gl_SecondaryPositionNV and gl_PositionPerViewNV are inconsistently declared inside and outside of gl_PerVertex. This breaks interface block matching. For now ignore these errors since it should be fixed with how they are declared.
		
			
				
	
	
		
			28 lines
		
	
	
		
			447 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			447 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
#version 460 core
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layout(lines_adjacency) in; 
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layout(triangle_strip, max_vertices = 50) out;
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in vs_output 
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{ 
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	vec4 color;
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} gs_in[]; 
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out gs_output
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{
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	vec4 color;
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} gs_out;
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void main()
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{
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	gl_Position = gl_in[0].gl_Position;
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	gs_out.color = gs_in[0].color;
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	EmitVertex();
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	gs_out.color = gs_in[1].color;
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	gl_Position = gl_in[1].gl_Position;
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	EmitVertex();
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	gs_out.color = gs_in[0].color;
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	gl_Position = gl_in[0].gl_Position;
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	EmitVertex();
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}
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