14 lines
		
	
	
		
			219 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			219 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
struct VI {
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    float4 m[2];
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    uint2 coord;
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    linear float4 b;
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};
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VI main(float4 d, VI vi, float4 e) : SV_POSITION
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{
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    VI local;
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    local.b = vi.m[1] + vi.m[0] + float4(vi.coord.x) + d + e;
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    return local;
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} |