- print out block member types when printing a block (makes all test results change) - const versions of all intermediate.h type-identification methods - layoutSlotLocation -> layoutLocation git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24664 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			57 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
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			57 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
../../LunarGLASS/test/structAssignment.frag
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Warning, version 130 is not yet complete; most features are present, but a few are missing.
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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0:? Sequence
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0:29  Function Definition: main( (void)
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0:29    Function Parameters: 
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0:?     Sequence
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0:33      Test condition and select (void)
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0:33        Condition
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0:33        Compare Greater Than (bool)
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0:33          i: direct index for structure (int)
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0:33            s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1})
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0:33              'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
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0:33              Constant:
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0:33                0 (const int)
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0:33            Constant:
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0:33              0 (const int)
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0:33          Constant:
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0:33            0 (const int)
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0:33        true case
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0:34        move second child to first child (structure{int i, float f, structure{int i, float f} s1_1})
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0:34          'locals2' (structure{int i, float f, structure{int i, float f} s1_1})
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0:34          s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1})
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0:34            'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
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0:34            Constant:
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0:34              0 (const int)
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0:33        false case
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0:36        move second child to first child (structure{int i, float f, structure{int i, float f} s1_1})
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0:36          'locals2' (structure{int i, float f, structure{int i, float f} s1_1})
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0:36          'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1})
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0:38      move second child to first child (4-component vector of float)
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0:38        'gl_FragColor' (fragColor 4-component vector of float)
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0:38        vector-scale (4-component vector of float)
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0:38          f: direct index for structure (float)
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0:38            s1_1: direct index for structure (structure{int i, float f})
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0:38              'locals2' (structure{int i, float f, structure{int i, float f} s1_1})
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0:38              Constant:
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0:38                2 (const int)
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0:38            Constant:
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0:38              1 (const int)
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0:38          Function Call: texture2D(s21;vf2; (4-component vector of float)
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0:38            'sampler' (uniform sampler2D)
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0:38            'coord' (smooth in 2-component vector of float)
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0:?   Linker Objects
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0:?     'sampler' (uniform sampler2D)
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0:?     'coord' (smooth in 2-component vector of float)
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0:?     'foo' (uniform structure{int i, float f})
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0:?     'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1})
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0:?     'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
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Linked fragment stage:
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