133 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.stringtoken.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:16  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:16    Function Parameters: 
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| 0:?     Sequence
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| 0:18      move second child to first child ( temp 4-component vector of float)
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| 0:18        Color: direct index for structure ( temp 4-component vector of float)
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| 0:18          'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:18          Constant:
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| 0:18            0 (const int)
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| 0:?         Constant:
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           1.000000
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| 0:19      Branch: Return with expression
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| 0:19        'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:16  Function Definition: main( ( temp void)
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| 0:16    Function Parameters: 
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| 0:?     Sequence
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:16          Color: direct index for structure ( temp 4-component vector of float)
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| 0:16            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'TestTexture' ( uniform texture2D)
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF})
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:16  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:16    Function Parameters: 
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| 0:?     Sequence
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| 0:18      move second child to first child ( temp 4-component vector of float)
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| 0:18        Color: direct index for structure ( temp 4-component vector of float)
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| 0:18          'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:18          Constant:
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| 0:18            0 (const int)
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| 0:?         Constant:
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           1.000000
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| 0:19      Branch: Return with expression
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| 0:19        'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:16  Function Definition: main( ( temp void)
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| 0:16    Function Parameters: 
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| 0:?     Sequence
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:16          Color: direct index for structure ( temp 4-component vector of float)
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| 0:16            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'TestTexture' ( uniform texture2D)
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF})
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 34
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 25
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               Name 10  "@main("
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|                               Name 13  "psout"
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|                               Name 25  "@entryPointOutput.Color"
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|                               Name 30  "TestTexture"
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|                               Name 31  "$Global"
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|                               MemberName 31($Global) 0  "TestUF"
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|                               Name 33  ""
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|                               Decorate 25(@entryPointOutput.Color) Location 0
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|                               Decorate 30(TestTexture) DescriptorSet 0
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|                               MemberDecorate 31($Global) 0 Offset 0
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|                               Decorate 31($Global) Block
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|                               Decorate 33 DescriptorSet 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypePointer Function 8(PS_OUTPUT)
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|               14:             TypeInt 32 1
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|               15:     14(int) Constant 0
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|               16:    6(float) Constant 0
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|               17:    6(float) Constant 1065353216
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|               18:    7(fvec4) ConstantComposite 16 16 16 17
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|               19:             TypePointer Function 7(fvec4)
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|               24:             TypePointer Output 7(fvec4)
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| 25(@entryPointOutput.Color):     24(ptr) Variable Output
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|               28:             TypeImage 6(float) 2D sampled format:Unknown
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|               29:             TypePointer UniformConstant 28
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|  30(TestTexture):     29(ptr) Variable UniformConstant
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|      31($Global):             TypeStruct 7(fvec4)
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|               32:             TypePointer Uniform 31($Global)
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|               33:     32(ptr) Variable Uniform
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|          4(main):           2 Function None 3
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|                5:             Label
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|               26:8(PS_OUTPUT) FunctionCall 10(@main()
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|               27:    7(fvec4) CompositeExtract 26 0
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|                               Store 25(@entryPointOutput.Color) 27
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|                               Return
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|                               FunctionEnd
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|       10(@main():8(PS_OUTPUT) Function None 9
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|               11:             Label
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|        13(psout):     12(ptr) Variable Function
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|               20:     19(ptr) AccessChain 13(psout) 15
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|                               Store 20 18
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|               21:8(PS_OUTPUT) Load 13(psout)
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|                               ReturnValue 21
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|                               FunctionEnd
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