29 lines
686 B
Plaintext
29 lines
686 B
Plaintext
#version 310 es
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layout(local_size_x_id = 18, local_size_z_id = 19) in;
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layout(local_size_x = 2) in;
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layout(local_size_y = 5) in;
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layout(local_size_z = 7) in;
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const int total = gl_MaxComputeWorkGroupCount.x
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+ gl_MaxComputeWorkGroupCount.y
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+ gl_MaxComputeWorkGroupCount.z
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+ gl_MaxComputeUniformComponents
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+ gl_MaxComputeTextureImageUnits;
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shared vec4 s[total];
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int arrX[gl_WorkGroupSize.x];
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int arrY[gl_WorkGroupSize.y];
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int arrZ[gl_WorkGroupSize.z];
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void main()
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{
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barrier();
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memoryBarrier();
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memoryBarrierShared();
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groupMemoryBarrier();
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s[3] = vec4(1.0);
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s[3] *= arrX[0] * arrY[0] * arrZ[0];
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}
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