glslang/hlsl/hlslAttributes.h
LoopDawg 52c087ff53 HLSL: add helper access methods to TAttributeMap
There was some code replication around getting string and integer
values out of an attribute map.  This adds new methods to the
TAttributeMap class to encapsulate some accessor details.
2017-10-10 14:59:40 -06:00

125 lines
4.2 KiB
C++

//
// Copyright (C) 2016 LunarG, Inc.
//
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#ifndef HLSLATTRIBUTES_H_
#define HLSLATTRIBUTES_H_
#include <unordered_map>
#include <functional>
#include "hlslScanContext.h"
#include "../glslang/Include/Common.h"
namespace glslang {
enum TAttributeType {
EatNone,
EatAllow_uav_condition,
EatBranch,
EatCall,
EatDomain,
EatEarlyDepthStencil,
EatFastOpt,
EatFlatten,
EatForceCase,
EatInstance,
EatMaxTessFactor,
EatNumThreads,
EatMaxVertexCount,
EatOutputControlPoints,
EatOutputTopology,
EatPartitioning,
EatPatchConstantFunc,
EatPatchSize,
EatUnroll,
EatLoop,
EatBinding,
EatLocation,
EatInputAttachment
};
}
namespace std {
// Allow use of TAttributeType enum in hash_map without calling code having to cast.
template <> struct hash<glslang::TAttributeType> {
std::size_t operator()(glslang::TAttributeType attr) const {
return std::hash<int>()(int(attr));
}
};
} // end namespace std
namespace glslang {
class TIntermAggregate;
class TAttributeMap {
public:
// Search for and potentially add the attribute into the map. Return the
// attribute type enum for it, if found, else EatNone.
TAttributeType setAttribute(const TString& nameSpace, const TString* name, TIntermAggregate* value);
// Const lookup: search for (but do not modify) the attribute in the map.
const TIntermAggregate* operator[](TAttributeType) const;
// True if entry exists in map (even if value is nullptr)
bool contains(TAttributeType) const;
// Obtain attribute as integer
bool getInt(TAttributeType attr, int& value, int argNum = 0) const;
// Obtain attribute as string, with optional to-lower transform
bool getString(TAttributeType attr, TString& value, int argNum = 0, bool convertToLower = true) const;
protected:
// Helper to get attribute const union
const TConstUnion* getConstUnion(TAttributeType attr, TBasicType, int argNum) const;
// Find an attribute enum given its name.
static TAttributeType attributeFromName(const TString& nameSpace, const TString& name);
std::unordered_map<TAttributeType, TIntermAggregate*> attributes;
};
class TFunctionDeclarator {
public:
TFunctionDeclarator() : function(nullptr), body(nullptr) { }
TSourceLoc loc;
TFunction* function;
TAttributeMap attributes;
TVector<HlslToken>* body;
};
} // end namespace glslang
#endif // HLSLATTRIBUTES_H_