
There was some code replication around getting string and integer values out of an attribute map. This adds new methods to the TAttributeMap class to encapsulate some accessor details.
183 lines
6.7 KiB
C++
183 lines
6.7 KiB
C++
//
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// Copyright (C) 2016 LunarG, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of Google, Inc., nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#include "hlslAttributes.h"
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#include <cstdlib>
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#include <cctype>
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#include <algorithm>
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namespace glslang {
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// Map the given string to an attribute enum from TAttributeType,
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// or EatNone if invalid.
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TAttributeType TAttributeMap::attributeFromName(const TString& nameSpace, const TString& name)
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{
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// These are case insensitive.
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TString lowername(name);
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std::transform(lowername.begin(), lowername.end(), lowername.begin(), ::tolower);
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TString lowernameSpace(nameSpace);
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std::transform(lowernameSpace.begin(), lowernameSpace.end(), lowernameSpace.begin(), ::tolower);
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// handle names within a namespace
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if (lowernameSpace == "vk") {
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if (lowername == "input_attachment_index")
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return EatInputAttachment;
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else if (lowername == "location")
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return EatLocation;
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else if (lowername == "binding")
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return EatBinding;
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} else if (lowernameSpace.size() > 0)
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return EatNone;
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// handle names with no namespace
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if (lowername == "allow_uav_condition")
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return EatAllow_uav_condition;
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else if (lowername == "branch")
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return EatBranch;
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else if (lowername == "call")
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return EatCall;
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else if (lowername == "domain")
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return EatDomain;
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else if (lowername == "earlydepthstencil")
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return EatEarlyDepthStencil;
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else if (lowername == "fastopt")
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return EatFastOpt;
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else if (lowername == "flatten")
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return EatFlatten;
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else if (lowername == "forcecase")
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return EatForceCase;
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else if (lowername == "instance")
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return EatInstance;
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else if (lowername == "maxtessfactor")
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return EatMaxTessFactor;
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else if (lowername == "maxvertexcount")
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return EatMaxVertexCount;
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else if (lowername == "numthreads")
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return EatNumThreads;
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else if (lowername == "outputcontrolpoints")
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return EatOutputControlPoints;
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else if (lowername == "outputtopology")
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return EatOutputTopology;
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else if (lowername == "partitioning")
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return EatPartitioning;
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else if (lowername == "patchconstantfunc")
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return EatPatchConstantFunc;
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else if (lowername == "unroll")
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return EatUnroll;
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else if (lowername == "loop")
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return EatLoop;
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else
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return EatNone;
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}
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// Look up entry, inserting if it's not there, and if name is a valid attribute name
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// as known by attributeFromName.
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TAttributeType TAttributeMap::setAttribute(const TString& nameSpace, const TString* name, TIntermAggregate* value)
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{
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if (name == nullptr)
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return EatNone;
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const TAttributeType attr = attributeFromName(nameSpace, *name);
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if (attr != EatNone)
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attributes[attr] = value;
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return attr;
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}
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// Look up entry (const version), and return aggregate node. This cannot change the map.
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const TIntermAggregate* TAttributeMap::operator[](TAttributeType attr) const
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{
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const auto entry = attributes.find(attr);
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return (entry == attributes.end()) ? nullptr : entry->second;
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}
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// True if entry exists in map (even if value is nullptr)
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bool TAttributeMap::contains(TAttributeType attr) const
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{
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return attributes.find(attr) != attributes.end();
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}
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// extract integers out of attribute arguments stored in attribute aggregate
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bool TAttributeMap::getInt(TAttributeType attr, int& value, int argNum) const
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{
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const TConstUnion* intConst = getConstUnion(attr, EbtInt, argNum);
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if (intConst == nullptr)
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return false;
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value = intConst->getIConst();
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return true;
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};
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// extract strings out of attribute arguments stored in attribute aggregate.
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// convert to lower case if converToLower is true (for case-insensitive compare convenience)
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bool TAttributeMap::getString(TAttributeType attr, TString& value, int argNum, bool convertToLower) const
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{
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const TConstUnion* stringConst = getConstUnion(attr, EbtString, argNum);
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if (stringConst == nullptr)
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return false;
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value = *stringConst->getSConst();
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// Convenience.
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if (convertToLower)
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std::transform(value.begin(), value.end(), value.begin(), ::tolower);
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return true;
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};
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// Helper to get attribute const union. Returns nullptr on failure.
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const TConstUnion* TAttributeMap::getConstUnion(TAttributeType attr, TBasicType basicType, int argNum) const
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{
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const TIntermAggregate* attrAgg = (*this)[attr];
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if (attrAgg == nullptr)
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return nullptr;
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if (argNum >= int(attrAgg->getSequence().size()))
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return nullptr;
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const TConstUnion* constVal = &attrAgg->getSequence()[argNum]->getAsConstantUnion()->getConstArray()[0];
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if (constVal == nullptr || constVal->getType() != basicType)
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return nullptr;
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return constVal;
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}
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} // end namespace glslang
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