This is a partial implemention of structurebuffers supporting: * structured buffer types of: * StructuredBuffer * RWStructuredBuffer * ByteAddressBuffer * RWByteAddressBuffer * Atomic operations on RWByteAddressBuffer * Load/Load[234], Store/Store[234], GetDimensions methods (where allowed by type) * globallycoherent flag But NOT yet supporting: * AppendStructuredBuffer / ConsumeStructuredBuffer types * IncrementCounter/DecrementCounter methods Please note: the stride returned by GetDimensions is as calculated by glslang for std430, and may not match other environments in all cases.
		
			
				
	
	
		
			16 lines
		
	
	
		
			302 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			302 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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RWByteAddressBuffer sbuf;
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float4 main(uint pos : FOO) : SV_Target0
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{
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    uint size;
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    sbuf.GetDimensions(size);
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    sbuf.Store(pos,  sbuf.Load(pos));
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    sbuf.Store2(pos, sbuf.Load2(pos));
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    sbuf.Store3(pos, sbuf.Load3(pos));
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    sbuf.Store4(pos, sbuf.Load4(pos));
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    return sbuf.Load(pos);
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}
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