354 lines
18 KiB
Plaintext
354 lines
18 KiB
Plaintext
hlsl.struct.split.assign.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' ( in int)
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0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:? Sequence
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0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp int)
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0:? 'i' ( temp int)
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0:? 'i' (layout( location=0) flat in int)
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0:7 Sequence
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index (layout( location=1) in structure{ temp float f})
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0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index (layout( location=1) in structure{ temp float f})
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0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index (layout( location=1) in structure{ temp float f})
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0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 2 (const int)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:? 'i' ( temp int)
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) flat in int)
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0:? 'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' ( in int)
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0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:? Sequence
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0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp int)
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0:? 'i' ( temp int)
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0:? 'i' (layout( location=0) flat in int)
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0:7 Sequence
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index (layout( location=1) in structure{ temp float f})
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0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index (layout( location=1) in structure{ temp float f})
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0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index (layout( location=1) in structure{ temp float f})
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0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 2 (const int)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:? 'i' ( temp int)
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) flat in int)
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0:? 'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 73
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 32 39 48 67
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 10 "S"
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MemberName 10(S) 0 "f"
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MemberName 10(S) 1 "pos"
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Name 18 "@main(i1;struct-S-f1-vf41[3];"
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Name 16 "i"
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Name 17 "input"
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Name 20 "a"
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Name 30 "i"
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Name 32 "i"
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Name 34 "input"
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Name 36 "S"
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MemberName 36(S) 0 "f"
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Name 39 "input"
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Name 48 "input_pos"
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Name 67 "@entryPointOutput"
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Name 68 "param"
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Name 70 "param"
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Decorate 32(i) Flat
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Decorate 32(i) Location 0
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Decorate 39(input) Location 1
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Decorate 48(input_pos) BuiltIn FragCoord
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Decorate 67(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10(S): TypeStruct 8(float) 9(fvec4)
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11: TypeInt 32 0
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12: 11(int) Constant 3
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13: TypeArray 10(S) 12
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14: TypePointer Function 13
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15: TypeFunction 9(fvec4) 7(ptr) 14(ptr)
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22: TypeVector 8(float) 3
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23: 8(float) Constant 1065353216
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24: 22(fvec3) ConstantComposite 23 23 23
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25: TypePointer Function 9(fvec4)
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31: TypePointer Input 6(int)
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32(i): 31(ptr) Variable Input
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35: 6(int) Constant 0
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36(S): TypeStruct 8(float)
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37: TypeArray 36(S) 12
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38: TypePointer Input 37
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39(input): 38(ptr) Variable Input
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40: TypePointer Input 8(float)
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43: TypePointer Function 8(float)
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45: 6(int) Constant 1
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46: TypeArray 9(fvec4) 12
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47: TypePointer Input 46
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48(input_pos): 47(ptr) Variable Input
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49: TypePointer Input 9(fvec4)
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59: 6(int) Constant 2
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66: TypePointer Output 9(fvec4)
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67(@entryPointOutput): 66(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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30(i): 7(ptr) Variable Function
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34(input): 14(ptr) Variable Function
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68(param): 7(ptr) Variable Function
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70(param): 14(ptr) Variable Function
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33: 6(int) Load 32(i)
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Store 30(i) 33
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41: 40(ptr) AccessChain 39(input) 35 35
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42: 8(float) Load 41
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44: 43(ptr) AccessChain 34(input) 35 35
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Store 44 42
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50: 49(ptr) AccessChain 48(input_pos) 35
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51: 9(fvec4) Load 50
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52: 25(ptr) AccessChain 34(input) 35 45
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Store 52 51
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53: 40(ptr) AccessChain 39(input) 45 35
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54: 8(float) Load 53
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55: 43(ptr) AccessChain 34(input) 45 35
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Store 55 54
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56: 49(ptr) AccessChain 48(input_pos) 45
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57: 9(fvec4) Load 56
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58: 25(ptr) AccessChain 34(input) 45 45
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Store 58 57
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60: 40(ptr) AccessChain 39(input) 59 35
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61: 8(float) Load 60
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62: 43(ptr) AccessChain 34(input) 59 35
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Store 62 61
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63: 49(ptr) AccessChain 48(input_pos) 59
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64: 9(fvec4) Load 63
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65: 25(ptr) AccessChain 34(input) 59 45
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Store 65 64
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69: 6(int) Load 30(i)
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Store 68(param) 69
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71: 13 Load 34(input)
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Store 70(param) 71
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72: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 68(param) 70(param)
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Store 67(@entryPointOutput) 72
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Return
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FunctionEnd
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18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15
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16(i): 7(ptr) FunctionParameter
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17(input): 14(ptr) FunctionParameter
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19: Label
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20(a): 14(ptr) Variable Function
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26: 25(ptr) Variable Function
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21: 13 Load 20(a)
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Store 17(input) 21
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Store 26 24
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27: 9(fvec4) Load 26
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ReturnValue 27
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FunctionEnd
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