 ca0d54d51b
			
		
	
	
		ca0d54d51b
		
	
	
	
	
		
			
			Specifically, make GLSL link error messages more specific and output only information relevant to the error. Also change type printing to more closely reflect GLSL syntax. This is the default for link error messages, but must me enabled with the new option --enhanced-msgs for compilation error messages. Also with --enhanced-msgs, only emit one error message per source line.
		
			
				
	
	
		
			28 lines
		
	
	
		
			510 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			510 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
 | |
| 
 | |
| layout (location = 0) in vec3 aPos;
 | |
| layout (location = 1) in vec2 aTexCoords;
 | |
| 
 | |
| layout (binding = 0) uniform anonblock {
 | |
|     mat4 model;
 | |
|     mat4 view;
 | |
|     mat4 projection;
 | |
| } ;
 | |
| 
 | |
| layout (location = 0) out Vertex
 | |
| {
 | |
|         vec4 color;
 | |
|         vec3 worldSpacePos;
 | |
|         vec3 worldSpaceNorm;
 | |
|         vec2 texCoord1;
 | |
|         flat int cameraIndex;
 | |
|         float ii;
 | |
| } vs_out;
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     gl_Position = projection * view * model * vec4(aPos, 1.0);    
 | |
|     vs_out.texCoord1 = aTexCoords;
 | |
| }
 | |
| 
 |