50 lines
		
	
	
		
			648 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			648 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float4 PixelShaderFunction(float4 input, float f) : COLOR0
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| {
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|     float4 v;
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|     v = 1;
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|     v = 2.0;
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|     v = f;
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|     float3 u;
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|     u = float(1);
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|     u = float(2.0);
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|     u = float(f);
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|     float2 w = 2.0;
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|     float V = 1;
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|     float3 MyVal = V;
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| 
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|     float3 foo;
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|     foo > 4.0;
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|     foo >= 5.0;
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|     6.0 < foo;
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|     7.0 <= foo;
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| 
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|     all(v.x == v);
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|     any(f != v);
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| 
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|     float1 f1;
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| 
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|     f1 == v;
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|     v < f1;
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|     f1.x;
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|     f1.xxx;
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| 
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|     const float4 f4 = 3.0;
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| 
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|     uint ui;
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|     uint3 ui3;
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| 
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|     ui >> ui3;
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|     ui3 >> ui;
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| 
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|     v *= f1;
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|     f1 *= v;
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| 
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|     float3 mixed = u * v;
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|     f = u;
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|     f1 = u;
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|     float sf = v;
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|     float1 sf1 = v;
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| 
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|     return input * f4;
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| }
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