124 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.wavequery.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:3      Test condition and select ( temp void)
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| 0:3        Condition
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| 0:3        subgroupElect ( temp bool)
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| 0:3        true case
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| 0:?         Sequence
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| 0:5          Branch: Return with expression
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| 0:?             Constant:
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| 0:?               1.000000
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| 0:?               2.000000
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| 0:?               3.000000
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| 0:?               4.000000
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| 0:3        false case
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| 0:?         Sequence
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| 0:9          Branch: Return with expression
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| 0:?             Constant:
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| 0:?               4.000000
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| 0:?               3.000000
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| 0:?               2.000000
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| 0:?               1.000000
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| 0:2  Function Definition: PixelShaderFunction( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:2        Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:3      Test condition and select ( temp void)
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| 0:3        Condition
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| 0:3        subgroupElect ( temp bool)
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| 0:3        true case
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| 0:?         Sequence
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| 0:5          Branch: Return with expression
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| 0:?             Constant:
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| 0:?               1.000000
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| 0:?               2.000000
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| 0:?               3.000000
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| 0:?               4.000000
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| 0:3        false case
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| 0:?         Sequence
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| 0:9          Branch: Return with expression
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| 0:?             Constant:
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| 0:?               4.000000
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| 0:?               3.000000
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| 0:?               2.000000
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| 0:?               1.000000
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| 0:2  Function Definition: PixelShaderFunction( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:2        Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10300
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| // Generated by (magic number): 80007
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| // Id's are bound by 30
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| 
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|                               Capability Shader
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|                               Capability GroupNonUniform
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 28
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 9  "@PixelShaderFunction("
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|                               Name 28  "@entryPointOutput"
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|                               Decorate 28(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypeFunction 7(fvec4)
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|               11:             TypeBool
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|               12:             TypeInt 32 0
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|               13:     12(int) Constant 3
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|               17:    6(float) Constant 1065353216
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|               18:    6(float) Constant 1073741824
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|               19:    6(float) Constant 1077936128
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|               20:    6(float) Constant 1082130432
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|               21:    7(fvec4) ConstantComposite 17 18 19 20
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|               24:    7(fvec4) ConstantComposite 20 19 18 17
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|               27:             TypePointer Output 7(fvec4)
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| 28(@entryPointOutput):     27(ptr) Variable Output
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|               29:    7(fvec4) FunctionCall 9(@PixelShaderFunction()
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|                               Store 28(@entryPointOutput) 29
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|                               Return
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|                               FunctionEnd
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| 9(@PixelShaderFunction():    7(fvec4) Function None 8
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|               10:             Label
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|               14:    11(bool) GroupNonUniformElect 13
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|                               SelectionMerge 16 None
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|                               BranchConditional 14 15 23
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|               15:               Label
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|                                 ReturnValue 21
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|               23:               Label
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|                                 ReturnValue 24
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|               16:             Label
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|               26:    7(fvec4) Undef
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|                               ReturnValue 26
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|                               FunctionEnd
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