18 lines
		
	
	
		
			303 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			303 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| struct OutParam {
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|     float2 v;
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|     int2 i;
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| };
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| 
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| float4 PixelShaderFunction(float4 input, out float4 out1, out OutParam out2, out OutParam out3) : COLOR0
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| {
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|     out1 = input;
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|     out2.v = 2.0;
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|     out2.i = 3;
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|     OutParam local;
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|     local.v = 12.0;
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|     local.i = 13;
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|     out3 = local;
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| 
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|     return out1;
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| }
 | 
