This PR adds: [maxvertexcount(n)] attributes point/line/triangle/lineadj/triangleadj qualifiers PointStream/LineStream/TriangleStream templatized types Append method on above template types RestartStrip method on above template types.
		
			
				
	
	
		
			111 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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//Copyright (C) 2016 LunarG, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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//    Redistributions of source code must retain the above copyright
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//    notice, this list of conditions and the following disclaimer.
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//
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//    Redistributions in binary form must reproduce the above
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//    copyright notice, this list of conditions and the following
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//    disclaimer in the documentation and/or other materials provided
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//    with the distribution.
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//
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//    Neither the name of Google, Inc., nor the names of its
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//    contributors may be used to endorse or promote products derived
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//    from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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#include "hlslAttributes.h"
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#include <cstdlib>
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#include <cctype>
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namespace glslang {
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    // Map the given string to an attribute enum from TAttributeType,
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    // or EatNone if invalid.
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    TAttributeType TAttributeMap::attributeFromName(const TString& name)
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    {
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        // These are case insensitive.
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        TString lowername(name);
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        std::transform(lowername.begin(), lowername.end(), lowername.begin(), ::tolower);
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        if (lowername == "allow_uav_condition")
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            return EatAllow_uav_condition;
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        else if (lowername == "branch")
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            return EatBranch;
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        else if (lowername == "call")
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            return EatCall;
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        else if (lowername == "domain")
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            return EatDomain;
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        else if (lowername == "earlydepthstencil")
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            return EatEarlyDepthStencil;
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        else if (lowername == "fastopt")
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            return EatFastOpt;
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        else if (lowername == "flatten")
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            return EatFlatten;
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        else if (lowername == "forcecase")
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            return EatForceCase;
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        else if (lowername == "instance")
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            return EatInstance;
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        else if (lowername == "maxtessfactor")
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            return EatMaxTessFactor;
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        else if (lowername == "maxvertexcount")
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            return EatMaxVertexCount;
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        else if (lowername == "numthreads")
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            return EatNumThreads;
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        else if (lowername == "outputcontrolpoints")
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            return EatOutputControlPoints;
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        else if (lowername == "outputtopology")
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            return EatOutputTopology;
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        else if (lowername == "partitioning")
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            return EatPartitioning;
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        else if (lowername == "patchconstantfunc")
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            return EatPatchConstantFunc;
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        else if (lowername == "unroll")
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            return EatUnroll;
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        else
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            return EatNone;
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    }
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    // Look up entry, inserting if it's not there, and if name is a valid attribute name
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    // as known by attributeFromName.
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    TAttributeType TAttributeMap::setAttribute(const TString* name, TIntermAggregate* value)
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    {
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        if (name == nullptr)
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            return EatNone;
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        const TAttributeType attr = attributeFromName(*name);
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        if (attr != EatNone)
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            attributes[attr] = value;
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        return attr;
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    }
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    // Look up entry (const version), and return aggregate node.  This cannot change the map.
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    const TIntermAggregate* TAttributeMap::operator[](TAttributeType attr) const
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    {
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        const auto entry = attributes.find(attr);
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        return (entry == attributes.end()) ? nullptr : entry->second;
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    }
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} // end namespace glslang
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