          10 Load 12(g_tTex2df4)
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|               17:          14 Load 16(g_sSamp)
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|               19:          18 SampledImage 13 17
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|               26:    7(fvec4) ImageGather 19 23 25
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|                               Store 9(txval20) 26
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|               33:          30 Load 32(g_tTex2di4)
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|               34:          14 Load 16(g_sSamp)
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|               36:          35 SampledImage 33 34
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|               40:   27(ivec4) ImageGather 36 39 25
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|                               Store 29(txval21) 40
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|               48:          45 Load 47(g_tTex2du4)
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|               49:          14 Load 16(g_sSamp)
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|               51:          50 SampledImage 48 49
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|               55:   42(ivec4) ImageGather 51 54 25
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|                               Store 44(txval22) 55
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|               60:          57 Load 59(g_tTexcdf4)
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|               61:          14 Load 16(g_sSamp)
 | |
|               63:          62 SampledImage 60 61
 | |
|               66:    7(fvec4) ImageGather 63 65 25
 | |
|                               Store 56(txval40) 66
 | |
|               71:          68 Load 70(g_tTexcdi4)
 | |
|               72:          14 Load 16(g_sSamp)
 | |
|               74:          73 SampledImage 71 72
 | |
|               76:   27(ivec4) ImageGather 74 75 25
 | |
|                               Store 67(txval41) 76
 | |
|               81:          78 Load 80(g_tTexcdu4)
 | |
|               82:          14 Load 16(g_sSamp)
 | |
|               84:          83 SampledImage 81 82
 | |
|               89:   42(ivec4) ImageGather 84 88 25
 | |
|                               Store 77(txval42) 89
 | |
|               95:      8(ptr) AccessChain 92(psout) 25
 | |
|                               Store 95 94
 | |
|               98:     97(ptr) AccessChain 92(psout) 96
 | |
|                               Store 98 93
 | |
|              101:90(PS_OUTPUT) Load 92(psout)
 | |
|                               Store 100(@entryPointOutput) 101
 | |
|                               Return
 | |
|                               FunctionEnd
 | 
