54 lines
		
	
	
		
			846 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			846 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
struct {
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};
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struct {
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    bool b;
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};
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struct myS {
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    bool b, c;
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    float4 a, d;
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};
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myS s1;
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static class {
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    float4 i;
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} s2;
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struct IN_S {
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    linear float4 a;
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    nointerpolation bool b;
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    noperspective centroid float1 c;
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    sample centroid float2 d;
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    bool ff1 : SV_IsFrontFace;
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    bool ff2 : packoffset(c0.y);
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    bool ff3 : packoffset(c0.y) : register(ps_5_0, s0) ;
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    float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s0) <int bambam=30;> ;
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};
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float ff5 : packoffset(c101.y) : register(ps_5_0, s[5]);
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float ff6 : packoffset(c102.y) : register(s3[5]);
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struct empty {};
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struct containEmpty {
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    empty e;
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};
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float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0
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{
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    class FS {
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        bool3 b3;
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    } s3;
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    s3 == s3;
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    s2.i = s.ff4;
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    containEmpty ce;
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    empty e;
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    e = ce.e;
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    return input;
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}
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