git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27738 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			102 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 400 core
 | 
						|
 | 
						|
in vec2 c2D;
 | 
						|
flat in int i;
 | 
						|
out vec4 outp;
 | 
						|
uniform sampler2D arrayedSampler[5];
 | 
						|
uniform usampler2DRect samp2dr;
 | 
						|
uniform isampler2DArray isamp2DA;
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    vec4 v;
 | 
						|
    v = texture(arrayedSampler[i], c2D);
 | 
						|
    outp.x = gl_ClipDistance[1];
 | 
						|
 | 
						|
    ivec2 offsets[4];
 | 
						|
    const ivec2 constOffsets[4] = ivec2[4](ivec2(1,2), ivec2(3,4), ivec2(15,16), ivec2(-2,0));
 | 
						|
    uvec4 uv4 = textureGatherOffsets(samp2dr, c2D, offsets, 2);  // ERROR, offsets not constant
 | 
						|
    uv4 = textureGatherOffsets(samp2dr, c2D, constOffsets, 2);
 | 
						|
    vec4 v4 = textureGather(arrayedSampler[0], c2D);
 | 
						|
    ivec4 iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 3);
 | 
						|
    iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i);  // ERROR, last argument not const
 | 
						|
    iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4);  // ERROR, last argument out of range
 | 
						|
    iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2);
 | 
						|
    iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i));
 | 
						|
 | 
						|
    vec4 c = gl_FragCoord;
 | 
						|
}
 | 
						|
 | 
						|
layout(location = 4) in vec4 vl; // ERROR, not supported
 | 
						|
 | 
						|
#ifdef GL_ARB_separate_shader_objects
 | 
						|
#extension GL_ARB_separate_shader_objects : enable
 | 
						|
#endif
 | 
						|
 | 
						|
layout(location = 6) in vec4 vl2;
 | 
						|
 | 
						|
layout(location = 3) uniform vec3 uv3;
 | 
						|
 | 
						|
layout(location = 5) in vec4 gl_Color;      // ERROR, layout
 | 
						|
noperspective in float gl_ClipDistance[4];  // ERROR, can't change qualifier
 | 
						|
 | 
						|
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;  // ERROR, declared after use
 | 
						|
 | 
						|
uniform sampler2DRectShadow u2drs;
 | 
						|
 | 
						|
void foo23()
 | 
						|
{
 | 
						|
    const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16));
 | 
						|
 | 
						|
    textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(c2D));     // ERROR, offset not constant
 | 
						|
    textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[1]);
 | 
						|
    textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[2]);     // ERROR, offset out of range
 | 
						|
    textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of range
 | 
						|
}
 | 
						|
 | 
						|
patch in vec4 patchIn;              // ERROR
 | 
						|
patch out vec4 patchOut;            // ERROR
 | 
						|
 | 
						|
void foo24()
 | 
						|
{
 | 
						|
    dvec3 df, di;
 | 
						|
    df = modf(outp.xyz, di);
 | 
						|
}
 | 
						|
 | 
						|
in float in1;
 | 
						|
in vec2 in2;
 | 
						|
in vec3 in3;
 | 
						|
in vec4 in4;
 | 
						|
 | 
						|
void foodc1()
 | 
						|
{
 | 
						|
    vec2 v2 = dFdxFine(in2);           // ERROR
 | 
						|
    vec3 v3 = dFdyCoarse(in3);         // ERROR
 | 
						|
    vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4);   // ERROR
 | 
						|
}
 | 
						|
 | 
						|
#extension GL_ARB_derivative_control : enable
 | 
						|
 | 
						|
void foodc2()
 | 
						|
{
 | 
						|
    vec2 v2 = dFdxFine(in2);
 | 
						|
    vec3 v3 = dFdyCoarse(in3);
 | 
						|
    vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4);
 | 
						|
 | 
						|
    uint u1;
 | 
						|
    ivec3 i3;
 | 
						|
    ivec2 i2;
 | 
						|
    v2 = frexp(v2, i2);
 | 
						|
    v3 = ldexp(v3, i3);
 | 
						|
 | 
						|
    u1 = packUnorm4x8(v4);
 | 
						|
    u1 = packSnorm4x8(v4);
 | 
						|
    v4 = unpackUnorm4x8(u1);
 | 
						|
    v4 = unpackSnorm4x8(u1);
 | 
						|
 | 
						|
    double d;
 | 
						|
    uvec2 u2;
 | 
						|
    d = packDouble2x32(u2);
 | 
						|
    u2 = unpackDouble2x32(d);
 | 
						|
}
 |